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PSU: Planetside: Is it in you?
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2012-06-12, 04:59 PM | [Ignore Me] #1 | ||
Private
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Okay so I am an original PS player and loved its never ending war, but I do see a lot of people asking about something to aim for or some sort of traditional MMO end game style thing. Well I personally don't think there is a place for end game content as such but I do have an idea for this to hopefully suit both camps. Here goes:
Basically when an Empire reaches the point where they conquer the entire map then how about the server registers the winning side, scans the player records for that empire and looks at XP/resources earned over the last say 72 hours and then there is a threshold of XP/Resources to meet (for arguments sake lets call it 1million) So then all players with 1million xp or resources earned in the last 72 hours (those who contributed most to the complete take over of the map) get exclusive access to a permanent 1 man non combat land vehicle. This vehicle can be something like a quad bike but just not as squishy and not as fast. This way the player has a permanent reward for conquering the world. Then the 2nd time they achieve it they maybe get a 1 man aircraft, again non combat at all just used for transport and cost no resource. Then as time goes by if a player continues to win the battle for Auraxis they can start to receive other useful non combat rewards, maybe a personal teleporter, or free additional implants that take up no slots for things like a water breather implant ect. So there you have it my idea for some sort of goals for conquering the map that might satisfy peoples need to win as they say but still leaving the war raging. Just a thought. Thanks Last edited by Valkar; 2012-06-12 at 05:00 PM. |
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2012-06-12, 05:03 PM | [Ignore Me] #2 | ||
First Lieutenant
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Nah, just reset the server with unscheduled maintenance.
Or use meteor storms to knock areas neutral. Actually I do like the idea of getting some special rewards for holding every hex in the world for 72 hours.
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2012-06-12, 05:07 PM | [Ignore Me] #4 | ||
Second Lieutenant
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Umm no I don't think it'll work.. :/ Rewards for "completion" will only draw players from what needs to be done, to what they themsleves must do in order to "win". Part of what makes PS work is that there is no end game... the whole game is end game. The start is end game. Sure you gain battle ranks, but the game play is still the same. Faction rewards is the way to go if we're giving them out imo.. something that the faction can be proud of.
And there's a thread about end game up already...
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Last edited by Sabot; 2012-06-12 at 05:10 PM. |
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2012-06-12, 05:20 PM | [Ignore Me] #8 | ||
Second Lieutenant
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Pretty sure this has been dicussed before
Pretty sure SOE isn't looking for an endgame, evar. They're handholding us. We're toddlers, remember?
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-06-12, 05:28 PM | [Ignore Me] #11 | ||
Master Sergeant
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I find the whole notion of endgame in Planetside complete BS. Does any other FPS have any kind of endgame? No!
Planetside shouldn't be compared to so-called "traditional" MMO's (assuming that this even exists), because MMO just claims something about the number of players and nothing about the type of game. Planetside should be compared to other FPS's and not RPG's such as WoW where endgame is a must. |
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2012-06-12, 05:32 PM | [Ignore Me] #12 | ||
I think soft locking a continent should register as an Empire Victory Point. It can be used for an empire leaderboard that includes other servers. A way to measure the capability of a faction on a particular server. For example:
Empire Victory Board 69 - NC Markov 07 - NC Emerald 06 - TR Markov 05 - TR Emerald 04 - VS Markov 02 - VS Emerald 01 - NC, TR, VS Werner |
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2012-06-12, 05:34 PM | [Ignore Me] #13 | ||
Private
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I'm slightly afraid of faction jumping myself. However I must say, I know we represent a small amount of the people who will play but I am very surprised at how even the faction loyalty polls are. Hopefully it will be similar in the final product. I feel if I'm getting my ass kicked then I gotta do something to change it, not bitch and moan about the other faction needing a weapon or vehicle nerf. I see this game having a counter to everything. We just got to find it
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2012-06-12, 05:37 PM | [Ignore Me] #14 | ||
Contributor PlanetSide 2
Game Designer |
This isnt a mmorpg. End-game in PS and PS2 is the same as early game and mid game and late game. Its one reason why PS is awesome, its one game, not a week long intro and then you start playing the real game of loot acquisition.
Crush your enemies, see them driven before you, and hear the lamentation of their hate tells. |
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2012-06-12, 05:43 PM | [Ignore Me] #15 | |||
Sergeant
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