VS ammo, should it be a universal ammo? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Lets go, the enemy wont know!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-06-07, 04:39 PM   [Ignore Me] #1
Razicator
First Sergeant
 
Razicator's Avatar
 
VS ammo, should it be a universal ammo?


Since they run on energy and since the VS are scientists and engineers, what if all the guns, every single one of them, ran on the same type of ammo? Pistol, carbine, and plasma launcher? Possibly even the MAX/vehicles too? Obviously one "plasma magazine" would give different amounts of shots per weapon with different damages and effectiveness, but it'll allow for a unique flavor for the VS that they don't truly run out of ammo until they are absolutely completely out of ammo. Obviously switching weapons is faster than reloading still, so there's still use for pistols and such. What do you think?
Razicator is offline  
Reply With Quote
Old 2012-06-07, 04:41 PM   [Ignore Me] #2
ThermalReaper
First Sergeant
 
ThermalReaper's Avatar
 
Re: VS ammo, should it be a universal ammo?


That is... Seriously clever. But what would be the point of VS LAs if you run around looting dead bodies for ammo.(Besides, imagine someone getting revived and finding out that they have no ammo. Someone is about to get pissed.)
ThermalReaper is offline  
Reply With Quote
Old 2012-06-07, 04:42 PM   [Ignore Me] #3
DayOne
Captain
 
DayOne's Avatar
 
Re: VS ammo, should it be a universal ammo?


It's a nice idea but I think for the sake of balance it shouldn't be implemented. If it were then the other empires would be at a disadvantage (not really a bad thing IMO ) and this would lead to lots of angry TR and NC crying "NERF!"
DayOne is offline  
Reply With Quote
Old 2012-06-07, 04:45 PM   [Ignore Me] #4
Razicator
First Sergeant
 
Razicator's Avatar
 
Re: VS ammo, should it be a universal ammo?


Originally Posted by ThermalReaper View Post
That is... Seriously clever. But what would be the point of VS LAs if you run around looting dead bodies for ammo.(Besides, imagine someone getting revived and finding out that they have no ammo. Someone is about to get pissed.)
You can't loot bodies for ammo in PS2. And remember, you can always opt out of being revived, if I recall correctly, kind of like PS1. So no worries about respawning with 0 ammo.

Originally Posted by DayOne View Post
It's a nice idea but I think for the sake of balance it shouldn't be implemented. If it were then the other empires would be at a disadvantage (not really a bad thing IMO ) and this would lead to lots of angry TR and NC crying "NERF!"
If necessary, give the NC back their OP quad-shot jackhammer and the TR their OP.... uh... just give the TR an automatic grenade launcher.
Razicator is offline  
Reply With Quote
Old 2012-06-07, 04:46 PM   [Ignore Me] #5
Arokel
Private
 
Arokel's Avatar
 
Re: VS ammo, should it be a universal ammo?


Like the idea but it would probably be imba.

Besides they could probably explain why they don't share in the lore easily. For example a beamer mag wouldn't work in a Pulsar because it doesn't provide enough energy to fire the weapon while a pulsar mag would burn out a beamer because it is too powerful.
Arokel is offline  
Reply With Quote
Old 2012-06-07, 04:46 PM   [Ignore Me] #6
ThermalReaper
First Sergeant
 
ThermalReaper's Avatar
 
Re: VS ammo, should it be a universal ammo?


I guess we'll have to reserve judgement till beta as always then we make suggestions like these.
ThermalReaper is offline  
Reply With Quote
Old 2012-06-07, 04:48 PM   [Ignore Me] #7
chanic
Private
 
chanic's Avatar
 
Re: VS ammo, should it be a universal ammo?


Oops, edited because I misunderstood OP's intent.

Not a bad idea. Would be most beneficial to HA I guess, as they could use their common ammo pool to fire more AV launcher shots if they needed to. For all other classes it would really just mean they could use their rifle a little more before having to rely on the beamer.

In PS1 they did something kind of like this, in that VS weapons could use their energy cells for both anti-infantry and anti-armor fire. NC and TR had to carry two types of ammo in order to do the same. I'm kind of bummed about that being removed, as it was one of the biggest hallmarks of the VS "technological flexibility" style of gameplay. This could be a way to try and implement something similar, I guess.

Last edited by chanic; 2012-06-07 at 04:53 PM.
chanic is offline  
Reply With Quote
Old 2012-06-07, 04:51 PM   [Ignore Me] #8
Razicator
First Sergeant
 
Razicator's Avatar
 
Re: VS ammo, should it be a universal ammo?


Originally Posted by chanic View Post
Uh... moot point because there is no inventory anymore.

In PS1 they did something kind of like this, in that VS weapons could use their energy cells for both anti-infantry and anti-armor fire. NC and TR had to carry two types of ammo in order to do the same. I'm kind of bummed about that being removed, as it was one of the biggest hallmarks of the VS "technological flexibility" style of gameplay.
Yes there's no inventory any more, but there still is ammo, and we've seen on stream people running out of ammo occasionally. Think of it as batteries: all batteries can be used to power electronics, but some require more batteries than others.
Razicator is offline  
Reply With Quote
Old 2012-06-07, 04:55 PM   [Ignore Me] #9
chanic
Private
 
chanic's Avatar
 
Re: VS ammo, should it be a universal ammo?


Dang, you got me before I finished my edit. I misunderstood your point at first. See above for new comments on the idea.
chanic is offline  
Reply With Quote
Old 2012-06-07, 05:41 PM   [Ignore Me] #10
kaffis
Contributor
Major
 
Re: VS ammo, should it be a universal ammo?


I don't have a problem with it conceptually, but if it were implemented, I'd want all of their magazines to look the same. I think we're too far into art assets for that to be realistic.
kaffis is offline  
Reply With Quote
Old 2012-06-07, 05:45 PM   [Ignore Me] #11
maskedskull
Sergeant
 
Re: VS ammo, should it be a universal ammo?


In theory it could work but as already said I think it will cause imbalance.
maskedskull is offline  
Reply With Quote
Old 2012-06-07, 06:35 PM   [Ignore Me] #12
captainkapautz
First Lieutenant
 
captainkapautz's Avatar
 
Re: VS ammo, should it be a universal ammo?


Yeah, do that.

So when a VS runs his AV dry and switches to his Pulsar, he will happily realize that it's empty.
captainkapautz is offline  
Reply With Quote
Old 2012-06-07, 06:37 PM   [Ignore Me] #13
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: VS ammo, should it be a universal ammo?


It took me a while to actually figure out what you mean... I would periphrase it as:
How about all ES VS weapons having common pool of ammo, so when your ammo pool on your Fission runs out, it also runs out for, say, beamer. Does not affect the loaded battery (magazine).

---------------------------------------------------------
I think something of that manner can be implemented, but it will be hard to find the right balancing for. Because if you have enough energy to make a standard amount of Fission shots, then you have too much energy to shoot with your handgun, that's OP. Or if you have the standard pool for your handgun, than you won't have enough ammo to use the Fission properly.

In this situation it's very hard to refrain from giving player either an OP amount of ammo or the amount insufficient for proper use.
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
NewSith is offline  
Reply With Quote
Old 2012-06-07, 06:42 PM   [Ignore Me] #14
Bravix
Sergeant Major
 
Re: VS ammo, should it be a universal ammo?


Originally Posted by Razicator View Post
Since they run on energy and since the VS are scientists and engineers, what if all the guns, every single one of them, ran on the same type of ammo? Pistol, carbine, and plasma launcher? Possibly even the MAX/vehicles too? Obviously one "plasma magazine" would give different amounts of shots per weapon with different damages and effectiveness, but it'll allow for a unique flavor for the VS that they don't truly run out of ammo until they are absolutely completely out of ammo. Obviously switching weapons is faster than reloading still, so there's still use for pistols and such. What do you think?
This was partially in PS1. If I recall correctly, Pulsar, Beamer, and Lasher all used the same ammo. Based on the 'ammo' I've seen them put into weapons, it appears as though it is in again. The majority of VS weapons appear to take that little circular miniature UFO as ammo.

VS also should get normal and armor piercing ammo all in one again
Bravix is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:23 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.