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2012-06-07, 09:35 AM | [Ignore Me] #1 | ||
Lieutenant General
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Making this thread so you can just make lists of things you noticed while watching the footage. What stood out for you in terms of gameplay implications and did you personally like this? This then is mostly intended as a "personal impression and opinion"-thread, rather than a discussion thread of other people's observations.
Since so many points are made, it might be wise to just stick to your own observations as it'd become too chaotic otherwise. Thus if you disagree with someone else's observations, just post your own interpretations of what you think you saw instead, rather than provide quality judgements on others. The goal is to help devs look through random people's eyes at how they experience the game as a whole and how random people feel the gameplay flows currently. I'll start.
These are just some of the observations, some good, some bad, though I'd say most IMO confirm what was expected. I'm sure a lot of tweaking still needs to be done though. EDIT: As said above, demo won't be comparative to beta, it's simply about initial impressions, observations and general pointers. Not fine-tuning. Last edited by Figment; 2012-06-07 at 09:59 AM. |
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2012-06-07, 09:48 AM | [Ignore Me] #3 | |||
Colonel
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Also, the openness of the base, with no contiguous walls, contributes to the problem. 2. Due to the lack of organization, PART of this is the fact that people rush into INDOOR sections of bases while in a tank. That's deadly, not sure that's wise to do just because you can do it now(and you couldn't in PS1). But, yes; vehicles, especially heavier tanks, are a bit weak. 3. My observation is that if you are a MAX, things are great. Maybe even HA. Light assault vs Light assault though, that's pretty low. Last edited by Stardouser; 2012-06-07 at 09:51 AM. |
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2012-06-07, 09:50 AM | [Ignore Me] #4 | ||
Second Lieutenant
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the main thing out i took out of the livestream is that there will be UI customization, not just moving the healthbar around but choice of different graphics for the indications.
to me this shows that they are taking their "customization is very important to us " statement pretty seriously, and gives me hope that this might bleed trough to other parts of the game. and i think most of the points you make, while indeed seen in the demo are more in relation to player skill and knowledge of the game. i wouldnt worry about any of those. Last edited by megamold; 2012-06-07 at 09:55 AM. |
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2012-06-07, 09:50 AM | [Ignore Me] #5 | ||
Contributor General
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It is very difficult not to comment on a few of yours. I'd just say, what we have seen (probably) isn't representative of 'proper' play. After all, are looking through the eyes of a few people who have rolled up to a kiosk simply to get a general impression so I am not surprised when they pull a tank/lib they don't wait for a secondary.
The other thing is this was a false game in as much as various 'things' have been purposely tweaked. For example, the temporary respawn points, the out of bounds, non operational base turrets and I bet there are others. However, I've seen a couple of things that have made me raise my eyebrows.
Last edited by ringring; 2012-06-07 at 09:51 AM. |
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2012-06-07, 09:51 AM | [Ignore Me] #6 | |||
Private
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The instant switching and one person MBTs do erk me a bit though. Last edited by Novacane; 2012-06-07 at 09:53 AM. |
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2012-06-07, 09:52 AM | [Ignore Me] #7 | |||
Major
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While i appreciate what you're trying to do in this thread, the observations we got here are not really representative at all of the actual game, when you consider the map size and the fact that people at E3, for the most part, didn't really know what they were doing. Beta will be a different game. |
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2012-06-07, 09:54 AM | [Ignore Me] #9 | ||
Lieutenant General
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Yes, I'm aware it's not going to be the full-on actual gameplay. It's just observations for this demo. A lot of it shows how new players think though.
Of course beta changes, but we can always help them with a headstart towards beta. Last edited by Figment; 2012-06-07 at 09:55 AM. |
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2012-06-07, 09:56 AM | [Ignore Me] #10 | |||
Colonel
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2012-06-07, 10:05 AM | [Ignore Me] #11 | ||
Captain
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I think the first few days of beta is going to be chaotic randomness as everyone finds their feet, explores, tries out the new toys etc.
People are going need a few hours or even a few days to get comfortable with it and start doing things more tactically. The game itself is definitely going to need a few days or a couple of weeks while everyone gets organised and battle lines get established. |
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2012-06-07, 10:15 AM | [Ignore Me] #14 | ||
Captain
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Why would anyone pull a Sunderer to transport troops a few hundred feet?
This demo was a mad scramble to do as much as you possibly could in the time you had to play the game. A lot of your observations lack the proper frame of reference. |
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2012-06-07, 10:24 AM | [Ignore Me] #15 | ||
Private
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The only thing that irks me about the game right now is the massive amount of vehicle collision damage. The worst part of the story is for aircraft, and even with a VTOL system, the aircraft ends up taking a ton of damage just from trying to land.
And all the mad scrabble, CoD like fighting? It's an E3 build, remember it's consolidated to one area. The actual Beta/game will be way different. |
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