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Old 2012-06-11, 11:29 AM   [Ignore Me] #1
amblingalong
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Making Squad Spawn Tactical


Just curious if anyone had details on how squad spawning will work, specifically whether you'll be able to do this after the squad leader is killed. One way I think the mechanic could actually make the game much more interesting is if squad leaders with squad spawning certed had a large, easily identifiable piece of equipment (backpack?), and squad spawning waypoints were always centered on the leader, not the squad as a whole (i.e. if the leader was killed, you couldn't spawn back into the fight anyways).

The whole 'instant rebirth' thing makes Infil's assassination job somewhat less meaningful, so having there actually be a reason to try to take out enemy leadership might add quite a bit to the game
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Old 2012-06-11, 11:32 AM   [Ignore Me] #2
Mechzz
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Re: Making Squad Spawn Tactical


The details we've had on squad spawning that I'm aware of are:

1. Outdoors only (seems to mean right up to the door of an enemy base)
2. On squad leaders only, and then only on squad leaders who have certed it
3. On a cooldown, so can't just lather, rinse, repeat.
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Old 2012-06-11, 11:36 AM   [Ignore Me] #3
bpostal
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Re: Making Squad Spawn Tactical


You want tactical squad spawns? Spawn on your SL as a gal drops on top of him. Take out the gal with the drop pod, save the day.
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Old 2012-06-11, 11:40 AM   [Ignore Me] #4
Gogita
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Re: Making Squad Spawn Tactical


Squad spawn will be very different than what was the case in for example battlefield 2.

The largest difference is the large cool down on squad spawning. It has a cooldown of several minutes and can only be used outdoors. This prevents it from being used as the main method of spawning. In addition, it was very, and very noticeable when someone squad spawns, possibly attracting enemies to the location of your squad
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Old 2012-06-11, 11:42 AM   [Ignore Me] #5
megamold
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Re: Making Squad Spawn Tactical


Originally Posted by Mechzz View Post
The details we've had on squad spawning that I'm aware of are:

1. Outdoors only (seems to mean right up to the door of an enemy base)
2. On squad leaders only, and then only on squad leaders who have certed it
3. On a cooldown, so can't just lather, rinse, repeat.
i'm not 100% sure about this but i think the cooldown timer for the squad spawn is going to be on the squad leader not the squad members

so only 1 player every X amount of time rather then all players every X amount of time
wich would make it much more tactical i think.
saving the squad spawn for the hacker and stuff like that.

Last edited by megamold; 2012-06-11 at 11:44 AM.
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Old 2012-06-11, 11:46 AM   [Ignore Me] #6
kaffis
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Re: Making Squad Spawn Tactical


Did anybody who was watching the livestreams more closely than me notice whether the timer for an squadmate was per-spawning player, or whether anybody spawning on the squadmate triggers the cooldown for everybody's ability to spawn on that squadmate?

We know it'll be squad-leader only, so I'm hoping that it's the latter. The timer's on the squad-leader himself, not on everybody individually.
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Old 2012-06-11, 11:52 AM   [Ignore Me] #7
Stardouser
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Re: Making Squad Spawn Tactical


People are judging squad spawning based on Battlefield, but then, in every other topic where Battlefield comes up, people say "this isn't Battlefield" when it's convenient for them to do so, and so, it's convenient to say that now - this isn't Battlefield, so squad spawning needs to be fully tested to see how it works in Planetside 2.
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Old 2012-06-11, 11:54 AM   [Ignore Me] #8
Mechzz
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Re: Making Squad Spawn Tactical


Originally Posted by kaffis View Post
Did anybody who was watching the livestreams more closely than me notice whether the timer for an squadmate was per-spawning player, or whether anybody spawning on the squadmate triggers the cooldown for everybody's ability to spawn on that squadmate?

We know it'll be squad-leader only, so I'm hoping that it's the latter. The timer's on the squad-leader himself, not on everybody individually.
Promise not jackhammer me if I'm wrong, but my recollection is that when someone was in the respawn screen the commentators said he couldn't sqaud spawn because of his timer. I came away with the impression that the cooldown is on the spawner and not the leader.
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Old 2012-06-11, 11:57 AM   [Ignore Me] #9
megamold
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Re: Making Squad Spawn Tactical


Originally Posted by Mechzz View Post
Promise not jackhammer me if I'm wrong, but my recollection is that when someone was in the respawn screen the commentators said he couldn't sqaud spawn because of his timer. I came away with the impression that the cooldown is on the spawner and not the leader.
well everyone would consider it "their" timer, but it could just as well be a timer on the squad leader with the time just being shown to the squad members, unless someone saw the timer reset in the spawnscreen ( ie: someone else spawned on leader first ) we have no way of telling if its the former or the latter

but from all the interviews ive seen and read ( wich is all of em ) ive taken away that it would be on the squad leader, but i could be wrong.

Last edited by megamold; 2012-06-11 at 11:58 AM.
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Old 2012-06-11, 11:57 AM   [Ignore Me] #10
ThermalReaper
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Re: Making Squad Spawn Tactical


Here is what I can see from the stream(I haven't read the rest of the thread yet)
1) OutDoors.
2) You drop pod, not pop out of your respective teammate's butt. You can also get lucky and destroy an airborne target. It's also not accurate, a radius of the mate you spawned on.
3) Specific people
4) Cool down reaches up to 500 seconds after 5 or so spawns.
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Old 2012-06-11, 11:57 AM   [Ignore Me] #11
Zebasiz
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Re: Making Squad Spawn Tactical


Originally Posted by amblingalong View Post
Just curious if anyone had details on how squad spawning will work, specifically whether you'll be able to do this after the squad leader is killed.
I believe I saw in the E3 videos the spawn option being off when the squad leader was killed. Little skull and crossbones next to his name I am assuming means death. So that answers that question.
In the third E3 video at 30:29 you can see the guy trying to spawn, but spawn leader "MechaniX" Was greyed out as he was dead. Then he was alive again and the guy could spawn on him.
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Old 2012-06-11, 12:04 PM   [Ignore Me] #12
megamold
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Re: Making Squad Spawn Tactical


Originally Posted by Zebasiz View Post
I believe I saw in the E3 videos the spawn option being off when the squad leader was killed. Little skull and crossbones next to his name I am assuming means death. So that answers that question.
In the third E3 video at 30:29 you can see the guy trying to spawn, but spawn leader "MechaniX" Was greyed out as he was dead. Then he was alive again and the guy could spawn on him.
wich would mean he could have just as well have spawned at a spawnpoint since thats where the leader will have revived

i'm thinking we need to come up with a name for people that waste squad spawns
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Old 2012-06-11, 12:06 PM   [Ignore Me] #13
Mechzz
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Re: Making Squad Spawn Tactical


Originally Posted by megamold View Post
wich would mean he could have just as well have spawned at a spawnpoint since thats where the leader will have revived

i'm thinking we need to come up with a name for people that waste squad spawns
We already have a collective noun for people that waste squad spawns: TR
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Old 2012-06-11, 12:15 PM   [Ignore Me] #14
Zebasiz
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Re: Making Squad Spawn Tactical


Originally Posted by megamold View Post
wich would mean he could have just as well have spawned at a spawnpoint since thats where the leader will have revived

i'm thinking we need to come up with a name for people that waste squad spawns
I think we actually saw that a couple of times in the E3 vids.
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Old 2012-06-11, 12:18 PM   [Ignore Me] #15
megamold
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Re: Making Squad Spawn Tactical


Originally Posted by Mechzz View Post
We already have a collective noun for people that waste squad spawns: TR
*angry fist shake*

damn vs , where did i put my bugspray !
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