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PSU: When Hamma goes MIA.
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2012-06-10, 07:02 PM | [Ignore Me] #1 | ||
Master Sergeant
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It's a bit strange it only occurs to me now, but there hasn't really been much of any discussion at all regarding flamethrowers, a pretty interesting addition to PS2.
In E3 it was seen on MAX's, but is that the only unit that will be able to equip them? Will they cause damage over time? Health damage ignoring shields? Or just normal damage? What kind of effect might they have on vehicles? If not much damage, obscuring vision perhaps? With all the defensive and offensive possibilities of flamethrowers ,not to mention how similar they are in a sense to the traditional Jackhammer (Close range death and denial) It's something of a wonder that there's been no discussion as of yet. |
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2012-06-10, 07:06 PM | [Ignore Me] #2 | ||
Colonel
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What I would like to see is some work on the actual modeling of the flame coming out of the flamethrower. To me it doesnt look really good the way it is now. The flame should be a bit tighter and travel further before it fizzles out. I e seen some great vintage youtube footage of flamethrowers and this is what the devs need to look at.
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2012-06-10, 07:12 PM | [Ignore Me] #4 | |||
First Sergeant
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- So far we only know MAXes have it as confirmed, we've seen concept art for an infantry weapon (or was it weapon add-on?) but that doesn't confirm anything naturally. - No idea, I'd imagine it'd have to do damage over time to things caught in the flame. E3 is the first we saw and no other details are available. - I'd imagine they'd have little to no effect on vehicles, they appear to have been designed as a close range AI weapon so it wouldn't make sense for them to have any meaningful effect on vehicles As for that last point, it's hard to discuss it in the relation to the Jackhammer because we know little to nothing about either of them. More importantly we don't know if the JH is even returning in a similar fashion, we know it exists but it might be an entirely different weapon this time round. |
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2012-06-10, 07:13 PM | [Ignore Me] #5 | ||
Master Sergeant
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@Slege
Yeah, it does look a bit crappy at the moment, but I don't imagine it's anywhere near done. Only being on MAX's, and the MAX's themselves being just recently implemented, there's a lot of work to go around on both I imagine. |
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2012-06-10, 07:14 PM | [Ignore Me] #6 | |||
Contributor PlanetSide 2
Game Designer |
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2012-06-10, 07:17 PM | [Ignore Me] #7 | |||
Private
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definatly could feel more epic in scale. |
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2012-06-10, 08:31 PM | [Ignore Me] #15 | |||
Second Lieutenant
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But don't make it stupid so that someone spraying and praying hits it ever time herp derp |
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