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2012-06-06, 04:11 PM | [Ignore Me] #1 | ||
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I couldn't agree more with the a thread about the disappointment Planetside two is providing so far. This is about the gamers, not the game.
The game will be shaped into what SOE perceives people will want to play. Shaped into what the instant gratification generation wants. Why land and repair your gal if you can have a game mechanic that instantly does it for you? Why Exit the vehicle to enter a different gunner position if you can have a game mechanic that instantly transports you at the press of a key? And who has time to play tetris mini games with their inventory when all they want to do is shoot people? And, of course, losing is a big no no too. Can't have that in a war game. Oh and lets lower the ttk so even the worst players manage to get some kills and can feel good about themselves. The removal of the enter and exit game mechanic is a sad sad omission. Instant gratification was never how Planetside was supposed to be, and that is what has been created. |
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2012-06-06, 04:13 PM | [Ignore Me] #2 | ||
We don't need another thread on this. There is one open now and about 10,000 others over the past year. If you are so disappointed no one is making you play the game.
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