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Old 2012-06-07, 01:37 AM   [Ignore Me] #1
Zhane
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The one thing I've seen that worries me at all...


I know there's a lot of speculation going on, and too much naysaying for my taste, and yes BETA BETA BETA, I know, but one thing bothers me.

Friendly soldiers no-clipping through each other. Maybe I'm seeing things, or maybe it's another convenience feature for the E3 build, but this worries me. If friendlies can share the same physical space, it completely changes the use of choke points, allows whole squads to hide in one spot, etc.

I would LOVE to be told I'm incorrect.
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Old 2012-06-07, 01:37 AM   [Ignore Me] #2
Bags
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Re: The one thing I've seen that worries me at all...


If you all stack ontop of each other you'll murder each other.

Or one grenade will kill all of you.
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Old 2012-06-07, 01:38 AM   [Ignore Me] #3
BigBossMonkey
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Re: The one thing I've seen that worries me at all...


I'm pretty sure I only ever noticed clipping in spawn rooms
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Old 2012-06-07, 01:40 AM   [Ignore Me] #4
Burnzblood
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Re: The one thing I've seen that worries me at all...


I truly believe, and someone may correct me, but the netcode and sheer programming required to actually pull that off on a "Massive" scale would make the game unplayable. "Maybe" Forgelight has that power under its hood, and maybe its something that will be adjusted, but seems like a stretch.
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Old 2012-06-07, 01:40 AM   [Ignore Me] #5
Zhane
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Re: The one thing I've seen that worries me at all...


Originally Posted by BigBossMonkey View Post
I'm pretty sure I only ever noticed clipping in spawn rooms
That's quite possible, and that would be a relief.
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Old 2012-06-07, 01:49 AM   [Ignore Me] #6
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Re: The one thing I've seen that worries me at all...


Originally Posted by Burnzblood View Post
I truly believe, and someone may correct me, but the netcode and sheer programming required to actually pull that off on a "Massive" scale would make the game unplayable. "Maybe" Forgelight has that power under its hood, and maybe its something that will be adjusted, but seems like a stretch.
If they can calculate bullet drop, volumetric clouds casting shadows, and keep the tanks and jets from passing through each other, they can do the same for players. If they don't, it's a choice.
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Old 2012-06-07, 01:57 AM   [Ignore Me] #7
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Re: The one thing I've seen that worries me at all...


I'm confused what the OP is concerned about, as it was worded a little strangely.


Are you saying you're concerned that players can't clip through eachother or that they can?
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Old 2012-06-07, 02:06 AM   [Ignore Me] #8
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Re: The one thing I've seen that worries me at all...


Originally Posted by Death2All View Post
I'm confused what the OP is concerned about, as it was worded a little strangely.


Are you saying you're concerned that players can't clip through eachother or that they can?

"No-clipping" means you can walk through it (whatever 'it' might be, players, walls, etc...).

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Old 2012-06-07, 02:09 AM   [Ignore Me] #9
SKYeXile
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Re: The one thing I've seen that worries me at all...


i dont see the problem with this, its a free to play game afterall..

perhaps you would prefer if i fire up 3 TR(or whatever empire you play) accounts and block every exit to your spawn room. to get out you would have to kill my maxes, griefing yourself.
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Old 2012-06-07, 02:16 AM   [Ignore Me] #10
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Re: The one thing I've seen that worries me at all...


Originally Posted by SKYeXile View Post
i dont see the problem with this, its a free to play game afterall..

perhaps you would prefer if i fire up 3 TR(or whatever empire you play) accounts and block every exit to your spawn room. to get out you would have to kill my maxes, griefing yourself.
Allow no-clip when leaving the spawn room

problem solved

With no-clip on in the battlefield, I foresee a lot of "my teammate just walked through me and into my bullets, now he's dead and my weapon is locked".
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Old 2012-06-07, 02:30 AM   [Ignore Me] #11
RedKnights
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Re: The one thing I've seen that worries me at all...


Originally Posted by SKYeXile View Post
i dont see the problem with this, its a free to play game afterall..

perhaps you would prefer if i fire up 3 TR(or whatever empire you play) accounts and block every exit to your spawn room. to get out you would have to kill my maxes, griefing yourself.
THAT is a great point exile.


The only things that have me worried so far are:
  • The continents might as well be on separate servers since they won't interact
  • The lack of overall depth in play
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Old 2012-06-07, 02:34 AM   [Ignore Me] #12
p0intman
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Re: The one thing I've seen that worries me at all...


solves a major problem i had with F2P if it remains like this. like has been said, you have no idea just how crafty people can be. There is a reason WoW does this, and a very good one at that. this is not a bad thing.

Originally Posted by RNFB View Post
Allow no-clip when leaving the spawn room

problem solved

With no-clip on in the battlefield, I foresee a lot of "my teammate just walked through me and into my bullets, now he's dead and my weapon is locked".
There is also that, though the problem with any griefing prevention tactic you need to keep in mind that it can and will be used both ways if at all possible.
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Old 2012-06-07, 03:48 AM   [Ignore Me] #13
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Re: The one thing I've seen that worries me at all...


Originally Posted by Zhane View Post
I know there's a lot of speculation going on, and too much naysaying for my taste, and yes BETA BETA BETA, I know, but one thing bothers me.

Friendly soldiers no-clipping through each other. Maybe I'm seeing things, or maybe it's another convenience feature for the E3 build, but this worries me. If friendlies can share the same physical space, it completely changes the use of choke points, allows whole squads to hide in one spot, etc.

I would LOVE to be told I'm incorrect.
I can't believe someone actually said such a stupid thing!

The clipping is the most ugliest thing ever in every computer game ever, always wrecking the visual integrity and physicality of the gameworld and this guys is complaining that there is no clipping?!

Jesus imaginary christ on a stick!

And he would even downgrade the gameplay element by having it exist because people would be...you know...solid physical objects and you would have to use actual tactics of the physical world?!
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Old 2012-06-07, 03:49 AM   [Ignore Me] #14
Zhane
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Re: The one thing I've seen that worries me at all...


Well, I can only say that I sincerely hope that if players can move through each other, it only happens in the spawn rooms. It would be a welcome feature in the spawn room, but a tragic strategic loss elsewhere.
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Old 2012-06-07, 03:55 AM   [Ignore Me] #15
Razicator
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Re: The one thing I've seen that worries me at all...


You are more than welcome to TK any friendlies that are purposely blocking you. I did it all the time in PS1, no regrets. It should only be a rare occasion.
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