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PSU: Can I use my wallhack with this game?
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2012-06-01, 03:58 PM | [Ignore Me] #1 | ||
Corporal
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So it seems that many people are for being able to fly off the continent, but it seems that Higby is not in favor of unrestricted coastal flight to put it simply.
So how about giving a downside to flying out of the hexes, I propose disabling the mini map and world map, say you are out of frequency range. Thoughts and suggestions? |
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2012-06-01, 04:12 PM | [Ignore Me] #2 | |||
Master Sergeant
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Now I shall quote my self from page 1 of the original boundaries thread.
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2012-06-01, 04:16 PM | [Ignore Me] #4 | ||
Brigadier General
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Mix and match maybe?
No navigation system, you lose power if you stay too long (with an option to upgrade this), you gain no continental resources while flying outside the hex zones, etc. Just make it an unwelcoming place to spend a lot of time in, while still being a viable tactical avenue. I think he wants to keep people in the contestable areas. You are either in a fight, or in an area where there is a reasonable chance of a fight developing. |
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2012-06-01, 04:17 PM | [Ignore Me] #5 | ||
Colonel
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It's not actually an issue of coastal flight. It's an issue of denying sufficient flanking and sneaking space. Higby didn't explain but I assume he must think forcing people into fighting by using the out of bounds to artificially restrict flanking is a good thing(hint: it's not). It just so happens that the coast forms a sort of soft out of bounds, so that's why we refer to it that way. Even if there was simply no coast and the land beyond the out of bounds just became low rez sprites, the issue would still exist. It just wouldn't reference the coast.
Last edited by Stardouser; 2012-06-01 at 04:20 PM. |
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2012-06-01, 04:24 PM | [Ignore Me] #8 | |||
Corporal
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Edit: Feel free to refute me but I won't be responding to this thread. I think it was pretty clear from last night's thread that yall aren't convincing me and I'm not convincing you. I only made this post to make sure my opinion on the matter is heard. Last edited by Kaw; 2012-06-01 at 04:26 PM. |
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2012-06-01, 04:25 PM | [Ignore Me] #9 | ||
I don't see why people need to be restricted. Makes for more interesting gameplay. You can still stop flanking aircraft going around the map with a few of your own.
Strategic options shouldn't be stifled. Anyways with the flight cieling so high going over is pretty much no different than going around.
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2012-06-01, 04:25 PM | [Ignore Me] #10 | ||
Sergeant
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I think the best solution as one mentioned in the other thread, is to halt XP or level progression when you are outside the main area instead of just blowing up.
This prevents having too many "idlers" as Higby points out, and allows outfits to go around the coast to attack a particular area without being seen.
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2012-06-01, 04:26 PM | [Ignore Me] #11 | |||
Sergeant
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I vote for the idea of a "soft" border where there are no XP rewards, then a "hard" border farther out. It wouldn't really fix Higby's concern for people "idling" off the coast, but I really am not quite clear on why that's an issue. (Aren't they just going to idle some where else? Like the warpgate? Last edited by Fuse; 2012-06-01 at 04:28 PM. |
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2012-06-01, 04:34 PM | [Ignore Me] #12 | |||
Master Sergeant
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Acosmo: "Higgity Higgity Higgity" |
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2012-06-01, 04:41 PM | [Ignore Me] #13 | ||
I would assume it is the case because at that height you can only be engaged by other aircraft, same as out of bounds on the side. And the draw distance as we saw it in that video worked for terrain, but even the large bases were popping in when you got closer. Maybe they will fix it but I can't imagine you'll be able to see a small aircraft at max height halfway across the map. That's a crazy amount of stuff on screen for any game to handle.
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