Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The movie.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-06-06, 01:57 PM | [Ignore Me] #1 | ||
Sergeant Major
|
What are your thoughts?
After watching the video from yesterday 3 times and thinking about organized play... Light Assault troops should be short term troops that get in quick and hard to reach places to clear the way or scout for actual hard hitting shock troops whereas they then pull back and regoup being thin skinned etc. Giving them ammo packs however will promote lone rambo's to fly up on ridges/inaccessible areas & sit forever with unlimited ammo and just try & fire for kills. Ammo is then not being distributed to the below players near the objective who need it. You saw even in the livstream video Max's and others needing Ammo bad and no light assaults anywhere to be found.. but medics and engineers were there at the objective. my thought is engineer's should carry ammo to distribute to others.. not light assault. This is not a complaint this is a discussion EDIT: DEVS HAVE NOW CONFIRMED THE LIGHT ASSAULT CLASS WILL NOT KEEP THE AMMO PACKS ANYMORE. Last edited by Top Sgt; 2012-06-07 at 02:58 PM. |
||
|
2012-06-06, 02:00 PM | [Ignore Me] #2 | ||
Major
|
Engineers already have a rather heavy role to play. Having ammo boxes along with engineering is too much, and taking away one of their engineering specialties would not be good for the class.
I think light assault are the main troops, not disposable scouts. I already got a thread in the idea section going on a way to fix the Light Assault giving out ammo and jetpacking at the same time. I believe it makes them more of a tactical and variable class instead of a rush out, supply and die type class. http://www.planetside-universe.com/s...ad.php?t=41994 |
||
|
2012-06-06, 02:01 PM | [Ignore Me] #3 | ||
Master Sergeant
|
Ammo/Med packs don't belong in general .
__________________
Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
||
|
2012-06-06, 02:02 PM | [Ignore Me] #4 | ||
Captain
|
While I agree with that (and if we're sticking to ammo drops the little glowing icon needs to be replaced with an actual game object); are the ammo drops unlimited?
I kind of assumed you'd only get a couple per loadout. |
||
|
2012-06-06, 02:05 PM | [Ignore Me] #7 | ||
Major
|
I had suggested that the Light Assault be able to equip a backpack in place of the jetpack, each one giving a different bonus. Ammunition Backpack is one of them. Then they can't just fly and drop and camp.
|
||
|
2012-06-06, 02:06 PM | [Ignore Me] #8 | ||
Corporal
|
im against any sort of ammo packs, it should be some sort of resupply point that is either carried in a vehicle, or built by an engineer, its not a game breaker for me, but i know from experience in real life, your buddy cant just pull ammo out of his ass and throw it to you in a fire fight... but he can give you one of his magazines (hint hint)
__________________
The Enclave The Arm of Decision in Battle |
||
|
2012-06-06, 02:06 PM | [Ignore Me] #9 | ||
Contributor PlanetSide 2
Game Designer |
I think that puts too much support on the engineer class and would lessen the teamwork value of a light assault. I'm not sure jetpack is enough value to the squad to warrant wanting a LA over another HA, medic, engineer, or MAX. Ammo gives them squad value, and the mobility to deliver it where needed.
|
||
|
2012-06-06, 02:20 PM | [Ignore Me] #10 | ||
Corporal
|
Maybe make the medic a support class, and let them carry ammo boxes and a bigger gun to compensate for losing their ability to heal? Perhaps even with a model change to accompany and signal "This guy has bullets. He will give them to you if you ask nicely." That way you have a class for generalized support that will know exactly what its role is, with visual indicators so folks know who to run to.
|
||
|
2012-06-06, 02:22 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
|
|
||
|
2012-06-06, 02:23 PM | [Ignore Me] #12 | ||
Light assault is already very one dimensional, while the engineer is a swiss army knife. Its not too uncommon for real world troops to be dedicated ammo mules, but its not the engineers. However I agree with Zekeen that there should be a tradeoff. LA should either take jumpjets or dedicated ammo guy ...but not both. Separating the two (just like infiltrator can't be both sniper and assassin) would allow the devs to better refine these roles.
Last edited by OutlawDr; 2012-06-06 at 02:25 PM. |
|||
|
2012-06-06, 02:25 PM | [Ignore Me] #13 | ||
Sergeant Major
|
I guess my point is this:
Those of us in outfit's.. yes this won't be a big issue But there will be thousands of random's playing alone.. and you should know what is going to happen. the one's who do not choose a max or to fly.. they will choose light assault knowing they carry ammo. It will be lone wolf city. All the ammo i'll need and a jetpack to get me in hard to reach places so I can just go for kills etc. this is why I think this should be changed up some. I'm good with the idea of splitting up the class either carry jet packs or carry ammo packs etc. Doesn't have to be enginner was just a suggestion. Last edited by Top Sgt; 2012-06-06 at 02:27 PM. |
||
|
|
Bookmarks |
|
|