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2012-06-08, 03:15 AM | [Ignore Me] #1 | ||
Second Lieutenant
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I am watching the live feed from day one and noticed there wasn't any sound that happened when a max was run down. I think it would be worth while to make some sound effects specifically for that, as I think it it's one of those 'planetside moments' that would be exponentially better with a 'crash, crash, crumple, crumple' when running over a Max, and a couple 'kerthump, kerthump's when running over softies, lol.
I suspect it wouldn't take a ton of time and would be well worth the effort in terms of game play...Those noises would be the lightning rod for the building anticipation you feel as you'e chasing down some helpless pedestrians! Also, while we're on the subject of road kill; add the Sunderer's 'teeth' from PS1 back in as a cosmetic option in the store! |
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2012-06-08, 03:38 AM | [Ignore Me] #4 | ||
Major
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Yeah sound is needed, otherwise that mag that just ran down bob will be coming for me next more silent than an infiltrator.
I think the Sunderer teeth should NOT be cosmetic, it needs to be a RAMMING MOD!!! I hope we don't get the PS1 run over nerf for PS2. I used to love mowing down troops in PS1 until the nerf made you slow down on impact with a player. You generally only got one mow down kill... yet still, I managed to murder entire squads with a wraith, unarmed ATV. For the record, 2 roadkills, then you had to get another / repair. Took so much damage on it... I loved it all! |
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2012-06-08, 03:44 AM | [Ignore Me] #6 | |||
Second Lieutenant
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Sorry, sorry...I know; there was no Dubstep back then...lol |
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2012-06-08, 03:59 AM | [Ignore Me] #11 | ||
Second Lieutenant
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It could still have one thud when the softy hits the hood ornament, and then another when he hits the ground...As for the max, there's probably not enough clearance for it to fit underneath, so it would just get garbled/crumpled under there like when you swat a mosquito and then roll it away from the impact zone.
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2012-06-08, 04:15 AM | [Ignore Me] #12 | |||
Master Sergeant
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