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PSU: Lets go, the enemy wont know!
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2012-06-07, 04:39 PM | [Ignore Me] #1 | ||
First Sergeant
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Since they run on energy and since the VS are scientists and engineers, what if all the guns, every single one of them, ran on the same type of ammo? Pistol, carbine, and plasma launcher? Possibly even the MAX/vehicles too? Obviously one "plasma magazine" would give different amounts of shots per weapon with different damages and effectiveness, but it'll allow for a unique flavor for the VS that they don't truly run out of ammo until they are absolutely completely out of ammo. Obviously switching weapons is faster than reloading still, so there's still use for pistols and such. What do you think?
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2012-06-07, 04:41 PM | [Ignore Me] #2 | ||
First Sergeant
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That is... Seriously clever. But what would be the point of VS LAs if you run around looting dead bodies for ammo.(Besides, imagine someone getting revived and finding out that they have no ammo. Someone is about to get pissed.)
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2012-06-07, 04:42 PM | [Ignore Me] #3 | ||
Captain
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It's a nice idea but I think for the sake of balance it shouldn't be implemented. If it were then the other empires would be at a disadvantage (not really a bad thing IMO ) and this would lead to lots of angry TR and NC crying "NERF!"
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2012-06-07, 04:45 PM | [Ignore Me] #4 | |||
First Sergeant
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If necessary, give the NC back their OP quad-shot jackhammer and the TR their OP.... uh... just give the TR an automatic grenade launcher. |
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2012-06-07, 04:46 PM | [Ignore Me] #5 | ||
Private
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Like the idea but it would probably be imba.
Besides they could probably explain why they don't share in the lore easily. For example a beamer mag wouldn't work in a Pulsar because it doesn't provide enough energy to fire the weapon while a pulsar mag would burn out a beamer because it is too powerful. |
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2012-06-07, 04:48 PM | [Ignore Me] #7 | ||
Private
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Oops, edited because I misunderstood OP's intent.
Not a bad idea. Would be most beneficial to HA I guess, as they could use their common ammo pool to fire more AV launcher shots if they needed to. For all other classes it would really just mean they could use their rifle a little more before having to rely on the beamer. In PS1 they did something kind of like this, in that VS weapons could use their energy cells for both anti-infantry and anti-armor fire. NC and TR had to carry two types of ammo in order to do the same. I'm kind of bummed about that being removed, as it was one of the biggest hallmarks of the VS "technological flexibility" style of gameplay. This could be a way to try and implement something similar, I guess. Last edited by chanic; 2012-06-07 at 04:53 PM. |
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2012-06-07, 04:51 PM | [Ignore Me] #8 | |||
First Sergeant
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2012-06-07, 06:37 PM | [Ignore Me] #13 | ||
It took me a while to actually figure out what you mean... I would periphrase it as:
How about all ES VS weapons having common pool of ammo, so when your ammo pool on your Fission runs out, it also runs out for, say, beamer. Does not affect the loaded battery (magazine). --------------------------------------------------------- I think something of that manner can be implemented, but it will be hard to find the right balancing for. Because if you have enough energy to make a standard amount of Fission shots, then you have too much energy to shoot with your handgun, that's OP. Or if you have the standard pool for your handgun, than you won't have enough ammo to use the Fission properly. In this situation it's very hard to refrain from giving player either an OP amount of ammo or the amount insufficient for proper use. |
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2012-06-07, 06:42 PM | [Ignore Me] #14 | |||
Sergeant Major
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VS also should get normal and armor piercing ammo all in one again |
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