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2012-06-13, 02:48 PM | [Ignore Me] #1 | ||
First Lieutenant
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So with the E3 videos out, I figured opening a thread for everyone to list the things they would like to see changed from current version of PS2. Ignoring the things specifically made for E3 and obvious alpha stuff, please say what things you would like to see changed or have more tweaking. And also mention your favorite moment in the videos.
-Explosions could be smaller, EX the liberator explosions seems rather huge creating very large dust clouds -MAX suit needs delay between shooting and sprinting -Like the camo but would like to also see more faction colors still on the unit Favorite moment: The Sycthe that turned on a dime and shot off like a rocket from the MAX suit shooting at it. Moved like some of the UFO's on youtube. |
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2012-06-13, 05:03 PM | [Ignore Me] #4 | ||
Master Sergeant
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The out of bounds system is one thing that I want out of ps2, I dont like the fact that going near the ocean takes you out of bounds, and you get a warning! To me that feels like they are killing some of the massive war concept, I know the maps are pretty big anyway, but knowing you can go out of bounds is deffinatly not for me.
I've said it before, why not let players go off the continent for a shortish distance? Then have a warning message come up, I also think the message should be something along the lines of ''systems are failing loosing communication'' not the out of bounds crap message. Correct me if I am wrong but I can remember watching an interview with one of the devs a while ago now but cannot seem to find it after searcing for hours, in this video/interview it was said that players could fly to other continents so indar to amerish or Amerish to Esamir etc. |
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2012-06-13, 05:25 PM | [Ignore Me] #8 | ||
Staff Sergeant
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Changes
- Get rid of the goofy customizations (Horns, Hearts, Smileys etc.) - Get rid of quick-knife, bring back the equip-able PS1 knives. - Get rid of quick-nades, bring back equip-able nades. - As the OP said, slow down the MAX sprint to shoot time. They were moving WAY too fast and shooting WAY too soon. - Buff the main battle tanks a bit, they seemed squishy. - Get rid of the jump pads and elevators. It's going to look silly when you have 200-300 people at one base flinging themselves around the base in a circle, especially all of the MAX units. - Make drop pod contact kill the person in the drop pod as well, unless it lands on a foot soldier or something (not that likely). - Make the engineer repair beam look less... "meh" (I understand it was probably done quickly for E3, but I might as well say it) - Same for the flamethrower animations. Favorite parts? - Montez killing everyone. - Montez jumping out of a scythe mid-air, re-entering it, and turning it before it crashed, then killing everyone again. - Rock/cactus kill streak against the NC. - I thought the the NC and TR MAX units looked pretty good visually. Last edited by Zolan; 2012-06-13 at 05:28 PM. |
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2012-06-13, 05:40 PM | [Ignore Me] #9 | ||
Private
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Hello! My first post here
I'm new to PS but a fps player for almost 15 years(don't like cod), just a heads up. I really like what I've seen so far of the TB E3 castings, watched them multiple times infact. And I agree about the MAX abuse, might need a cool down as stated. But I'd like to disagree about the quick melee/grenade. I think that is a good thing and it fits in 2012. Fans of BF cried for equippable knife for bf3 but I über rarely see one equip it in combat, it's just too slow. And to the elevators/jumpers, seems fun and might be an intriguing tactic to use when overtaking a base. Beta should really say if they should stay or go. |
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2012-06-13, 06:06 PM | [Ignore Me] #10 | ||
Lieutenant Colonel
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Quick knife and grenade should stay in my opinion, as should the low TTK.
Vehicles need to be able to take a bit more collision damage - I think they mentioned it was bugged a little. I really liked the large dust clouds kicked up by explosions, particularly the Lib - makes it harder to keep firing on a target if it moves after the first shot so it gives them more of a chance at survival. |
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2012-06-13, 06:39 PM | [Ignore Me] #11 | ||
Captain
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TTK's going up... no question about it. Even as high as PS1's TTK was you were almost guaranteed to die the minute you stepped into a doorway in a red alert base.
With increased player numbers the bullet/grenade/cannon/laser spam will be even worse, so that will have to be tuned. The green arrows/player names from the GDC need to make a return so that there's less shooting of friendlies. There are probably other things that need changing, but I expect a lot of it to stay the same regardless of need. |
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2012-06-13, 06:57 PM | [Ignore Me] #12 | |||
First Sergeant
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2012-06-13, 07:04 PM | [Ignore Me] #14 | |||
Staff Sergeant
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As for things I'd change: Longer TTK, lots of people were dying before they could even react to being shot. Vehicles vs. environment was far to sensitive, but Maggie did say that's something they were working on/tuning Vehicles were to squishy, but this part of having a longer TTK It's hard to really gauge what should be changed based on the E3 videos because so much of what was going on was staged just for E3. People having endless resources, no vehicle/MAX timers, MAX's being able to drive vehicles, the forward uncappable bases. These have very far reaching effects beyond just the immediate observable ones. Maybe TTK isn't as bad as we all think (doubtful, but this is just an example), but because there were no spawn timers, and it was a giant 3-way maybe it just appeared so. There was no grief, so people didn't care about shooting friendlies. the characters we were watching were being played by a different person every 10 minutes, so there was no strategy going on, it was just a giant frag fest, not indicative at all of what the real game may play like. Everything in the E3 demo was designed to make sure people could quickly walk up to a station and get in the fight, so until beta it's very difficult to discern what is and what inst actual game mechanics.
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2012-06-13, 08:06 PM | [Ignore Me] #15 | ||
Contributor Major
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MAX sprinting has been mentioned already.
Camo with more distinct faction colors: agreed. Environmental collision damage for landing aircraft and ground vehicles ought to indeed get toned down. In addition, 1-man MBTs look like they might need a good, hard look. Whether that produces weaker driver guns, removal of the driver gun, or increased resource cost, I have no idea. All I know is, they were doing much better than a Lightning and I don't think I saw even 10% with gunners. Slower capture times for the base to change hands. Perhaps this was consciously increased, along with chopping the command points down to 3, for E3. I'd like to see the rate of ticket gain per point owned take 50%-100% longer as a rough estimate, and perhaps even slower, depending on how big an effect Influence (owning surrounding hexes; in the E3 floor demo, Zuvan was 33/33/33%) has. |
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