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View Poll Results: Do you want debris to be collidable?
Yes. 64 92.75%
No. 5 7.25%
Voters: 69. You may not vote on this poll

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Old 2012-06-07, 04:02 PM   [Ignore Me] #1
NewSith
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Debris Collisions


During the stream it was said that devs plan to make debris non collidable.

I am, for one, against it. I want the burning remains to create temporary cover/roadblocks.
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Old 2012-06-07, 04:05 PM   [Ignore Me] #2
blazie
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Re: Debris Collisions


I'd like it to be collidable, but so long as its tweaked a bit.
As on the stream I think someone got caught on some debree and couldn't move forward at all.
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Old 2012-06-07, 04:06 PM   [Ignore Me] #3
Turdicus
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Re: Debris Collisions


Hmmmmmmmmmmmmmmmmmmmmmmmmmmm......hmmmmmmm

Thats a tough call, I think it would be cool to have it all collidable but who knows what it will be like when hundreds of tanks and aircraft, and the 5 or 6 pieces of debris they all spawn, are flying around all over the place. It could potentially clog the gamespace up.

Can't make a decision =) We will have to wait and see
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Old 2012-06-07, 04:06 PM   [Ignore Me] #4
Arokel
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Re: Debris Collisions


Wish you had put an "not sure" option lol. Honestly I see the appeal of that but couldn't it also be open to abuse?

People might spawn vehicles just to crash them and create blocks.
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Old 2012-06-07, 04:06 PM   [Ignore Me] #5
Ghryphen
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Re: Debris Collisions


It may be annoying with 200 vehicles all over the base blocking entrances and walkways. In the video with 10 it isn't so bad. Perhaps set a limit to how many active carcasses there can be and only pieces large enough to take cover behind, some some tiny debris you have no idea you are running into because you didn't look down are annoying.
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Last edited by Ghryphen; 2012-06-07 at 04:08 PM.
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Old 2012-06-07, 04:07 PM   [Ignore Me] #6
Red Beard
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Re: Debris Collisions


debris should disappear faster in choke points (like vehicle bays) but otherwise it's awesome to have.
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Old 2012-06-07, 04:07 PM   [Ignore Me] #7
MrBloodworth
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Re: Debris Collisions


Uggg....

Leave them colideable. For real, how much can you protect the players from themselves?

However! The Sundy should be able to blow right through all of it. *smash*
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Old 2012-06-07, 04:07 PM   [Ignore Me] #8
Dreamcast
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Re: Debris Collisions


It will be cool for cover but can you imagine, covering then the debry just diapering lol.
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Old 2012-06-07, 04:08 PM   [Ignore Me] #9
Purple
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Re: Debris Collisions


i would like it collidable but engineers should be able to remove them quickly for stuff like bridge battles.
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Old 2012-06-07, 04:09 PM   [Ignore Me] #10
Xyntech
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Re: Debris Collisions


I thought they wanted to make it collide and that it didn't currently. I certainly saw a lot of clipping through debris in the E3 footage.

I definitely want it to cause damage and provide cover.

I'd also like to see aircraft have an intermediary gib between blowing into tiny pieces and being mostly intact. Mostly intact should be when they are barely moving, but if they pick up any speed at all, I'd like to see them come apart into three or four large chunks when destroyed.

I'd also like to see them crash into a big skidding chain of fireballs if they crash at the right angle.

Of course it's still alpha, so there is plenty of time to make these sorts of vehicle destructions look awesome. They certainly will need to add proper weight and physics considerations to the destroyed vehicles so that they don't wobble around unnaturally.

Originally Posted by Gryphon View Post
It may be annoying with 200 vehicles all over the base blocking entrances and walkways. In the video with 10 it isn't so bad. Perhaps set a limit to how many active carcasses there can be and only pieces large enough to take cover behind, some some tiny debris you have no idea you are running into because you didn't look down are annoying.
I agree that tiny pieces should both disappear quicker and not be collision objects.

Last edited by Xyntech; 2012-06-07 at 04:11 PM.
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Old 2012-06-07, 04:09 PM   [Ignore Me] #11
MrBloodworth
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Re: Debris Collisions


Originally Posted by Purple View Post
i would like it collidable but engineers should be able to remove them quickly for stuff like bridge battles.
Recycle!
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Old 2012-06-07, 04:09 PM   [Ignore Me] #12
Masahiko
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Re: Debris Collisions


Depends on how much it affects the servers. I could see it being heavy after a large scale fight.
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Old 2012-06-07, 04:09 PM   [Ignore Me] #13
Synapse
First Sergeant
 
Re: Debris Collisions


Clarifications, I have good sources.

They said debris WILL be collidable. (day 2 livestream I think)

Falling debris will in fact kill you. (was asked on the day 2 livestream)

They also said debris lasts too long on this build and it's a bug that it doesn't go away as quick as it should. (day 3 livestream)
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Old 2012-06-07, 04:10 PM   [Ignore Me] #14
Raymac
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Re: Debris Collisions


I love how the debris works. I wouldn't change a thing. I really want to have to dodge debris after the Mossie I just destroyed blows up in front of my Reaver.

I would however maybe scale back the amount of damage slow speed collisions with the environment do. I saw a few times where a tank would slightly ding into a rock at a like 2 mph and then explode. These things arn't Ford Pintos. But that's another topic and I'm sure easily fixable.
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Old 2012-06-07, 04:11 PM   [Ignore Me] #15
EVILoHOMER
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Re: Debris Collisions


I would like it to happen because physics always makes things better.
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