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2012-06-08, 09:57 AM | [Ignore Me] #1 | ||
Staff Sergeant
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There's plenty of options, sure, but to me it feels kinda stupid that there has to be a choice between laser dot, suppressor, or foregrip.
I think Brink had a great system where you would, if I remember correctly, pick between types of magazines (standard, quick reload, extended, or drum), front attachment (suppressor, flash suppressor, laser dot, or flashlight), optics, and then finally attachments like foregrip, bipod, grenade launcher and something that would make your swap your weapons faster. Some of these I know are not in Brink and have been stolen from BF3, but you get the idea. This would not in any way unbalance the game, but simply give players more dimensions with which to tune their weapons to their playstyle. |
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2012-06-08, 10:00 AM | [Ignore Me] #2 | ||
Major
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If you can have a gripod, a underbarrel launcher (Shotgun?!?) and a lasersight/flashlight combo why WOULDN'T you have them all? To create good gameplay it makes more sense to split them up so you choose the one you want most (and different people have different opinions = variety!).
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2012-06-08, 10:04 AM | [Ignore Me] #3 | |||
Staff Sergeant
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2012-06-08, 10:07 AM | [Ignore Me] #4 | ||
First Lieutenant
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I agree with Memeotis, you should choose optics for optics tradeoff, front attachment for front attachment (flashlight or silencer i.e., usefulness would depend on situation and time of day), magazine for magazine (more capacity or faster reload i.e.) etc following the same logic.
Also all weapons for certain class (i.e. different carbines for LA) look the same/very similar to me. |
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2012-06-08, 10:10 AM | [Ignore Me] #5 | ||
Major
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If there was more options then I would probably agree, like suppressor, laser, bayonet, flashlight, and long barrel for the front with grenade launcher, forgrip (or bipod if prone is added), shotgun, cattleprod, and heartbeat sensor/motion tracker for the under.
Otherwise you get 2 or 3 choices per slot and thats a bit meh. |
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2012-06-08, 10:21 AM | [Ignore Me] #7 | ||
First Lieutenant
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You do not have to choose between the attachments. You have 3-4 attachment slots that include the underslung portion of your weapon, what you want for a sight, and other items. What you have to choose is the "Certification" for that weapon; Range, Damage, Accuracy, Additional Stabilization, etc.
Given your topic on this thread, I kind of get the impression you haven't been watching... ANY of the videos, wherein you clearly see that the weapon wielder has a sight and also a silencer, or a sight and also a foregrip... ~Zachariah |
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2012-06-08, 10:37 AM | [Ignore Me] #8 | ||
Brigadier General
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We've seen a lot of the customization system, but so far we don't have 100% solid info on what some of the tradeoffs will be. One thing we do know is that you can have multiple different modifications on different slots on both weapons and vehicles. We have have to choose between some options, but a lot can be mixed and matched as long as they take up different slots.
Also, they haven't finished the customization options. They will doubtless add more options before release, and even more post launch. So even if we only have a few options per slot at the start of closed beta, I doubt it will stay that way. |
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2012-06-08, 10:42 AM | [Ignore Me] #9 | ||
Second Lieutenant
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I'm sure there will be more and more upgrades and customizations as time goes on. Right now I'm thinking they have the weapon and attachment sets they are targeting for the launch of the game all set up and are focusing on polishing and balancing them.
They need to have a pretty comprehensive set of these things in the game before they start the beta. |
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2012-06-08, 10:53 AM | [Ignore Me] #10 | ||
focusing on making Gucci gear is something better suited to be handled after all the game play features and content is finalised and finished no?
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2012-06-08, 10:56 AM | [Ignore Me] #11 | ||
Master Sergeant
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There also appears to be a number of weapon variants that are available to provide modified weapons, possibly without certs or cheaper ways to obtain certain builds that to cert and purchase every bit for yourself.
I imagine with pre-set variants there could be a few implications. They are likely there for testing certain builds for one thing, but also might be incentivized in some way to appeal to some as a simple on stop purchase as opposed to certing and buying every last mod you want. A way to get people to purchase more things from the shop overall:A stock weapon and whatever mods you want in the long run, but in the short term a pretty well customized pre-set that fits your tastes. |
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2012-06-08, 11:19 AM | [Ignore Me] #12 | |||
Brigadier General
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I definitely think that they will want to have a good amount of options for each customization by the time beta starts, but even 3 options per slot would be acceptable for testing purposes. They will be adding new modifications post launch, so I think it would be reasonable that they slowly keep adding them pre-launch as well. |
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2012-06-08, 11:28 AM | [Ignore Me] #14 | ||
Captain
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Back in my day we didn't have your fancy customizations and your meaningless alphabet soup weapon variants. We had an empire-specific assault rifle and shared the dubiously useful rifle/grenade combo that was the Punisher and the formidable Sweeper, the only weapon capable of going toe to toe with a R-EXO/Shield HA user. That's all we had, and we were glad to have it.
You young whippersnappers should feel lucky that you even get to put weapon mods on your guns and that you have access to ten different meaningless letter/number versions of a Cycler. /oldmanrant As an aside, I get why you guys like ADS so much (it looks 20% cooler with the new sights), even if it's a terrible game mechanic. |
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2012-06-08, 12:24 PM | [Ignore Me] #15 | |||
First Lieutenant
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Atm you have Optics/Utility/Camo/Cert, wherein Utility is everything from laser, light and foregrip to underslung weapons, all of which are exclusive. So no suppressor and foregrip or underslung weapon and laser with the current system. OT: Agree with a Brink-like system with pros and cons for every mod. |
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