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2012-06-02, 06:55 PM | [Ignore Me] #3 | ||
Sergeant
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I always liked the idea of obtaining some sorts of prediction controls when you capture certain hexes. For example, I liked the idea someone proposed of being able to capture a weather station and know of inclement weather along the continent. Some other ideas could be:
1) A radar station that allows you to see enemy movements within a 1 hex radius. Can be compensated to "lag" for balance issues so you see what happened 30 seconds ago. 3) A hex that can disable enemy radar within a 1 hex radius. That's all I got. I'm not very creative. |
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2012-06-02, 06:59 PM | [Ignore Me] #4 | ||
Lieutenant General
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Well logistical control is about forcing your enemy to do certain things or to deny them access to something by controlling their supply lines and their speed of reinforcement and relocation. Some real life examples would be for instance by taking their air fields and harbours, destroying railroads, roads and bridges, etc.
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2012-06-02, 07:01 PM | [Ignore Me] #5 | |||
First Lieutenant
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Keep it unmanned and require someone with the proper command certs to designate target areas that are wide in scope. Artillery bombardments should be messy and used prior to assaults, not during them. |
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2012-06-02, 07:10 PM | [Ignore Me] #6 | ||
Corporal
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Either,
Generator Stations linked to control points that can be "blown" to deprive base turrets, lights or/and spawners of power. Fixed Artilery that can be used to provide fire support, use in a similar manner to OS, but the arty has a fixed number of guns with a fixed arc/range that can be capped or blown. Radar stations, as suggested above. "Resource convoys" that provide small time sensetive bonuses to resources to players in close proximity to them as they move. Can be blown by opposing forces to provide similar resource bonus. |
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2012-06-02, 07:13 PM | [Ignore Me] #7 | |||
Sergeant
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^ heh, beat me to it.
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2012-06-02, 08:33 PM | [Ignore Me] #10 | ||||
First Lieutenant
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Seriously, bridges might feature their own auto turrets on them. Small destroyable things maybe. As for destroying artillery, abso-freakin-lutely! But engineers can repair that up on their own. No auto-respawn crap. Expanding on the artillery idea, I think a variety would be awesome. A missile battery that has a much greater range but a larger area of effect and more effective against vehicles then infantry. And a typical shell lobbing gun battery capable of firing shells that explode into shards over head like the bombs dropped by libs in PS1, shorter range and smaller area of effect but more effective against infantry. |
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2012-06-02, 10:14 PM | [Ignore Me] #12 | |||
Captain
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(hey, another use for hacking: stopping the self-destruct) Also: This. Last edited by Dagron; 2012-06-02 at 10:22 PM. |
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2012-06-03, 09:00 AM | [Ignore Me] #13 | ||
Contributor General
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Excluding the capture of resources, the blowing of generators and spawns.
Regarding resupply convoys. I wouldn't like to have simply a NPC convoy rolling. I think the way to do it would be for Mr AI to create a two-part mission. Part A: Gather in the source of the resource at a certain time. Part B: Proceed to the destination after a clock has ticked down to 'Go!'. There would need to be an ant-like vehicle to transport the resource. You would only get XP if you fulfilled both PArt A and Part B. The XP gained would be proportional to the amount of resource successfully deliverewd. If all your ant's are destroyed you get zero. You would get XP even if you simply provided protection to enable to resource to be delivered. A fairly simple thing but more interesting than it being done by bots. Imagine 3 supplt trucks begin defended by 6 airchav, it could become our own version of operation pedestal http://en.wikipedia.org/wiki/Operation_Pedestal Last edited by ringring; 2012-06-03 at 09:03 AM. |
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2012-06-03, 10:14 AM | [Ignore Me] #14 | ||
Sergeant
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what I would like to see is a modified lattice system ala ps1. If there are set towers built on the map that give their benefit to all other hexes connected. This way there's a reason to back hack and simulated supply lines, maybe have shield regen towers(or any other number of bonus towers) that hit within 2 hexes, then have a signal repeated tower 2 hexes away to spread it further etc. From what we've seen the micro battles will be amazing, but we need a better macro battle system.
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