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Old 2012-06-05, 09:06 AM   [Ignore Me] #1
SpcFarlen
First Sergeant
 
Resource silos


Had an idea to stop this impending doom issue, i dont see it that bad, of people hoarding resource through the use of boosters. Just like XP there is a cap where using an XP boost would be useless. So i was thinking why not cap off resource?

So say you have X amount of resource giving bases. That number could be used to say what your cap is. Granted we do not know pricing on vehicles or amount of what but lets say it is like this for demonstration purposes:

Your faction holds: 5 biolabs
Each lab increases your pool by 1000
If a lab is taken you lose 1000
But can not go lower than 2000 <--- saftey net amount

So have a similar set up involved. So then even resource boosters, like XP boosters, only get you to cap quicker. This also means that someone playing for a year doesnt have the ability to have more resource than someone that started a week ago. They could have the same amount. This further brings that idea of balance, where skill is the determining factor.



PS I know there was a topic that mentioned ways to deny resource but that still doesnt effect the person who hoarded for weeks and can buy 500 Galaxys.
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Old 2012-06-05, 09:18 AM   [Ignore Me] #2
Greeniegriz
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I like your idea.

Though we do not know how quickly resources generate or how much items/vehicles will cost.

Also is someone hoards resources for a week (or however long it would take to get to max 5k) then arent they putting themselves at a disadvantage by not equiping themselves?

What kind of edge are they gaining by hoarding?

Cheers,

GG

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Old 2012-06-05, 09:30 AM   [Ignore Me] #3
SpcFarlen
First Sergeant
 
Re: Resource silos


Originally Posted by Greeniegriz View Post
I like your idea.

Though we do not know how quickly resources generate or how much items/vehicles will cost.

Also is someone hoards resources for a week (or however long it would take to get to max 5k) then arent they putting themselves at a disadvantage by not equiping themselves?

What kind of edge are they gaining by hoarding?

Cheers,

GG

Sent from space using Tapatalk 2
Not necessarily. Ill agree if they are doing a lot of offensive actions, it makes more sense to use them. But it doesnt take resources to fire your primary or secondary weapon. Like i plan on groundpounding and i really doubt ill have the ability to replenish grenades and such that often.

I think resources are primarily going to be balanced around vehicles rather than your average foot soldier. So if all you do is stand at a base and wait for people to pick off, you could be getting a surplus. You arent standing and doing nothing, but you are still getting more resource than you could use.
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Old 2012-06-05, 10:03 AM   [Ignore Me] #4
Greeniegriz
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I understand.

Question: What problem is created by said person hoarding resource points? Aside from them having enough points for 50 galaxies?

I only ask because I see your solution (OP), but I'm unclear on the exact problem it's fixing.

Cheers,

GG

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Old 2012-06-05, 12:17 PM   [Ignore Me] #5
SpcFarlen
First Sergeant
 
Re: Resource silos


This is in response to that lovely thread in discussion forum on Paying to Win. Where by buying boosters for resources you are essentially paying to win because you can spawn more vehicles and rearm yourself easier than say Joe Shmoe who had not bought any boosters. It gives you a sizable increase over them.

However, i personally do not see this as pay to win. But it is a system that would quell that notion as well as keeping things balanced. Not to mention actually giving worth to destroying a vehicle rather than just have the guy respawn another once they respawn.

Last edited by SpcFarlen; 2012-06-05 at 12:20 PM.
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Old 2012-06-05, 01:06 PM   [Ignore Me] #6
Greeniegriz
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Re: Resource silos


Originally Posted by SpcFarlen View Post
Not to mention actually giving worth to destroying a vehicle rather than just have the guy respawn another once they respawn.
This I can definitely see. And having caps on resources based on "owned" bases as you suggested in the OP would certainly help with that.

Wish we knew how fast resources were generated! Though i'm sure it will change in BETA then in release as they find the right balance.

Cheers,

GG
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