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Old 2012-06-02, 12:48 PM   [Ignore Me] #1
Peacemaker
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Galaxy Gunship


So they wanna make this come back to the game. I really would like to see all the guns facing only left with limited firing arcs. The PS1 version could swat aircraft like crazy and a gunship should be a.... Gunship. It should be very vulnerable to enemy aircraft and require escort or air superiority. 3 gun slots all on the left plz.
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Old 2012-06-02, 01:02 PM   [Ignore Me] #2
Zekeen
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Re: Galaxy Gunship


Originally Posted by Peacemaker View Post
So they wanna make this come back to the game. I really would like to see all the guns facing only left with limited firing arcs. The PS1 version could swat aircraft like crazy and a gunship should be a.... Gunship. It should be very vulnerable to enemy aircraft and require escort or air superiority. 3 gun slots all on the left plz.
Really, I think it should be able to fire everywhere, but just remove the damn mortar gun. I rather see lots of hot lead firing rather than a Galaxy pretending it's the new Liberator. It's better suited to supporting infantry engagement and keeping aircraft at bay. I'm not fond of the AC-130 style. I want to see those gatling gun systems planting all around it.
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Old 2012-06-02, 01:15 PM   [Ignore Me] #3
Greeniegriz
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Re: Galaxy Gunship


Originally Posted by Zekeen View Post
Really, I think it should be able to fire everywhere, but just remove the damn mortar gun. I rather see lots of hot lead firing rather than a Galaxy pretending it's the new Liberator. It's better suited to supporting infantry engagement and keeping aircraft at bay. I'm not fond of the AC-130 style. I want to see those gatling gun systems planting all around it.
Making it more like a AC-47 with the capability for some flak maybe? I'd be good with just straight anti-infantry weaponry on it. I agree that it shouldn't be able to match the loadout of the liberator.

Having the ability to have different Galaxy setups would be nice. If you choose to make it a gunship then you'll have less seating etc etc

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Last edited by Greeniegriz; 2012-06-02 at 01:16 PM.
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Old 2012-06-02, 01:21 PM   [Ignore Me] #4
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Re: Galaxy Gunship


I like the OP's idea the best. A strong dedicated ground pounder with a wide situational use would be better for the game then a flying fortress.

The only thing I would consider adding is maybe guns on both sides, but only 3 gunners total. Gunners would have to switch sides but it would make the Galaxy a bit more flexible.
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Old 2012-06-02, 01:36 PM   [Ignore Me] #5
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Re: Galaxy Gunship


Originally Posted by Blackwolf View Post
I like the OP's idea the best. A strong dedicated ground pounder with a wide situational use would be better for the game then a flying fortress.

The only thing I would consider adding is maybe guns on both sides, but only 3 gunners total. Gunners would have to switch sides but it would make the Galaxy a bit more flexible.
Well yeah, if it HAS to have a ground pounder, have it almost fixed, with a limited movement, to require a skilled pilot pointing the correct side at the target and flying in a way to give a good shot.
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Old 2012-06-02, 05:46 PM   [Ignore Me] #6
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Re: Galaxy Gunship


Originally Posted by Blackwolf View Post
I like the OP's idea the best. A strong dedicated ground pounder with a wide situational use would be better for the game then a flying fortress.

The only thing I would consider adding is maybe guns on both sides, but only 3 gunners total. Gunners would have to switch sides but it would make the Galaxy a bit more flexible.
Or maybe only make the guns on 1 side, then only 1 gun on the other side, because its quite boring being in a gunner seat, then not seeing the action because the enemy is on the other side.
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Old 2012-06-02, 05:50 PM   [Ignore Me] #7
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Re: Galaxy Gunship


I'd say give the GG three BIG guns on one side of the aircraft. one 150mm cannon, very slow fire rate, a 40mm anti-aircraft autocannon, and a 20mm minigun for the softer targets. It'd look something like this:

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Last edited by Zulthus; 2012-06-02 at 05:52 PM.
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Old 2012-06-02, 05:51 PM   [Ignore Me] #8
Blackwolf
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Re: Galaxy Gunship


Originally Posted by Toppopia View Post
Or maybe only make the guns on 1 side, then only 1 gun on the other side, because its quite boring being in a gunner seat, then not seeing the action because the enemy is on the other side.
Which is why I suggested 3 guns to a side, but only 3 gunners total. Each seat would control a gun on both sides but the gunner would have to switch from side to side.

Example gunner 1 would have access to 30mm rotary guns on both left and right, but could only "man" one gun at a time and could switch from left to right.

Gunner 2 would have access to a 75mm cannon on either side with the same deal, switch from right to left and back as the situation demands it.

Gunner 3 would have a another pair of rotary cannons, or be facing backwards with a 30mm rotary gun as a tail gunner that could sweep in a 180 degree bubble aimed mostly downward.
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Old 2012-06-02, 05:56 PM   [Ignore Me] #9
Toppopia
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Re: Galaxy Gunship


Originally Posted by Blackwolf View Post
Which is why I suggested 3 guns to a side, but only 3 gunners total. Each seat would control a gun on both sides but the gunner would have to switch from side to side.

Example gunner 1 would have access to 30mm rotary guns on both left and right, but could only "man" one gun at a time and could switch from left to right.

Gunner 2 would have access to a 75mm cannon on either side with the same deal, switch from right to left and back as the situation demands it.

Gunner 3 would have a another pair of rotary cannons, or be facing backwards with a 30mm rotary gun as a tail gunner that could sweep in a 180 degree bubble aimed mostly downward.
Ahh. Then yes, that sounds good. I would like to see an AC-130 style Galaxy.
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Old 2012-06-02, 06:08 PM   [Ignore Me] #10
SpcFarlen
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Re: Galaxy Gunship


Considering they arent adding in mobile artillery (yet..). Id like to see a Galaxy with a 3 gun set up that way in terms of a C-130, it would fill that role. Though i feel it would be a good Cert option, so the option for all around coverage is there for a troop transport. Dont forget with their cert system there are miles of customization to do.

Cert option:
Move 3 guns to one side of the craft.
Limits number of passengers to 3 (one for each gun)
Can now use larger ordinance (since the whole craft is now only supporting these guns)

Something along those lines.

Last edited by SpcFarlen; 2012-06-02 at 06:10 PM.
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Old 2012-06-02, 06:09 PM   [Ignore Me] #11
Greeniegriz
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Re: Galaxy Gunship


Kind of like this blackwolf?

*decreased passengers or no passengers*



Cheers,

GG
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Old 2012-06-02, 06:12 PM   [Ignore Me] #12
Blackwolf
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Re: Galaxy Gunship


Originally Posted by Greeniegriz View Post
Kind of like this blackwolf?

*decreased passengers or no passengers*



Cheers,

GG
Yeah something like that. Passengers don't have much to do on a gunship but it would be nice to include 2 or 4 slots for ground based fire support. Maybe 2 infantry and 2 MAX spots, the passengers could drop and serve as AA deterrents if the thing came under attack from air or AA.
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Old 2012-06-02, 06:15 PM   [Ignore Me] #13
Greeniegriz
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Re: Galaxy Gunship


Originally Posted by Blackwolf View Post
Maybe 2 infantry and 2 MAX spots, the passengers could drop and serve as AA deterrents if the thing came under attack from air or AA.
Was my thinking as well. Though the ability to carry two maxes might be a bit much. Maybe just a 4-man squad to either drop for support, or drop at the main engagement then the Galaxy proceeds to pummel the ground.

Give the Gal some options but not take the place of the Liberator as far as AvG.

Cheers,

GG
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Old 2012-06-02, 06:24 PM   [Ignore Me] #14
Blackwolf
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Re: Galaxy Gunship


I don't think 2 MAX suits would be bad honestly, they are limited to 2 weapons a piece I think, and would supply a 4 man squad with the heavy fire power it would likely need if the team had to take their assault in doors away from the GGs support fire.

Of course I'm basing this assumption on the relative strength of infantry based AA and on MAX suits not having an auto run feature.

Just thoughts.
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Old 2012-06-02, 06:36 PM   [Ignore Me] #15
Pepsi
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Re: Galaxy Gunship


I don't like the idea of all the GG's guns pointing in one direction because I can see a good VS Scythe pilot being able to stay in the Galaxy's blind spot and be able to win a 1 on 1 against a 12(?) man ship.

Maybe others don't share my ideals about the Galaxy but I don't think one Scythe should be able to take on a fully loaded GG. The Scythe (as well as all the other air supremacy fighters) already have the speed and maneuverability advantage over the Galaxy or the GG. it should take a combined effort to down a loaded GG or Galaxy.
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