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2012-06-09, 08:02 PM | [Ignore Me] #1 | ||
Master Sergeant
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TTK stands for Time to Kill. Basically, its how long the average gun is going to take to kill someone.
I'm mainly discussing Infantry TTK here, since i feel vehicles are still being worked on. The question i have is this... do you like the current TTK and if not how should it feel? I'll compile a list of games and my feelings of TTK: 5 Planetside 4 Halo 3 Planetside 2 2 Battlefield 1 Call of Duty Planetside is obviously the longest TTK, with Halo following closely. It takes focus firing and some great nade timings to kill someone quickly in Halo. Battlefield is pretty fast, but the guns have a lot of recoil and the battlefield is large. Call of duty is quite clearly the fastest TTK, which in my opinion makes for terrible gameplay. It's just who sees who first. I put planetside 2 below Halo because it feels like you die somewhat quickly. Although right now it may look like players aren't dying that fast, once people get a feel for recoil and leading in the kills are going to be much faster. In the scale i saw at the E3 demo, the TTK felt reasonable, but there is a reason Planetside 1 had such a long TTK: So many people shooting. I am scared that large scale battles won't allow you to even peep your head out of a window. I would like to be able to retreat and peek my head out to kill someone every once in a while. What do you guys think about the current TTK? |
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2012-06-09, 08:10 PM | [Ignore Me] #5 | ||
Staff Sergeant
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It'll probably be lengthened in beta when groups of skilled players are too dominant together.
The TTK in a PS1 lag-free environment was fine, but people mostly only remember what it became after lag dominated the game. A 1s TTK with HA vs rexo is not a long TTK at all, and shouldn't have been shorted as much as it is atm. I really don't even think a TTK this short will even work gameplay-wise with the amount of people that are going to be in the fight. Last edited by Espion; 2012-06-09 at 08:16 PM. |
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2012-06-09, 08:11 PM | [Ignore Me] #6 | |||
Master Sergeant
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I think TTK is actually one of the key balancing acts in a game. If the TTK is too long, players get frustrated because its too hard to kill. If TTK is too short, you die alot. Respawning over and over is not very exciting. I feel games like Counter-Strike had such a great lifespan because they really got the TTK right. With that said, its different for every game. A counter-strike TTK would not work in planetside. So i think its a valid point to discuss with the community. In particular, what scale of TTK they would want. |
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2012-06-09, 08:18 PM | [Ignore Me] #7 | ||
Staff Sergeant
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Maybe it was just a result of the stream, but it felt way way way way too fast. Vehicles were getting two shot, infantry were dying before they had a chance to react.
They said they wanted a pace between PS1 and Battlefield (which Battlefield by the way? Some of them are way faster than others) but the streams seemed like it was faster than even CoD. Now I know balancing isnt a concern until beta, but the devs must have a general idea of how fast they want the game, and currently its just overkill. Combine the TTK right now times 1,000 people, nothing will ever get done. You'll spawn, walk outside and die. Rinse, repeat ad infinitum. That's not fun gameplay. Because of the scale of PlanetSide it REQUIRES a slower paced game with a longer TTK.
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2012-06-09, 08:21 PM | [Ignore Me] #10 | |||
It certainly needs to be balanced correctly, which I know it will be. So, basing off the e3 and other streams, I'd say it appears quicker than it should be. Cheers, GG Sent from here using Tapatalk 2 Last edited by Greeniegriz; 2012-06-09 at 08:23 PM. |
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2012-06-09, 08:27 PM | [Ignore Me] #13 | ||
Colonel
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It depends heavily on who gets into the early sections of beta, and how early they start looking heavily at other-than-bug feedback. It would be quite easy for the first wave of 200 to all be a combination of low TTK lovers, "the devs know what they are doing" people, and various others that would rubber-stamp what we've got right now.
Last edited by Stardouser; 2012-06-09 at 08:28 PM. |
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2012-06-09, 08:33 PM | [Ignore Me] #14 | |||
Safe to say the ttk will never be right for everyone. Cheers. Sent from my SPH-D710 using Tapatalk 2 |
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