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2012-06-15, 10:44 AM | [Ignore Me] #1 | ||
Second Lieutenant
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Because melee will take additional knife equip time, what if there was a bayonet sidegrade that allowed for stabbing kills but could be countered by someone with a knife and a deflection skill. This would be useful for close range situations, without needing to sneak up behind your opponent. At the highest mastery of the knife tree this would be available.
Tell me your thoughts and I will do my best to defend my Idea |
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2012-06-15, 10:52 AM | [Ignore Me] #2 | ||
Sergeant Major
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As of last I saw from the E3 demo videos the knifing was a quick-knife thing (being discussed over in the discussion forum somewhere), but if they were to change it up (no one-hit-kills, slower draw time, separate weapon selection, etc...) then I could see bayonet attachments and certing being something that, say, infils or, well, I guess any class would be interested in certing and getting the attachment for.
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2012-06-15, 11:06 AM | [Ignore Me] #3 | |||
Major
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2012-06-15, 11:07 AM | [Ignore Me] #4 | ||
Second Lieutenant
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Fuck quick knifing,but thanks for telling me. If I keep this thread at the top long enough maybe they'll listen to reason. down with quick knifing. I hate it because I went on 3o+ killstreaks with it in cod.
Thanks for the info. |
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2012-06-15, 11:13 AM | [Ignore Me] #5 | |||
Major
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It's a good mod regardless, I suggested it heavily in the quick-knife thread because it just makes sense. And anyone dumb enough to say "Bayonets on machine guns don't make sense" can be put down with "so does quick knifing, same exact action". I mean, really, if you have a need to quick knife a lot, then it makes sense to just tape it to your gun. |
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2012-06-15, 12:27 PM | [Ignore Me] #9 | ||
Second Lieutenant
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It would be a cert because. It offers a fatal frontal attack that can be countered of the attack did not gain increased stabbing speed via skill point. Knives are for sneak attack. Bayonets will just stick you like a pig.
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2012-06-15, 01:46 PM | [Ignore Me] #12 | |||
Major
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Secondly, to switch to a secondary mode is slower than stabbing in front of you. It's for one of those reflex "OH SHIT!" moments, an extra hard hit up close, a sort of finisher if you will. It's also a humiliation thing. Many players want to bring a knife to a gunfight to prove a point. A shotgun is better, yes, but that's not the point. |
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2012-06-15, 02:12 PM | [Ignore Me] #14 | ||
Major
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I've been thinking about this knife thing and here's my idea (lemme just derail for a second): what if you had a button that just switched you to knife mode... you put away your current weapon and whip out a knife. This could be mapped to an easy to use key (like quick knife would be) and now it acts as a normal melee weapon (like in PS1), just press the key again to switch back. This way, if you re in the thick of a fight and you wanna finish someone off, you can just hit what is essentially a quick switch button for your knife and go at it with mouse1. That way you've got a feel of being able to switch quickly mid combat to finish someone off, but its not just a super-quick, one-time swipe for ridiculous damage. Also makes it so that if you wanted to implement backstab assassinations, it requires some amount of commitment besides a fast swipe and your gun is out again. From that point on it's just about determining damage values (for regular and secondary mode attacks), delays (sheathing/unsheathing) and swing time so that they are balanced.
As for bayonets: just attach it like you would a grenade launcher or a under-barrel shotgun and use that key (mouse2?) to stab. the tradeoff being that you no longer have the modularity of other attachments for that slot. Seems reasonable to me. It'll have to be balanced out for damage/delay values as well... |
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