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Old 2012-06-07, 11:55 PM   [Ignore Me] #1
BigBossMonkey
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Fun Ideas For PS2s Beta


Okay, so this is something I think would be fun to do;

Let's organize a giant Galaxy Demolition Derby. No gunners, just every man in a Galaxy duking it out ramming each other.

Last man standing gets the satisfaction of being the last man standing.

Anyone else have any fun ideas to do while beta is running and we're not all searching high and low for bugs.
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Old 2012-06-07, 11:57 PM   [Ignore Me] #2
Brandy
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Re: Fun Ideas For PS2s Beta


A conga line?

Leapfrog?
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Old 2012-06-07, 11:57 PM   [Ignore Me] #3
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Re: Fun Ideas For PS2s Beta


Tank columns?
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Old 2012-06-07, 11:58 PM   [Ignore Me] #4
Saintlycow
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Re: Fun Ideas For PS2s Beta


Demolition derby with the flash
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Old 2012-06-07, 11:59 PM   [Ignore Me] #5
Johari
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Re: Fun Ideas For PS2s Beta


ANT races. Oh wait.....

I miss my ANTs
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Old 2012-06-08, 12:00 AM   [Ignore Me] #6
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Re: Fun Ideas For PS2s Beta


Cross-continental racing, Wacky Races style.
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Old 2012-06-08, 12:00 AM   [Ignore Me] #7
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Re: Fun Ideas For PS2s Beta


Infiltrator hide n seek
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Old 2012-06-08, 12:01 AM   [Ignore Me] #8
Razicator
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Re: Fun Ideas For PS2s Beta


How about The Amazing Race, Planetside 2 style? Have people from one outfit in certain hexes, with puzzles as to where to go next. But first, they must complete each challenge of each hex, ranging from Flash demolition derby to Olympic rifle marksmanship to straight up capture a base from the outfit members.
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Old 2012-06-08, 12:03 AM   [Ignore Me] #9
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Re: Fun Ideas For PS2s Beta


You know what would be fun guys? Playing the beta.
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Old 2012-06-08, 12:03 AM   [Ignore Me] #10
Razicator
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Re: Fun Ideas For PS2s Beta


Originally Posted by RNFB View Post
Infiltrator hide n seek
Or holy shit, along those lines, something like Splinter Cell. Have 50 infiltrators with temporary cloak start in a base. Each is assigned a mission to kill another infiltrator with none overlaping. Every time an infiltrator kills another, he inherits the dead infiltrator's mission. So you always have someone after you. You cannot kill or advertise a non-target infiltrator's position.
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Old 2012-06-08, 12:03 AM   [Ignore Me] #11
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Re: Fun Ideas For PS2s Beta


I'd imagine a lot of time being spent will be learning the game play mechanics and scrutinizing the interface, balance of continent battle flow and classes. So much to do...

But fun, the GAL idea sounds fun. But what sounds even better is a Sundy crash (all full) straight into a base... Bet you take it the fastest then anyone, especially with a bunch of players not familiar with a MMOFPS.
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Old 2012-06-08, 12:04 AM   [Ignore Me] #12
Taru
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Re: Fun Ideas For PS2s Beta


ATV night.
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Old 2012-06-08, 12:05 AM   [Ignore Me] #13
DayOne
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Re: Fun Ideas For PS2s Beta


I think a massive rally with flashes around a continent. Have a pre-determined route along the roads with sundies blocking ways you're not supposed to go.

If your vehicle explodes you are out.

Everyone goes at once. First to finish wins.

EDIT: This will get better once (if) they implement buggies post-launch.

Last edited by DayOne; 2012-06-08 at 12:07 AM.
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Old 2012-06-08, 12:06 AM   [Ignore Me] #14
BigBossMonkey
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Re: Fun Ideas For PS2s Beta


Originally Posted by Razicator View Post
Or holy shit, along those lines, something like Splinter Cell. Have 50 infiltrators with temporary cloak start in a base. Each is assigned a mission to kill another infiltrator with none overlaping. Every time an infiltrator kills another, he inherits the dead infiltrator's mission. So you always have someone after you. You cannot kill or advertise a non-target infiltrator's position.

Oh this would be fun.
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Old 2012-06-08, 12:07 AM   [Ignore Me] #15
Kaelius
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Re: Fun Ideas For PS2s Beta


Originally Posted by Razicator View Post
Or holy shit, along those lines, something like Splinter Cell. Have 50 infiltrators with temporary cloak start in a base. Each is assigned a mission to kill another infiltrator with none overlaping. Every time an infiltrator kills another, he inherits the dead infiltrator's mission. So you always have someone after you. You cannot kill or advertise a non-target infiltrator's position.
Good idea only issue I see is when someone kills the wrong target. That person then has 2 targets he is responsible for. if someone kills him instead of inheriting 1 target he now has to inherit 2
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