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2012-06-10, 09:51 PM | [Ignore Me] #1 | ||
Sergeant
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not going completely in the realms of "its in real life etc etc." because specifcally a tank shell fired into a soldiers chest makes instant spam chunks and cherry kool aid.
What im curious about, will we see physics play a roll on soldiers when they get killed. such as getting clotheslined and dragged away by a hunk of speeding galaxy metal? or take a push back, spin or back flip from a point blank shot gun/jack hammer into the face? or do the classic stuntman trampoline front flip from a Liberator gunship fire explosion? or do the truffle shuffle when lit up by a TR firing squad all equiped with MCGs? you get the idea. overall im very excited seeing how dynamic both the explosions and debris are in the game so far. would it be possible if not appropriate if players themselves be part of the dynamic carnage themselves? |
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2012-06-10, 10:12 PM | [Ignore Me] #4 | ||
If a game like COD is rated M and is the biggest selling game every year, SOE doesn't have much to be worried about IMO.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2012-06-10, 10:15 PM | [Ignore Me] #5 | ||
Contributor Major
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I'm pretty sure that Higby said they are looking at bringing Ragdoll into the game with PhysX, however the E3 videos seems to go against that.
I would at least want some gibbin action going on ala T:A. Talking out of ass mode (TOA): I wouldn't see why ragdoll would be so hard to implement. Body locations don't have to be transmitted between players or even seen in the same location for every player after death. They shouldn't be collidable objects except with walls and such. Let the players with PhysX render ragdoll locally and not give a fuck where the bodies go. Just let them go. Last edited by ArmedZealot; 2012-06-10 at 10:18 PM. |
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2012-06-10, 10:18 PM | [Ignore Me] #6 | ||
Second Lieutenant
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PhysX takes an absolutely tremendous amount of processing power, so I wouldn't be surprised to see it left out.
It isn't absolutely necessary for the game, would definitely be nice to see though :P |
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2012-06-10, 10:19 PM | [Ignore Me] #7 | ||
Private
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Evidently, the level of granularity would not be possible with current average net speed. But in Red Faction Guerilla a simpler version of these effects worked already flawlessly in online matches two years ago..
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2012-06-10, 10:22 PM | [Ignore Me] #8 | |||
Contributor Major
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That is the coolest thing I've seen in a while. I doubt we would ever see a Planetside with fully destructible environments though. Too much of an impact on gameplay. |
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2012-06-10, 10:23 PM | [Ignore Me] #9 | ||
I suspect the line between Teen and Mature rating has more to do with blood and giblets than the selective depiction of newtonian physics. I for one am 100% completely in favor of ragdolls flying in all directions from the site of an explosion of sufficient force.
I think thats a great method of communicating the sheer force of a given weapon. Its also damn good fun for anyone who accepts the reduced versatility inherent in piloting a vehicle for the chance to bring larger weapons to bear on the enemies of their empire. A player piloting a tank might not be able to rush in the front door with their fellow outfit members to capture a control point, but if they play their cards right they might have the chance to send some of the responding enemy infantry into low orbit with a well placed shot. |
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2012-06-10, 10:33 PM | [Ignore Me] #13 | ||
Private
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Effects of gravity, inertia, impulse, momentum are doable. Used by newer multiplayer games, such as BF3 or BFBC1 and 2.
However, real-physics destruction is a bigger issues due to net latency. That was only really done right by Red Faction Guerilla. BF3 uses meshes for that, so no real physics. |
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2012-06-10, 10:44 PM | [Ignore Me] #14 | |||
Private
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2012-06-10, 10:49 PM | [Ignore Me] #15 | |||
Sergeant
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would be a bit too extreme if medics had to do a abit of giblet retrieving to revive 1 guy. |
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