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Old 2012-06-10, 09:51 PM   [Ignore Me] #1
Biscuit
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Physics + Tank shell into Soldier chest= flying body?


not going completely in the realms of "its in real life etc etc." because specifcally a tank shell fired into a soldiers chest makes instant spam chunks and cherry kool aid.


What im curious about, will we see physics play a roll on soldiers when they get killed.

such as getting clotheslined and dragged away by a hunk of speeding galaxy metal?

or

take a push back, spin or back flip from a point blank shot gun/jack hammer into the face?

or

do the classic stuntman trampoline front flip from a Liberator gunship fire explosion?

or

do the truffle shuffle when lit up by a TR firing squad all equiped with MCGs?

you get the idea.


overall im very excited seeing how dynamic both the explosions and debris are in the game so far. would it be possible if not appropriate if players themselves be part of the dynamic carnage themselves?
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Old 2012-06-10, 09:58 PM   [Ignore Me] #2
MrMorton
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Re: Physics + Tank shell into Soldier chest= flying body?


basically you mean ragdoll physics on death,

so far no, there are preset animations.
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Old 2012-06-10, 10:04 PM   [Ignore Me] #3
indirect
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Re: Physics + Tank shell into Soldier chest= flying body?


PhysX style Physics in a game on this scale is just not feasible me thinks
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Old 2012-06-10, 10:12 PM   [Ignore Me] #4
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Re: Physics + Tank shell into Soldier chest= flying body?


Originally Posted by DjEclipse View Post
Sounds good brother but it may trigger this .

I don't know if SOE wants to have that on their sign up page.
If a game like COD is rated M and is the biggest selling game every year, SOE doesn't have much to be worried about IMO.
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Old 2012-06-10, 10:15 PM   [Ignore Me] #5
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Re: Physics + Tank shell into Soldier chest= flying body?


I'm pretty sure that Higby said they are looking at bringing Ragdoll into the game with PhysX, however the E3 videos seems to go against that.

I would at least want some gibbin action going on ala T:A.

Talking out of ass mode (TOA): I wouldn't see why ragdoll would be so hard to implement. Body locations don't have to be transmitted between players or even seen in the same location for every player after death. They shouldn't be collidable objects except with walls and such. Let the players with PhysX render ragdoll locally and not give a fuck where the bodies go. Just let them go.

Last edited by ArmedZealot; 2012-06-10 at 10:18 PM.
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Old 2012-06-10, 10:18 PM   [Ignore Me] #6
Landtank
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Re: Physics + Tank shell into Soldier chest= flying body?


PhysX takes an absolutely tremendous amount of processing power, so I wouldn't be surprised to see it left out.

It isn't absolutely necessary for the game, would definitely be nice to see though :P
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Old 2012-06-10, 10:19 PM   [Ignore Me] #7
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Re: Physics + Tank shell into Soldier chest= flying body?


Evidently, the level of granularity would not be possible with current average net speed. But in Red Faction Guerilla a simpler version of these effects worked already flawlessly in online matches two years ago..
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Old 2012-06-10, 10:22 PM   [Ignore Me] #8
ArmedZealot
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Re: Physics + Tank shell into Soldier chest= flying body?


Originally Posted by McBane View Post
I want this kind of physics. Evidently, the level of granularity would not be possible with current average net speed. But in Red Faction Guerilla a simpler version of these effects worked already flawlessly in online matches two years ago..

That is the coolest thing I've seen in a while.

I doubt we would ever see a Planetside with fully destructible environments though. Too much of an impact on gameplay.
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Old 2012-06-10, 10:23 PM   [Ignore Me] #9
Wayside
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Re: Physics + Tank shell into Soldier chest= flying body?


I suspect the line between Teen and Mature rating has more to do with blood and giblets than the selective depiction of newtonian physics. I for one am 100% completely in favor of ragdolls flying in all directions from the site of an explosion of sufficient force.

I think thats a great method of communicating the sheer force of a given weapon. Its also damn good fun for anyone who accepts the reduced versatility inherent in piloting a vehicle for the chance to bring larger weapons to bear on the enemies of their empire.

A player piloting a tank might not be able to rush in the front door with their fellow outfit members to capture a control point, but if they play their cards right they might have the chance to send some of the responding enemy infantry into low orbit with a well placed shot.
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Old 2012-06-10, 10:27 PM   [Ignore Me] #10
WVoneseven
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Re: Physics + Tank shell into Soldier chest= flying body?


Hmm both ragdoll and gibbing would probably up the rating.... but boy i'd love me some gibbing (Tribes did ok with their bloodless gibbing and ragdoll and bits disappear relatively quickly)
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Old 2012-06-10, 10:28 PM   [Ignore Me] #11
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Re: Physics + Tank shell into Soldier chest= flying body?


Originally Posted by indirect View Post
PhysX style Physics in a game on this scale is just not feasible me thinks
This, i think.
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Old 2012-06-10, 10:29 PM   [Ignore Me] #12
Biscuit
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Re: Physics + Tank shell into Soldier chest= flying body?


Originally Posted by WVoneseven View Post
Hmm both ragdoll and gibbing would probably up the rating.... but boy i'd love me some gibbing (Tribes did ok with their bloodless gibbing and ragdoll and bits disappear relatively quickly)
to my knowledge thats perhaps why it was able to acquire a Teen rating instead of a Mature rating
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Old 2012-06-10, 10:33 PM   [Ignore Me] #13
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Re: Physics + Tank shell into Soldier chest= flying body?


Originally Posted by Xaine View Post
This, i think.
Effects of gravity, inertia, impulse, momentum are doable. Used by newer multiplayer games, such as BF3 or BFBC1 and 2.

However, real-physics destruction is a bigger issues due to net latency. That was only really done right by Red Faction Guerilla. BF3 uses meshes for that, so no real physics.
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Old 2012-06-10, 10:44 PM   [Ignore Me] #14
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Re: Physics + Tank shell into Soldier chest= flying body?


Originally Posted by ArmedZealot View Post
Talking out of ass mode (TOA): I wouldn't see why ragdoll would be so hard to implement. Body locations don't have to be transmitted between players or even seen in the same location for every player after death. They shouldn't be collidable objects except with walls and such. Let the players with PhysX render ragdoll locally and not give a fuck where the bodies go. Just let them go.
Unfortunately, because of Medic revives, where the body lands has to be the same for everyone. Still would be nice to have ragdoll physics in place, though it might make the Medics job a lot more interesting if they have to chase down bodies that have been blown away or landed in awkward locations.
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Old 2012-06-10, 10:49 PM   [Ignore Me] #15
Biscuit
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Re: Physics + Tank shell into Soldier chest= flying body?


Originally Posted by TurelSun View Post
Unfortunately, because of Medic revives, where the body lands has to be the same for everyone. Still would be nice to have ragdoll physics in place, though it might make the Medics job a lot more interesting if they have to chase down bodies that have been blown away or landed in awkward locations.
ya,

would be a bit too extreme if medics had to do a abit of giblet retrieving to revive 1 guy.
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