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2012-06-11, 11:05 PM | [Ignore Me] #1 | ||
Corporal
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Hey folks,
I was just watching a hover tank running down a couple of Max's and realised they didn't take any damage from it. It hovers I can hear you yelling. Well the tank is ramming them, shouldn't they be killed? Even though it floats it still weighs a bucket load right? Inertia anyone? Thoughts? |
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2012-06-11, 11:14 PM | [Ignore Me] #5 | ||
Corporal
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Uhh Brusi, that's a bit harsh mate. I'm not calling nerf. I'm at work with limited time for typing out a more elquent message.
So put the attitude away mate. I had an observation and was making an enquiry. End of story. Don't be an ass. |
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2012-06-11, 11:30 PM | [Ignore Me] #6 | ||
First Sergeant
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I think they should take *some* damage when going over MAX's, but there's a reason they called the technique "Mag Mowing" back in Planetside 1. Mags run people over. Don't take that away from us!
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2012-06-11, 11:36 PM | [Ignore Me] #7 | |||
Second Lieutenant
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If the tanks had more health like in PS1, I'd agree with MAX's causing a bit of damage, but with ttk's so low, it wouldn't be appropriate unless it was a negligible amount anyway. One thing the devs must do though: Dedicated roadkill sound effects! |
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2012-06-11, 11:41 PM | [Ignore Me] #8 | |||
I don't have an attitude, i just typed IN ALL CAPS! WHATA FULL DICKHEAD, BRO ;p amazing the difference it makes, isn't it? |
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2012-06-11, 11:45 PM | [Ignore Me] #9 | |||
Private
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And yea, I saw a MAX get killed, apparently, by the impact of a Magrider during the E3 stream. Now vehicular collisions may not damage them. I did see a tank go under a Magrider as well, and I don't think either of them took damage. Not sure if land vehicles are going to be able to inflict ramming damage on each other anyhow, though I think you can kill yourself if you crash your quad into a wall fast enough... so I really think you aught to be able to do that to someone else as well. Last edited by TurelSun; 2012-06-11 at 11:47 PM. |
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2012-06-12, 12:00 AM | [Ignore Me] #10 | ||
Corporal
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"amazing the difference it makes, isn't it?"
Not really Brusi, but I appreciate your clarification. It's all about intent mate. As to the ramming factor, that's great to hear that I'm wrong, perhaps it was that the hovertank only damaged the max's I saw rather than killing them outright. I guess if anyone is going to survive being roadkill it should be a Max. |
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2012-06-12, 12:12 AM | [Ignore Me] #11 | ||
First Sergeant
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I was thinking the same thing during TB's videos. A MAX is a big old lump of metal, hitting one should definitely slow you down somewhat. I'd like to see MAXs being given the ability to counter-charge oncoming vehicles, dealing moderate damage and avoiding the instantaneous death we've seen so far.
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2012-06-12, 03:44 AM | [Ignore Me] #14 | |||
Just because it didn't instagib them? Trust me when I say this, the last thing you want is the magmower back. |
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