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Old 2012-06-09, 09:26 AM   [Ignore Me] #1
mirwalk
Sergeant
 
Missing weapons


Have they said anything about bringing back some of the old PS1 weapons?
I haven't heard anything about the rocklet launcher, the thumper, or the radiator.
Are they just trying to take out the AOE weapons.
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Old 2012-06-09, 09:31 AM   [Ignore Me] #2
Cuross
Master Sergeant
 
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Re: Missing weapons


I believe the general opinion of many people is that AOE's are out. However, the other general opinion is that we won't know until Beta :P

I personally like to think that if they're releasing a flamethrower back into the game, we're going to see some kind of grenade launcher, whether it be mounted onto an AR or something akin to the Thumper. And what kinds of grenades we'd get? Well, I hear that there's going to be frag and EMP, but anything else? Dunno.
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Old 2012-06-09, 09:38 AM   [Ignore Me] #3
kaffis
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Re: Missing weapons


We know the shotguns are slated to make it in, but don't have finished weapon models as of the E3 build.

I'd love to see the rocklet launcher come back. I've had a soft spot (through all the nerfs, even) for it since it reminded me of UT's unquestionably awesome rocket launcher. There's just something about a revolving magazine of rockets that makes me happy.
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Old 2012-06-09, 09:40 AM   [Ignore Me] #4
JHendy
First Sergeant
 
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Re: Missing weapons


Originally Posted by kaffis View Post
There's just something about a revolving magazine of rockets that makes me happy.
Hahaha. This!
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Old 2012-06-09, 09:40 AM   [Ignore Me] #5
Checowsky
Corporal
 
Re: Missing weapons


I think it was generally accepted that the Thumper and Rocklet were quite lame weapons that held up fights. Seems they are trying to move away from those kind of weapons. The radiator would struggle to be useful looking at the current game.
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Old 2012-06-09, 09:41 AM   [Ignore Me] #6
Baneblade
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Re: Missing weapons


They don't like AOE spamguns, but grenades are still in.
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Old 2012-06-09, 09:42 AM   [Ignore Me] #7
sylphaen
Lieutenant Colonel
 
Re: Missing weapons


They basically mentionned that you will pay dearly for AoE weapons. Basically, it will burn so much resources that your resource account will melt like a block of butter suntanning.
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Old 2012-06-09, 09:55 AM   [Ignore Me] #8
Canaris
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Re: Missing weapons


can't say I won't miss the Ancient Tech guns, never been my cup of tea, I've used the Thumper and Rocket rifle to good effect in PS 1 but them having under slung grenade launchers on rifles and grenades of many varieties on quick throw more than makes up for it so far.

Was that the new style Striker/Phoenix design they were using for the infantry AV or a NS common pool?
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Old 2012-06-09, 10:13 AM   [Ignore Me] #9
mirwalk
Sergeant
 
Re: Missing weapons


Originally Posted by Cuross View Post
I believe the general opinion of many people is that AOE's are out. However, the other general opinion is that we won't know until Beta :P

I personally like to think that if they're releasing a flamethrower back into the game, we're going to see some kind of grenade launcher, whether it be mounted onto an AR or something akin to the Thumper. And what kinds of grenades we'd get? Well, I hear that there's going to be frag and EMP, but anything else? Dunno.
I saw on one of the videos (can't recall which one but one before E3 I'm pretty sure) that a weapon mod for rifle was a grenade launcher. Course as this is a weapon mod, it made me wonder if it would get free grenades like resupplying ammo from an LA. Course it may be more like the thumper in that it pulls frags from your account.
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Old 2012-06-09, 10:13 AM   [Ignore Me] #10
bullet
First Sergeant
 
Re: Missing weapons


Originally Posted by Sobekeus View Post
They don't like AOE spamguns, but grenades are still in.
This. And grenades are in but they actually cost you resources and are limited in your inventory.
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Old 2012-06-09, 10:14 AM   [Ignore Me] #11
mirwalk
Sergeant
 
Re: Missing weapons


I used to like unleashing a full barrage of rocklets. Killed a few infiltrators with a quick unload sweep around a hack terminal.
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Old 2012-06-09, 11:12 AM   [Ignore Me] #12
IMMentat
Contributor
First Sergeant
 
Re: Missing weapons


As long as there is some form of underslung alternative i could live without the dedicated rocklet and thumper grenade launcher.
I feel that totally avoiding these style of weapons would be a mistake.
As for the scorpion? rocket thing it won't be missed, it was an interesting concept but a bit to sit back and spam in implementation. The AT weapons I won't miss at all. (spiker was kinda fun but grenades did a similar role over a shorter range and 6 shot pistols were comparable at longger ranges)

Last edited by IMMentat; 2012-06-09 at 02:36 PM.
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Old 2012-06-09, 11:27 AM   [Ignore Me] #13
Johari
Staff Sergeant
 
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Re: Missing weapons


The only AT weapon I'm going to miss is the Maelstrom. Anyway pretty sure the SA weapons are mostly gone. Deci is now part of the AV weapons that you can dumbfire without a lock, Thumper is now an attachment underbarrel and the Rocklet is just gone.
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Old 2012-06-09, 11:36 AM   [Ignore Me] #14
Daimond
Private
 
Re: Missing weapons


well its appears at release these types of weapons are out. But that does not mean they can't/won't add later.
I like the idea that if they did add them as use to like the thumper, had to watch out for easy weapons lock with that gun, but now if they made it tided into resosrces like other nades but higher cost, that would make people think twice about spaming.
but time will tell when we get into beta what we can do with the under slung nade launcher, as we have no clue about ammo could on it or if can even be reloaded, or what reload times are on it. we dont have any info basicaly on any weapons.
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Old 2012-06-09, 11:49 AM   [Ignore Me] #15
Electrofreak
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Re: Missing weapons


I loved the Special Assault weapons. They were versatile and fulfilled the role I needed for them. I was primarily a sniper in PlanetSide and often I would land 1 hit on an enemy which would cause them to duck behind cover. Often a quick switch to a Thumper and a well-aimed arc would allow me to finish off a weakened opponent. A Rocklet Rifle made short work of an Infiltrator if I heard the sound of an AMP pistol nearby.

I played frequently with the Guass Rifle or Sweeper, but Special Assault often found its way into my inventory. There were more than a few occasions where a Vanu MAX would jump up to one of my sniping positions and I would put him down with a few Rocklet Rifle clips and some good footwork.

I would love to see both weapons return in some capacity. While I agree that people spamming Thumpers from walltops made for some lame gameplay (because of the low skill involved), the Rocklet was a weapon versatile enough to fit into your inventory whenever you weren't quite sure what you would be going up against.

I saw the use of an attachable grenade launcher in one of the videos which I think would be fine to replace the Thumper. Grenades were very underpowered in PS and the Thumper was partially to blame.

The Rocklet needs to come back though. I like a gun that's a jack-of-all-trades, master-of-none. It had enough punch to make light vehicles attempt to avoid a second barrage, and a rocket or two thrown at a flicker of movement could drive an Infil back behind cover and think twice about picking me as his target. It was this sniper's best friend on many an occasion.
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Last edited by Electrofreak; 2012-06-09 at 11:54 AM.
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