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2012-06-11, 11:29 AM | [Ignore Me] #1 | ||
Private
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Just curious if anyone had details on how squad spawning will work, specifically whether you'll be able to do this after the squad leader is killed. One way I think the mechanic could actually make the game much more interesting is if squad leaders with squad spawning certed had a large, easily identifiable piece of equipment (backpack?), and squad spawning waypoints were always centered on the leader, not the squad as a whole (i.e. if the leader was killed, you couldn't spawn back into the fight anyways).
The whole 'instant rebirth' thing makes Infil's assassination job somewhat less meaningful, so having there actually be a reason to try to take out enemy leadership might add quite a bit to the game |
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2012-06-11, 11:32 AM | [Ignore Me] #2 | ||
Major
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The details we've had on squad spawning that I'm aware of are:
1. Outdoors only (seems to mean right up to the door of an enemy base) 2. On squad leaders only, and then only on squad leaders who have certed it 3. On a cooldown, so can't just lather, rinse, repeat. |
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2012-06-11, 11:40 AM | [Ignore Me] #4 | ||
Master Sergeant
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Squad spawn will be very different than what was the case in for example battlefield 2.
The largest difference is the large cool down on squad spawning. It has a cooldown of several minutes and can only be used outdoors. This prevents it from being used as the main method of spawning. In addition, it was very, and very noticeable when someone squad spawns, possibly attracting enemies to the location of your squad |
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2012-06-11, 11:42 AM | [Ignore Me] #5 | |||
Second Lieutenant
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so only 1 player every X amount of time rather then all players every X amount of time wich would make it much more tactical i think. saving the squad spawn for the hacker and stuff like that. Last edited by megamold; 2012-06-11 at 11:44 AM. |
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2012-06-11, 11:46 AM | [Ignore Me] #6 | ||
Contributor Major
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Did anybody who was watching the livestreams more closely than me notice whether the timer for an squadmate was per-spawning player, or whether anybody spawning on the squadmate triggers the cooldown for everybody's ability to spawn on that squadmate?
We know it'll be squad-leader only, so I'm hoping that it's the latter. The timer's on the squad-leader himself, not on everybody individually. |
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2012-06-11, 11:52 AM | [Ignore Me] #7 | ||
Colonel
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People are judging squad spawning based on Battlefield, but then, in every other topic where Battlefield comes up, people say "this isn't Battlefield" when it's convenient for them to do so, and so, it's convenient to say that now - this isn't Battlefield, so squad spawning needs to be fully tested to see how it works in Planetside 2.
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2012-06-11, 11:54 AM | [Ignore Me] #8 | |||
Major
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2012-06-11, 11:57 AM | [Ignore Me] #9 | |||
Second Lieutenant
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but from all the interviews ive seen and read ( wich is all of em ) ive taken away that it would be on the squad leader, but i could be wrong. Last edited by megamold; 2012-06-11 at 11:58 AM. |
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2012-06-11, 11:57 AM | [Ignore Me] #10 | ||
First Sergeant
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Here is what I can see from the stream(I haven't read the rest of the thread yet)
1) OutDoors. 2) You drop pod, not pop out of your respective teammate's butt. You can also get lucky and destroy an airborne target. It's also not accurate, a radius of the mate you spawned on. 3) Specific people 4) Cool down reaches up to 500 seconds after 5 or so spawns. |
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2012-06-11, 11:57 AM | [Ignore Me] #11 | |||
Corporal
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In the third E3 video at 30:29 you can see the guy trying to spawn, but spawn leader "MechaniX" Was greyed out as he was dead. Then he was alive again and the guy could spawn on him. |
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2012-06-11, 12:04 PM | [Ignore Me] #12 | |||
Second Lieutenant
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i'm thinking we need to come up with a name for people that waste squad spawns |
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