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2012-06-01, 09:56 AM | [Ignore Me] #1 | ||
Corporal
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Obviously seen in TB live stream, the shells refill after a short time. I don't know if it's there just for testing purposes, but i hope they don't make it in the final release. 80-100 shells (that can be more with a cert) are enough to carry out a whole battle WHILE still giving that little "touch" of realism; you need to control where & why you are shooting, not a careless endless spam. Also, refilling in nearby stations & supply docks come into play.
I do hope this auto-refilling (just like vehicle regen) do not make it in the final way. By putting a bit more realism in there you do not turn an arcade fps into ArmA; but if you rip off any realistic element, the game will just don't last in time. Just my 2 cents. Last edited by Athanasios; 2012-06-01 at 10:00 AM. |
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2012-06-01, 10:00 AM | [Ignore Me] #2 | ||
Major
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Yeah I wasn't really digging how much vehicles seem to have a salvo of ammo they shoot off then it is automatically reloaded after a few seconds versus the old style of just having a pool of ammo to shoot shells off. I suppose the latter would lead to more spamage and the first would induce a more tactical nature to firing your shots off.
I don't know, I'll have to actually play with that before I judge it. |
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2012-06-01, 10:21 AM | [Ignore Me] #4 | ||
Brigadier General
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This seems more important for something like an ES fighter than a tank to me.
A Reaver in PS1 was well balanced by the fact that it frequently had to go rearm (although it also had the speed to do so easily). A tank didn't have to do so as frequently, so I'm not sure if it would impact gameplay that drastically. Personally I'm not a fan of auto regenerating shit, so on principle I'm against it, but as Death2All said, I do want to try it in practice before condemning it entirely. Is this another thing like auto-repair where it will eventually be implemented as a trade off. Regenerating ammo, but you can't carry as much ammo (so you deplete and need to regenerate quicker) and you can't carry some other useful module? It may be a nice form of variety if that's the case. Definitely something to keep an eye on and keep the devs aware of concerns about it. Last edited by Xyntech; 2012-06-01 at 10:22 AM. |
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2012-06-01, 10:23 AM | [Ignore Me] #5 | |||
Colonel
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I also wonder if flares and smoke shells should be unlimited(as they appear to be). |
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2012-06-01, 10:37 AM | [Ignore Me] #12 | |||
Brigadier General
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This contrasts with aircraft which had very limited ammunition and had to frequently go back for more ammo. So while I do agree that it could be a problem, it's not as large of a problem is it would be for stuff with lower ammo caps, like aircraft, or like flare or smoke modules, which I agree would be better off needing to be restocked instead of auto regenerating. |
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2012-06-01, 10:38 AM | [Ignore Me] #13 | ||
Another reason to have the Lodestar back: Rearming tanks
In the stream Higby mentioned they (Lodestars) might be implemented to be vehicle spawn points (not sure if its land only or land/air). So having a limited ammo supply would create the logistical need for having a Lodestar nearby (aside from spawning). Cheers, GG Last edited by Greeniegriz; 2012-06-01 at 10:39 AM. |
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2012-06-01, 10:39 AM | [Ignore Me] #14 | ||
Colonel
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I personally expected that this "600 rocket Reaver" and all similar things are mainly just remainings of tests, I doubt they will leave the numbers like that in the final game.
Almost like complaining about spawning vehicles in the middle of nowhere through admin commands, as if we had those in the final game for US to use
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2012-06-01, 10:42 AM | [Ignore Me] #15 | ||
Private
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Not good at all, another thing taken from battlefield 3. what i dont understand is that infantry has limited ammo and grenades and stuff and have to resupply but air and tanks dont have to at all while being unlimited, just doesnt make sense to make the most powerful things in a game unlimited.
Never did like that in BF3, Battlefield 2/ BF1942 did it way better, where you had to go back to your base to resupply for heli, jets, and tanks. |
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