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2012-06-08, 02:52 AM | [Ignore Me] #1 | ||
Contributor PlanetSide 2
Game Designer |
This really doesn't have anything to do with E3, but it has been eating at me since Higby mentioned in the AMAA that they plan on doing a traditional server model for the game.
If PS2 is intended to eventually grow into an EVE-like sandbox with many planets and hopefully one large community, starting off with traditional servers seems like a bad idea. However, there is a way they could do traditional servers and have the flexibility to expand and grow the game into almost any direction they want to take it, but that is only if player names & outfits are globally unique. So while there may be dozens or even hundreds of servers, each player and outfit is unique among all servers. If that's the case, then a lot of things become trivial... * Server moves * Server merges * Server balancing (to help correct servers that have abnormally large or small populations of a particular empire) * Unification into one big server ala EVE It seems like a simple thing that would keep the players happy even if there's server merges or a giant unification. As long as communities don't get fractured with duplicate names of outfits or players then we can easily move around or merge / split without concern for screwing up identities and reputations which are vital for MMO organizations. |
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2012-06-08, 03:50 AM | [Ignore Me] #6 | ||
Colonel
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I mentioned this on a few occasions that every time we get new continents we'll be seeing a capacity increase for a server by 2000 players. It's a vacuum that will probably be filled by merging servers if players don't join. Especially if they start adding a lot of continents. They don't want to thin the population out on servers with every new continent.
This thing seems obvious to me especially after all the previous discussions. Hopefully the right people see this and start creating a sensible account system. Also before anyone asks what my secret plan has been this whole time. Step 1) Create a random faction character on every server. Step 2) When they merge servers they'll be forced to give me access to both characters on a single server. 3) ??? 4) Profit
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-06-08, 04:03 AM | [Ignore Me] #7 | ||
Contributor PlanetSide 2
Game Designer |
Thanks for bringing up the server merge resulting in multiple characters on different factions problem Sirisian. They don't have to worry about that with globally unique players.
I think it also simplifies things if there's 1 player per account. So nothing stops you from having multiple accounts, but if there's 1 per account, and it's globally unique then they avoid server merging problems and having two players of the same faction on the server at the same time and all that garbage that was a problem in PS1. With a F2P game you can't ever stop characters on different factions, but if it's 1 per account and you have unlcoks and such on a per-account basis then there's incentive to not jump ship all the time and stick with your faction, regardless of what server it is on. Could also have faction switches as a paid service for players/outfits. Seems like an easy thing to monetize. Allows people to retain identity through the switch and keep unlocks, etc. |
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2012-06-08, 04:38 AM | [Ignore Me] #9 | |||
Colonel
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-06-08, 04:44 AM | [Ignore Me] #11 | |||
I like this idea, please do it SOE! Last edited by FastAndFree; 2012-06-08 at 04:46 AM. |
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2012-06-08, 04:56 AM | [Ignore Me] #12 | |||
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2012-06-08, 05:00 AM | [Ignore Me] #13 | |||
Captain
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The exact same thing might not be right for PS2, but something similar could help reduce the "stolen" name grief. Just throwing it out there, in case it might give someone a better idea. Last edited by Dagron; 2012-06-08 at 05:01 AM. |
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2012-06-08, 10:37 AM | [Ignore Me] #15 | ||
Contributor PlanetSide 2
Game Designer |
Bags the other part is that they should allow ps1 vets to reserve one of their ps1 names and outfit names if an outfit leader.
They could also do what blizzard did and allow multiple display names that are tge same but that does tear into identity value. |
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