Fog of War - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: All your content are belong to us!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-06-03, 01:57 PM   [Ignore Me] #1
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
Fog of War


It's pretty cool to learn that Planetside 2 will have fog of war. I hope that the smoke that accumulates can get thick and greatly reduce visibility. I also hope that wind and weather will affect the fog of war. If it's windy, the fog of war should dissipate quickly. If it's already foggy, the smoke compiled with the fog would make it very hard to see. Enough smoke would engulf ground units and cover them from the air. Also, if the fog of war extends into the sky, it would be interesting to see aircraft dealing with it.

Also, I hope that the VS produce very little smoke, due to their weaponry. Seems the TR would produce the most.





__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com
EVILPIG is offline  
Reply With Quote
Old 2012-06-03, 02:01 PM   [Ignore Me] #2
Sledgecrushr
Colonel
 
Re: Fog of War


Yeah it would seem natural for smoke to gather in partially enclosed areas like valleys and such. Now imagine rolling up on a forward base to see it consumed with grey smoke, the gunfire and explosions illuminating it from within. This would truly be the belly of the beast.
Sledgecrushr is offline  
Reply With Quote
Old 2012-06-03, 02:02 PM   [Ignore Me] #3
lolroflroflcake
Staff Sergeant
 
lolroflroflcake's Avatar
 
Re: Fog of War


If there was that much smoke I would imagine aircraft would just leave for another area, nobody wins in a mid air collision. Especially since there is no other way to fly the airplanes other then looking out the window, its not a flight sim after all.
lolroflroflcake is offline  
Reply With Quote
Old 2012-06-03, 02:06 PM   [Ignore Me] #4
Razicator
First Sergeant
 
Razicator's Avatar
 
Re: Fog of War


Rofl I was thinking in RTS terms and thought, "Wait, if we don't own the hex, then we can't see??? Dumb idea." But literal fog of war is cool!
Razicator is offline  
Reply With Quote
Old 2012-06-03, 02:11 PM   [Ignore Me] #5
TOCS
Private
 
TOCS's Avatar
 
Re: Fog of War


It's great for at least to things. One being performance wise, needles to say the game will generally run better if you can't see miles away. Second being the elimination of campers killing across the continent.

I'm happy to see that we won't get this BF3 style view distance that allows this kind of stuff to happen.
TOCS is offline  
Reply With Quote
Old 2012-06-03, 02:16 PM   [Ignore Me] #6
BNuts
Contributor
Staff Sergeant
 
BNuts's Avatar
 
Misc Info
Re: Fog of War


Makes air to air radar actually a useful cert
__________________
TR - Boostoff - BRTD

Overthrown / BNuts - PS1

BNuts is offline  
Reply With Quote
Old 2012-06-03, 02:37 PM   [Ignore Me] #7
JHendy
First Sergeant
 
JHendy's Avatar
 
Re: Fog of War


Originally Posted by lolroflroflcake View Post
If there was that much smoke I would imagine aircraft would just leave for another area, nobody wins in a mid air collision. Especially since there is no other way to fly the airplanes other then looking out the window, its not a flight sim after all.
Except for the guy on the ground with FRAPS running
JHendy is offline  
Reply With Quote
Old 2012-06-03, 02:39 PM   [Ignore Me] #8
Rainfur
Corporal
 
Rainfur's Avatar
 
Re: Fog of War


Fog of war will be a nice addition. Radar will be useful, for both ground troops (depending on how the physics work) and most definitively the air vehicles.
Rainfur is offline  
Reply With Quote
Old 2012-06-03, 03:01 PM   [Ignore Me] #9
NCLynx
Major
 
NCLynx's Avatar
 
Re: Fog of War


As long as it doesn't turn into BF3 where you can't see anything. Ever.
__________________

SuperTroopers is recruiting for PS2!
Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
NCLynx is offline  
Reply With Quote
Old 2012-06-03, 03:06 PM   [Ignore Me] #10
Greeniegriz
Contributor
Second Lieutenant
 
Greeniegriz's Avatar
 
Misc Info
Re: Fog of War


Originally Posted by NCLynx View Post
As long as it doesn't turn into BF3 where you can't see anything. Ever.
Lol, no doubt.

Fog of war would be a nice addition. Or a regional equivalent:

Deserts have sandstorms pop up...
Tundra/Snowy areas have snow storms...
Forests have fog...
Then add to that the smoke accumulated from weapon discharges...

/excited

Cheers,

GG
__________________

PSU Folding Team - Join Today!
Don't follow me on Twitter

Last edited by Greeniegriz; 2012-06-03 at 03:07 PM.
Greeniegriz is offline  
Reply With Quote
Old 2012-06-03, 03:12 PM   [Ignore Me] #11
Graywolves
General
 
Graywolves's Avatar
 
Re: Fog of War


I look forward to this.
Graywolves is offline  
Reply With Quote
Old 2012-06-03, 03:32 PM   [Ignore Me] #12
Gonefshn
Contributor
Major
 
Gonefshn's Avatar
 
Re: Fog of War


Definitely a very cool addition but it could be overdone. I doubt they will make it too crazy it would upset too many players im sure.
__________________
Gonefshn is offline  
Reply With Quote
Old 2012-06-03, 03:52 PM   [Ignore Me] #13
Whalenator
Second Lieutenant
 
Whalenator's Avatar
 
Re: Fog of War


My GPU = Fucked.
__________________
>( 666th Devil Dogs )<
Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside

NC Brig. General ಠ_ರೃ
Whalenator is offline  
Reply With Quote
Old 2012-06-03, 03:54 PM   [Ignore Me] #14
Sabot
Second Lieutenant
 
Sabot's Avatar
 
Re: Fog of War


Vanu weapons have no smoke discharge, we're environmentally aware! But I guess the NC makes up for it with their raw oil, coal, black gun powder and nuclear powered crap :P

But yeah.. fog is a nice edition.. as long as it's not too much. Too much fog in itself might present perfomance issues? I don't know... but storms I do like, if they're part of a weather system, and not persistent on the continent.
__________________
Sabot is offline  
Reply With Quote
Old 2012-06-03, 03:56 PM   [Ignore Me] #15
Mepper
Private
 
Re: Fog of War


You can't just create a fog system like some guys here want. If you want fog to be really realistic (affected by wind, vehicles, and slowly moving), this will hurt your performance A LOT.
Maybe not for players inside the smoke, they will only have to render the smoke, and only a little terrain, they will probably get a higher fps there.
But players flying over/looking to a big battle from a distance will still have to render the moving of the fog, the appearence of new fog etc. They see a big part of the normal world, but that doesn't cost much performance (it doesn't move) but then for one little part of their screen their machine will have to go through A LOT of different parameters. Because they should see the smoke exactly the same as the other players, not in the same detail, but the smoke still moves the same way.

And probably this will also cost a lot of network traffic. But I'm not sure about that, because if the server sents you the information that player X fires a rocket, it shoukd be possible to generate all the smoke clientside.

And also this would require probably hundreds of lines of code, and for now at least I guess the code team has a lot more important things to do (bugfixing).

Anyway, it surely can be a good thing, but the question is: how much gameplay fun do I get, and for what price?
Mepper is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:12 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.