Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Less Filling...
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Do you want debris to be collidable? | |||
Yes. | 64 | 92.75% | |
No. | 5 | 7.25% | |
Voters: 69. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-06-07, 04:06 PM | [Ignore Me] #3 | ||
Master Sergeant
|
Hmmmmmmmmmmmmmmmmmmmmmmmmmmm......hmmmmmmm
Thats a tough call, I think it would be cool to have it all collidable but who knows what it will be like when hundreds of tanks and aircraft, and the 5 or 6 pieces of debris they all spawn, are flying around all over the place. It could potentially clog the gamespace up. Can't make a decision =) We will have to wait and see |
||
|
2012-06-07, 04:06 PM | [Ignore Me] #5 | ||
PSU Code Monkey
|
It may be annoying with 200 vehicles all over the base blocking entrances and walkways. In the video with 10 it isn't so bad. Perhaps set a limit to how many active carcasses there can be and only pieces large enough to take cover behind, some some tiny debris you have no idea you are running into because you didn't look down are annoying.
Last edited by Ghryphen; 2012-06-07 at 04:08 PM. |
||
|
2012-06-07, 04:09 PM | [Ignore Me] #10 | |||
Brigadier General
|
I thought they wanted to make it collide and that it didn't currently. I certainly saw a lot of clipping through debris in the E3 footage.
I definitely want it to cause damage and provide cover. I'd also like to see aircraft have an intermediary gib between blowing into tiny pieces and being mostly intact. Mostly intact should be when they are barely moving, but if they pick up any speed at all, I'd like to see them come apart into three or four large chunks when destroyed. I'd also like to see them crash into a big skidding chain of fireballs if they crash at the right angle. Of course it's still alpha, so there is plenty of time to make these sorts of vehicle destructions look awesome. They certainly will need to add proper weight and physics considerations to the destroyed vehicles so that they don't wobble around unnaturally.
Last edited by Xyntech; 2012-06-07 at 04:11 PM. |
|||
|
2012-06-07, 04:09 PM | [Ignore Me] #13 | ||
First Sergeant
|
Clarifications, I have good sources.
They said debris WILL be collidable. (day 2 livestream I think) Falling debris will in fact kill you. (was asked on the day 2 livestream) They also said debris lasts too long on this build and it's a bug that it doesn't go away as quick as it should. (day 3 livestream) |
||
|
2012-06-07, 04:10 PM | [Ignore Me] #14 | ||
Brigadier General
|
I love how the debris works. I wouldn't change a thing. I really want to have to dodge debris after the Mossie I just destroyed blows up in front of my Reaver.
I would however maybe scale back the amount of damage slow speed collisions with the environment do. I saw a few times where a tank would slightly ding into a rock at a like 2 mph and then explode. These things arn't Ford Pintos. But that's another topic and I'm sure easily fixable. |
||
|
|
Bookmarks |
|
|