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Old 2012-06-11, 11:05 PM   [Ignore Me] #1
windlord
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Hovertank ramming Q


Hey folks,

I was just watching a hover tank running down a couple of Max's and realised they didn't take any damage from it.

It hovers I can hear you yelling. Well the tank is ramming them, shouldn't they be killed? Even though it floats it still weighs a bucket load right? Inertia anyone?

Thoughts?
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Old 2012-06-11, 11:06 PM   [Ignore Me] #2
Ratstomper
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Re: Hovertank ramming Q


I'm almost certain I saw a magrider run over a MAX in the TB videos...
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Old 2012-06-11, 11:06 PM   [Ignore Me] #3
Brusi
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Re: Hovertank ramming Q


OMG! MAGMOWER ALREADY NERFED BEFORE BETA?!
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Old 2012-06-11, 11:07 PM   [Ignore Me] #4
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Re: Hovertank ramming Q


i would be heartbroken if i couldn't lawnmow people with the magrider like i did in PS1
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Old 2012-06-11, 11:14 PM   [Ignore Me] #5
windlord
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Re: Hovertank ramming Q


Uhh Brusi, that's a bit harsh mate. I'm not calling nerf. I'm at work with limited time for typing out a more elquent message.

So put the attitude away mate. I had an observation and was making an enquiry. End of story. Don't be an ass.
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Old 2012-06-11, 11:30 PM   [Ignore Me] #6
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Re: Hovertank ramming Q


I think they should take *some* damage when going over MAX's, but there's a reason they called the technique "Mag Mowing" back in Planetside 1. Mags run people over. Don't take that away from us!
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Old 2012-06-11, 11:36 PM   [Ignore Me] #7
Red Beard
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Re: Hovertank ramming Q


Originally Posted by PhoenixDog View Post
I think they should take *some* damage when going over MAX's, but there's a reason they called the technique "Mag Mowing" back in Planetside 1. Mags run people over. Don't take that away from us!
Magmowing is a big reason why the Vanu are so detested, and I wouldn't want that taken away from them

If the tanks had more health like in PS1, I'd agree with MAX's causing a bit of damage, but with ttk's so low, it wouldn't be appropriate unless it was a negligible amount anyway.

One thing the devs must do though: Dedicated roadkill sound effects!
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Old 2012-06-11, 11:41 PM   [Ignore Me] #8
Brusi
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Re: Hovertank ramming Q


Originally Posted by windlord View Post
Uhh Brusi, that's a bit harsh mate. I'm not calling nerf. I'm at work with limited time for typing out a more elquent message.

So put the attitude away mate. I had an observation and was making an enquiry. End of story. Don't be an ass.
Simply asking that if the mag can't damage players by mowing and beta hasn't started yet, then has it already been nerfed before beta?

I don't have an attitude, i just typed IN ALL CAPS! WHATA FULL DICKHEAD, BRO ;p

amazing the difference it makes, isn't it?
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Old 2012-06-11, 11:45 PM   [Ignore Me] #9
TurelSun
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Re: Hovertank ramming Q


Originally Posted by windlord View Post
Uhh Brusi, that's a bit harsh mate. I'm not calling nerf. I'm at work with limited time for typing out a more elquent message.

So put the attitude away mate. I had an observation and was making an enquiry. End of story. Don't be an ass.
He was saying/asking if it was nerfed, not that you are calling for one.

And yea, I saw a MAX get killed, apparently, by the impact of a Magrider during the E3 stream.

Now vehicular collisions may not damage them. I did see a tank go under a Magrider as well, and I don't think either of them took damage. Not sure if land vehicles are going to be able to inflict ramming damage on each other anyhow, though I think you can kill yourself if you crash your quad into a wall fast enough... so I really think you aught to be able to do that to someone else as well.

Last edited by TurelSun; 2012-06-11 at 11:47 PM.
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Old 2012-06-12, 12:00 AM   [Ignore Me] #10
windlord
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Re: Hovertank ramming Q


"amazing the difference it makes, isn't it?"

Not really Brusi, but I appreciate your clarification. It's all about intent mate.

As to the ramming factor, that's great to hear that I'm wrong, perhaps it was that the hovertank only damaged the max's I saw rather than killing them outright.

I guess if anyone is going to survive being roadkill it should be a Max.
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Old 2012-06-12, 12:12 AM   [Ignore Me] #11
JHendy
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Re: Hovertank ramming Q


I was thinking the same thing during TB's videos. A MAX is a big old lump of metal, hitting one should definitely slow you down somewhat. I'd like to see MAXs being given the ability to counter-charge oncoming vehicles, dealing moderate damage and avoiding the instantaneous death we've seen so far.
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Old 2012-06-12, 12:18 AM   [Ignore Me] #12
Ertwin
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Re: Hovertank ramming Q


I'm pretty sure I saw someone die when they rammed a Vanguard in one of the E3 streams. I forget which one though.
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Old 2012-06-12, 02:36 AM   [Ignore Me] #13
Zenben
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Re: Hovertank ramming Q


Still Alpha. They may not have collision fully fleshed out, so ramming might be a little weird still.
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Old 2012-06-12, 03:44 AM   [Ignore Me] #14
Mastachief
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Re: Hovertank ramming Q


Originally Posted by windlord View Post
Hey folks,

I was just watching a hover tank running down a couple of Max's and realised they didn't take any damage from it.

It hovers I can hear you yelling. Well the tank is ramming them, shouldn't they be killed? Even though it floats it still weighs a bucket load right? Inertia anyone?

Thoughts?
How do you know that they took no damage?

Just because it didn't instagib them?


Trust me when I say this, the last thing you want is the magmower back.
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