Weapon customization a bit meager? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Miles away from ordinary.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-06-08, 09:57 AM   [Ignore Me] #1
Memeotis
Staff Sergeant
 
Weapon customization a bit meager?


There's plenty of options, sure, but to me it feels kinda stupid that there has to be a choice between laser dot, suppressor, or foregrip.

I think Brink had a great system where you would, if I remember correctly, pick between types of magazines (standard, quick reload, extended, or drum), front attachment (suppressor, flash suppressor, laser dot, or flashlight), optics, and then finally attachments like foregrip, bipod, grenade launcher and something that would make your swap your weapons faster.

Some of these I know are not in Brink and have been stolen from BF3, but you get the idea. This would not in any way unbalance the game, but simply give players more dimensions with which to tune their weapons to their playstyle.
Memeotis is offline  
Reply With Quote
Old 2012-06-08, 10:00 AM   [Ignore Me] #2
Aractain
Major
 
Aractain's Avatar
 
Re: Weapon customization a bit meager?


If you can have a gripod, a underbarrel launcher (Shotgun?!?) and a lasersight/flashlight combo why WOULDN'T you have them all? To create good gameplay it makes more sense to split them up so you choose the one you want most (and different people have different opinions = variety!).
Aractain is offline  
Reply With Quote
Old 2012-06-08, 10:04 AM   [Ignore Me] #3
Memeotis
Staff Sergeant
 
Re: Weapon customization a bit meager?


Originally Posted by Aractain View Post
If you can have a gripod, a underbarrel launcher (Shotgun?!?) and a lasersight/flashlight combo why WOULDN'T you have them all? To create good gameplay it makes more sense to split them up so you choose the one you want most (and different people have different opinions = variety!).
Because there is still sufficient trade-offs between things like silencer vs. laser-dot, or foregrip vs. underslung, or standard mag vs. extended mag. To ask players to choose between underslung or silencer is way too restrictive.
Memeotis is offline  
Reply With Quote
Old 2012-06-08, 10:07 AM   [Ignore Me] #4
Immigrant
First Lieutenant
 
Immigrant's Avatar
 
Re: Weapon customization a bit meager?


I agree with Memeotis, you should choose optics for optics tradeoff, front attachment for front attachment (flashlight or silencer i.e., usefulness would depend on situation and time of day), magazine for magazine (more capacity or faster reload i.e.) etc following the same logic.

Also all weapons for certain class (i.e. different carbines for LA) look the same/very similar to me.
Immigrant is offline  
Reply With Quote
Old 2012-06-08, 10:10 AM   [Ignore Me] #5
Aractain
Major
 
Aractain's Avatar
 
Re: Weapon customization a bit meager?


If there was more options then I would probably agree, like suppressor, laser, bayonet, flashlight, and long barrel for the front with grenade launcher, forgrip (or bipod if prone is added), shotgun, cattleprod, and heartbeat sensor/motion tracker for the under.
Otherwise you get 2 or 3 choices per slot and thats a bit meh.
Aractain is offline  
Reply With Quote
Old 2012-06-08, 10:13 AM   [Ignore Me] #6
bigcracker
Sergeant Major
 
bigcracker's Avatar
 
Re: Weapon customization a bit meager?


I say you can have all your mod upgrade also if they bring a downside to using them all.
bigcracker is offline  
Reply With Quote
Old 2012-06-08, 10:21 AM   [Ignore Me] #7
LZachariah
First Lieutenant
 
Re: Weapon customization a bit meager?


You do not have to choose between the attachments. You have 3-4 attachment slots that include the underslung portion of your weapon, what you want for a sight, and other items. What you have to choose is the "Certification" for that weapon; Range, Damage, Accuracy, Additional Stabilization, etc.

Given your topic on this thread, I kind of get the impression you haven't been watching... ANY of the videos, wherein you clearly see that the weapon wielder has a sight and also a silencer, or a sight and also a foregrip...

~Zachariah
LZachariah is offline  
Reply With Quote
Old 2012-06-08, 10:37 AM   [Ignore Me] #8
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Weapon customization a bit meager?


We've seen a lot of the customization system, but so far we don't have 100% solid info on what some of the tradeoffs will be. One thing we do know is that you can have multiple different modifications on different slots on both weapons and vehicles. We have have to choose between some options, but a lot can be mixed and matched as long as they take up different slots.

Also, they haven't finished the customization options. They will doubtless add more options before release, and even more post launch. So even if we only have a few options per slot at the start of closed beta, I doubt it will stay that way.
Xyntech is offline  
Reply With Quote
Old 2012-06-08, 10:42 AM   [Ignore Me] #9
wasdie
Second Lieutenant
 
wasdie's Avatar
 
Re: Weapon customization a bit meager?


I'm sure there will be more and more upgrades and customizations as time goes on. Right now I'm thinking they have the weapon and attachment sets they are targeting for the launch of the game all set up and are focusing on polishing and balancing them.

They need to have a pretty comprehensive set of these things in the game before they start the beta.
wasdie is offline  
Reply With Quote
Old 2012-06-08, 10:53 AM   [Ignore Me] #10
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Weapon customisation a bit meagre?


focusing on making Gucci gear is something better suited to be handled after all the game play features and content is finalised and finished no?
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2012-06-08, 10:56 AM   [Ignore Me] #11
Kriegson
Master Sergeant
 
Kriegson's Avatar
 
Re: Weapon customization a bit meager?


There also appears to be a number of weapon variants that are available to provide modified weapons, possibly without certs or cheaper ways to obtain certain builds that to cert and purchase every bit for yourself.

I imagine with pre-set variants there could be a few implications. They are likely there for testing certain builds for one thing, but also might be incentivized in some way to appeal to some as a simple on stop purchase as opposed to certing and buying every last mod you want.

A way to get people to purchase more things from the shop overall:A stock weapon and whatever mods you want in the long run, but in the short term a pretty well customized pre-set that fits your tastes.
Kriegson is offline  
Reply With Quote
Old 2012-06-08, 11:19 AM   [Ignore Me] #12
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Weapon customization a bit meager?


Originally Posted by wasdie View Post
I'm sure there will be more and more upgrades and customizations as time goes on. Right now I'm thinking they have the weapon and attachment sets they are targeting for the launch of the game all set up and are focusing on polishing and balancing them.

They need to have a pretty comprehensive set of these things in the game before they start the beta.
We haven't even seen stuff like Shotguns and Heavy Assault guns yet (HA is because of animations of course). I think they will focus on getting some of those in for beta more than a bunch of new customization options.

I definitely think that they will want to have a good amount of options for each customization by the time beta starts, but even 3 options per slot would be acceptable for testing purposes. They will be adding new modifications post launch, so I think it would be reasonable that they slowly keep adding them pre-launch as well.
Xyntech is offline  
Reply With Quote
Old 2012-06-08, 11:26 AM   [Ignore Me] #13
ArmedZealot
Contributor
Major
 
Re: Weapon customization a bit meager?


It's better than what was in Planetside 1, which had nothing in terms of customization.
ArmedZealot is offline  
Reply With Quote
Old 2012-06-08, 11:28 AM   [Ignore Me] #14
GreatMazinkaise
Captain
 
GreatMazinkaise's Avatar
 
Re: Weapon customization a bit meager?


Back in my day we didn't have your fancy customizations and your meaningless alphabet soup weapon variants. We had an empire-specific assault rifle and shared the dubiously useful rifle/grenade combo that was the Punisher and the formidable Sweeper, the only weapon capable of going toe to toe with a R-EXO/Shield HA user. That's all we had, and we were glad to have it.

You young whippersnappers should feel lucky that you even get to put weapon mods on your guns and that you have access to ten different meaningless letter/number versions of a Cycler. /oldmanrant

As an aside, I get why you guys like ADS so much (it looks 20% cooler with the new sights), even if it's a terrible game mechanic.
GreatMazinkaise is offline  
Reply With Quote
Old 2012-06-08, 12:24 PM   [Ignore Me] #15
captainkapautz
First Lieutenant
 
captainkapautz's Avatar
 
Re: Weapon customization a bit meager?


Originally Posted by LZachariah View Post
You do not have to choose between the attachments. You have 3-4 attachment slots that include the underslung portion of your weapon, what you want for a sight, and other items. What you have to choose is the "Certification" for that weapon; Range, Damage, Accuracy, Additional Stabilization, etc.

Given your topic on this thread, I kind of get the impression you haven't been watching... ANY of the videos, wherein you clearly see that the weapon wielder has a sight and also a silencer, or a sight and also a foregrip...

~Zachariah
No, I'm pretty sure he is right and you are wrong.

Atm you have Optics/Utility/Camo/Cert, wherein Utility is everything from laser, light and foregrip to underslung weapons, all of which are exclusive.

So no suppressor and foregrip or underslung weapon and laser with the current system.


OT: Agree with a Brink-like system with pros and cons for every mod.
captainkapautz is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:44 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.