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Old 2012-06-06, 07:48 AM   [Ignore Me] #1
Dreamcast
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The potential problem with the cert system


I believe higby said that the certs will be chosen and they will require sacrifice



Apperantly you pick one cert per weapon and their trade offs, I might be wrong.



Well seeing the footage of the cert and this screenshot by neurotoxin



I wonder if it will work well and if is too simple.


What I mean by this is if you look at the 2nd photo, you will see that u have little boxes to unlock......so for example u have 5 reload speed cert...

So lets say if I have 2 reload boxes unlocked because I don't want to reload that fast....Will I still get the same sacrifice have I had 5 boxes unlocked.....and if so, isn't that not fair?


What I have in mind is creating a more complex system where you can select the number of boxes to use....then based on those numbers have sacrifices...

So another example will be....I like 2 boxes accuracy because I don't need much better accuracy and don't want to lose much damage......so 2 boxes for me will better than picking 5 boxes, where my damage will suck.

So I guess people could "unlock" all boxes, but that shouldn't mean I have to use them all since I could lose a lot of damage.



I feel the current system, is just too simple in is trade offs if it doesn't take to account the boxes, on has unlocked.


The reason I think this is the case is because SOE wants to see progression so people will have incentive to play and unlock things......I mean having to sacrifice, every time you get a cert, will offend a lot of people.



Im not exactly sure how the cert system works so tell me if Im wrong.
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Old 2012-06-06, 07:53 AM   [Ignore Me] #2
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Re: The potential problem with the cert system


yea i got no idea if you can use a cert that not fully maxed or what. alittle confused there myself too.
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Old 2012-06-06, 07:55 AM   [Ignore Me] #3
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Re: The potential problem with the cert system


Have to wait and see how it plays, cannot judge it until we have hands on in beta.
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Old 2012-06-06, 07:58 AM   [Ignore Me] #4
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Re: The potential problem with the cert system


Originally Posted by SKYeXile View Post
yea i got no idea if you can use a cert that not fully maxed or what. alittle confused there myself too.
From what I understand....is this...and I might be wrong so IDK.


Lets say I have 5 boxes for accuracy.

I unlock 1 cert box, that means I can use that cert......That will give +1 in accuracy and -1 in damage

If I unlock 5 of the boxes for accuracy...then it will be +5 in accuracy and -1 damage..


Im putting very simply but thats the way I understand it now


What I want is

I unlock 1 cert....+1 accuracy and -1 in damage

In unlock 5 boxes.....+5 accuracy and -5 in damage.



You see what I mean?.


Maybe the cert system I wan't is the one that is in the game so who knows lol
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Old 2012-06-06, 07:59 AM   [Ignore Me] #5
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If you watch the TB stream from a week ago with Higby you see that those little boxes are for "leveling" the cert.

Example: cert for reload speed has 5 little boxes. First box costs 1 cert point. Second costs 2 and so on until you complete the certification.

I imagine you cant use the cert until its fully trained/leveled.

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Last edited by Greeniegriz; 2012-06-06 at 08:00 AM.
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Old 2012-06-06, 08:03 AM   [Ignore Me] #6
Gogita
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Re: The potential problem with the cert system


I wonder how they're exactly going to prevent higher level players from having a too big advantage over lower level players. Right now I mostly see certs such as "increase zoom" or "increase clip", but I haven't seen anything yet that shows that you have to give up something in order to gain.

Higby early on stated that they want to balance things. This is if someone wants to have for example a larger clip it would have to have a longer reload time or something like that. But what I see so far is that people can have a larger clip, but with no drawbacks to it.

Maybe I missed some information somewhere, but this is worrying me a bit.
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Old 2012-06-06, 08:03 AM   [Ignore Me] #7
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Re: The potential problem with the cert system


Originally Posted by Greeniegriz View Post
If you watch the TB stream from a week ago with Higby you see that those little boxes are for "leveling" the cert.

Example: cert for reload speed has 5 little boxes. First box costs 1 cert point. Second costs 2 and so on until you complete the certification.

I imagine you cant use the cert until its fully trained/leveled.

Cheers,

GG

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Hmmmm.....I have heard people around the forums claim higby saying that their is gonna be certs that take like 100 hours or like 6 months.


Are you saying that those certs are not gonna be usable for 100 hours or 6 months?.........I see it more like leveling, where you unlock it in the first cert but is not as is full potential....I could be wrong how ever
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Old 2012-06-06, 08:07 AM   [Ignore Me] #8
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Re: The potential problem with the cert system


Originally Posted by Gogita View Post
I wonder how they're exactly going to prevent higher level players from having a too big advantage over lower level players. Right now I mostly see certs such as "increase zoom" or "increase clip", but I haven't seen anything yet that shows that you have to give up something in order to gain.

Higby early on stated that they want to balance things. This is if someone wants to have for example a larger clip it would have to have a longer reload time or something like that. But what I see so far is that people can have a larger clip, but with no drawbacks to it.

Maybe I missed some information somewhere, but this is worrying me a bit.
yeah I thought it was gonna be like everytime you get more damage...you lose equally as much accuracy.

For larger clip, it should be larger reload time......so depending on how big u wanna make u clip then an equal sacrifice should take place in reloading.

Maybe we are wrong tho, I really want this cleared up.
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Old 2012-06-06, 08:07 AM   [Ignore Me] #9
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Originally Posted by Dreamcast View Post
Hmmmm.....I have heard people around the forums claim higby saying that their is gonna be certs that take like 100 hours or like 6 months.


Are you saying that those certs are not gonna be usable for 100 hours or 6 months?.........I see it more like leveling, where you unlock it in the first cert but is not as is full potential....I could be wrong how ever
Not really sure. Hopefully they'll go into it in more detail during e3.

The way you explained it makes more sense. Hehe

Cheers,

GG

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Old 2012-06-06, 08:13 AM   [Ignore Me] #10
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Re: The potential problem with the cert system


are we sure these certs have a downside to them? i understand each gun is like a sidegrade...i dont understand why mods or certs slotted would need to be a sidegrade?
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Old 2012-06-06, 08:18 AM   [Ignore Me] #11
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Re: The potential problem with the cert system


As usual we probably have no idea what is true about this. So I suggest we keep speculating and eventually(soon) one of the developers will clear it up.
My speculation: ...No idea.
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Old 2012-06-06, 08:42 AM   [Ignore Me] #12
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Re: The potential problem with the cert system


Bigger issue, imo, is am I going to have to unlock something like NV for each turret? Really? A little bolt on gizmo needs to be unlocked multiple times?

Thats not progression, thats pure, 100% timesink.
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Old 2012-06-06, 08:44 AM   [Ignore Me] #13
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Re: The potential problem with the cert system


Originally Posted by CutterJohn View Post
Bigger issue, imo, is am I going to have to unlock something like NV for each turret? Really? A little bolt on gizmo needs to be unlocked multiple times?

Thats not progression, thats pure, 100% timesink.
most of those things look to be a small cert point cost, and there should be a surpluss of them.

also atleast like unlike other games, you don't have to roll with a shitty equipped gun until you get enough kills with it to get the cool stuff on it, you can just pimp it out from the start.
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Old 2012-06-06, 08:46 AM   [Ignore Me] #14
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Re: The potential problem with the cert system


If you had to unlock all "boxes" of an unlock before being able to use it then they would have just made one box with a total cost of certpoints.

As is now, you will certainly be able to use/benefit from an unlock as soon as you unlock its first box.

Also, as of now they said there is no way to revert or reset your unlocks, but there is also no upper limit to the ammount of points you can accumulate so eventually you will in theory be able to unlock every single cert in the game.


Dunno how i feel about this system though. I fear there will be many certs that feel mandatory and a huge ammount of points will have to be spent on certain certs that you just "must have" in order to not fall behind.
And i do like it when one has to think a little before spending points, sacrificing maybe the use of vehics to enchance your might as an infantry.

Anyway, bring the beta and we will see.
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Old 2012-06-06, 08:47 AM   [Ignore Me] #15
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Re: The potential problem with the cert system


Originally Posted by CutterJohn View Post
Bigger issue, imo, is am I going to have to unlock something like NV for each turret? Really? A little bolt on gizmo needs to be unlocked multiple times?

Thats not progression, thats pure, 100% timesink.
I'm sure "minor" certs like that get unlocked quickly enough before it becomes annoying.
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