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2012-06-05, 11:50 AM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Not seeing how the GLOBAL war will progress across the WORLD. IE: The Planet.....Side.
As it stands, with an impenetrable foothold on each continent, picking a Continent is more like simply picking a server to play on. This may also explain why they have mixed temperate zones per content, instead of each having its own like the original. Am I missing the WAR game elements here? How can you have a Global front(s) if everyone has an impenetrable base on each continent? Isn't this more like a Session based shooter system? IE: Pick a map. If I am misunderstanding something, let me know. Thoughts? Last edited by MrBloodworth; 2012-06-05 at 11:57 AM. |
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2012-06-05, 11:56 AM | [Ignore Me] #5 | ||
Staff Sergeant
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I do see your point and I feel like I have to agree with them. Hopefully once there are more continents they will remove the footholds cept for 1 one 1 continent (home continent). SOE did this to an extent with the original with the changed to the sancs and the moving of the home continent warpgates.
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2012-06-05, 12:05 PM | [Ignore Me] #9 | ||
Corporal
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I am expecting stalemates that last hours, if everyone can just pull vehicles from an impenetrable base... How bout bases near your factions "sanctuary" that you will rarely get to win a fight over or occupy for any length of time purely because the its so easily to reinforce for 1 faction.
Ill hold judgement till beta, but im expecting the maps to be split in almost equal 3rds the majority of the time and day long 3 ways over the middle base... Since the middle of the map will be the only place not near a sanctuary. I hope they rotate home bases between factions at least. |
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2012-06-05, 12:29 PM | [Ignore Me] #11 | ||
It won't progress. There is no progress. You will take a base, and an hour later you will lose it, then someone else will take it, etc ad infinitum. There is no victory, no defeat, only an endless stalemate.
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2012-06-05, 12:39 PM | [Ignore Me] #13 | |||
Contributor Major
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Seriously, this is just a matter of scale. When you locked a continent, you'd just lose it the next day. Same thing. Continental control is the new sanc-lock. It's highly infrequent, but still a possible goal. |
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