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Old 2012-06-07, 01:53 PM   [Ignore Me] #1
bennybikerboy
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Unhappy The use of Medics in a fast paced game


I could be just worrying about something that doesn't need to be worried about, but I just thought I'd bring it up.

Are medics going to be useful in this game at all? The combat is fast and the TTK is really quick so will Medics be useful in combat? Will anyone even be a medic?

Sorry, but I'm worried.

Correct me if I'm wrong.

The fast paced combat is scaring me a bit.
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Old 2012-06-07, 01:54 PM   [Ignore Me] #2
bjorntju1
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Re: The use of Medics in a fast paced game


The pace is not fast enough to make them useless imo.
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Old 2012-06-07, 01:54 PM   [Ignore Me] #3
Bags
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Re: The use of Medics in a fast paced game


No, they're going to be useful. Higby thought it'd be fun to make 1/6th of the classes do nothing.
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Old 2012-06-07, 01:56 PM   [Ignore Me] #4
MooK
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Re: The use of Medics in a fast paced game


Still on the fence, but I think the faster it goes the less useful they'll be.
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Old 2012-06-07, 01:58 PM   [Ignore Me] #5
Turdicus
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Re: The use of Medics in a fast paced game


Nah Battlefield games like 2142 had medics and fast pacing and they were very useful. This is because its a very quick ordeal to revive someone, and reviving in the middle of a fight is better than reviving outside of it sometimes.
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Old 2012-06-07, 01:59 PM   [Ignore Me] #6
Sifer2
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Re: The use of Medics in a fast paced game


Well the pace is looking similar to Battlefield, and the only thing Medics are good for in that game is healing themselves or reviving people. We can already tell they are desperate to make them useful since they are considering healing grenades lol. Even the TF2 Medic didn't need that.

I wouldn't be surprised if they end up rolling Medic/Engineer into one support class.
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Old 2012-06-07, 02:00 PM   [Ignore Me] #7
Kilmoran
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Re: The use of Medics in a fast paced game


AoE heals.... Resing on the spot... and keeping a front line up? I think they'll be fine with team work. Not so easy to use or helpful without team work thoguh.
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Old 2012-06-07, 02:01 PM   [Ignore Me] #8
Seradin
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Re: The use of Medics in a fast paced game


The only reason it seems like they could be useless is because in the E3 footage everyone spawns really close to the base in the staging areas. So there is not much penalty from dying. In the real game you'll have to set up staging areas with galaxies and if you die you might have to go all the way back to your closest base.
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Old 2012-06-07, 02:02 PM   [Ignore Me] #9
Serotriptomine
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Re: The use of Medics in a fast paced game


"Yo bro let's roll up into this base."
"You know at least half of us will die when we touch the ground right?"
"Yeah no worries bro."
"We don't have a Medic."

"Medics? The only thing they're good for is [saving your team from having to jog / drive / fly all the way back spending more resources, maintaining a push in a specific area, etc] - reviving people bro"

"Wat"
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Old 2012-06-07, 02:06 PM   [Ignore Me] #10
Shogun
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Re: The use of Medics in a fast paced game


i think they will only be useful as revivers.
the classic "non advanced medic role" from ps1 seems to be dead.

there is no need for a health regenerator medic any more because you die too quickly and if you don´t die, you regenerate health on your own anyways.

so it´s only reviving and maybe the deployable health-shield we heard about, that medics will be helpful with.
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Old 2012-06-07, 02:10 PM   [Ignore Me] #11
moosepoop
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Re: The use of Medics in a fast paced game


in battlefield medics are a MUST. without medpacks you regen health too slowly, and the enemy can use that extra moment to counterattack and overwhelm you.

you cannot win a game in battlefield without teampwork with medics.
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Old 2012-06-07, 02:13 PM   [Ignore Me] #12
Bags
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Re: The use of Medics in a fast paced game


Originally Posted by Shogun View Post
i think they will only be useful as revivers.
the classic "non advanced medic role" from ps1 seems to be dead.

there is no need for a health regenerator medic any more because you die too quickly and if you don´t die, you regenerate health on your own anyways.

so it´s only reviving and maybe the deployable health-shield we heard about, that medics will be helpful with.
Dunno, the game is slower than BF3 and I constantly need a mmedic in that game.

IDK how you guys act like you've played it since it's not even in beta yet.
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Old 2012-06-07, 02:16 PM   [Ignore Me] #13
Xyntech
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Re: The use of Medics in a fast paced game


With Galaxy spawns being more vulnerable, I think the revive is going to be PS2 medics bread and butter.

But healing will be very useful as well.
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Old 2012-06-07, 02:17 PM   [Ignore Me] #14
Orlandun
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Re: The use of Medics in a fast paced game


As a regular Medic player in Battlefield healing is plenty useful especially when used as an AOE drop asi believe it is used in PS2 (correct me if i'm wrong). With faster game play that extra couple bullets of damage you take and can mean the difference between life and death just as much as any other game, not to mention the obvious revives people already mentioned.
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Old 2012-06-07, 02:31 PM   [Ignore Me] #15
blazie
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Re: The use of Medics in a fast paced game


With just hearing on the Total Biscuit stream of how once a squad spawn has been used the medics will be very valuable (saves a troop spawning back at a base). So for squad work I think they will be invaluable support troops, plus when taking cover during large firefights I can see medics working constantly healing the wounded.
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