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Old 2012-06-15, 02:10 PM   [Ignore Me] #1
NewSith
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Foothold defenses - "Auraxium Defence Grid"


Let's move right on point:

As we know footholds will be warpgates, but not actual bases, so how do you envision the foothold defenses if you envision any.

Example:
  • Turrets that can shoot through the warpgate field inside out.


Note: I'm not only talking about active defenses, I'm including passive defenses like, say, special wall formation outside the dome...
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

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Old 2012-06-15, 02:13 PM   [Ignore Me] #2
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Re: Foothold defenses - "Auraxium Defence Grid"


I'm expecting the standard impenetrable forcefield that warpgates got before... guns firing through that field would probably be a bit excessive.
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Old 2012-06-15, 02:17 PM   [Ignore Me] #3
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Re: Foothold defenses - "Auraxium Defence Grid"


Originally Posted by GreatMazinkaise View Post
I'm expecting the standard impenetrable forcefield that warpgates got before... guns firing through that field would probably be a bit excessive.
Without defensive measures footholds will be easily camped if the enemy manages to lock the empire in it. With sanc system you could organise a counter-rush unseen makin' rain on dem hoes, but with the new system, all grouping up will be easily noticable and easily counterable.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-06-15, 02:21 PM   [Ignore Me] #4
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Re: Foothold defenses - "Auraxium Defence Grid"


Well, yes, camping would occur, but it might be the only way to push people onto another continent.
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Old 2012-06-15, 02:22 PM   [Ignore Me] #5
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Re: Foothold defenses - "Auraxium Defence Grid"


Originally Posted by GreatMazinkaise View Post
Well, yes, camping would occur, but it might be the only way to push people onto another continent.
And what if the server is full?
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-06-15, 02:24 PM   [Ignore Me] #6
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Re: Foothold defenses - "Auraxium Defence Grid"


Originally Posted by NewSith View Post
Without defensive measures footholds will be easily camped if the enemy manages to lock the empire in it. With sanc system you could organise a counter-rush unseen makin' rain on dem hoes, but with the new system, all grouping up will be easily noticable and easily counterable.
1) Good, maybe that will balance the lack of continent lock
2) You really think 500 people are just going to be trapped in there and held by half or a quarter of their number? Don't be silly.
3) Would be boring as hell to camp. I'd let them out just to see some action.
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Old 2012-06-15, 02:24 PM   [Ignore Me] #7
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Re: Foothold defenses - "Auraxium Defence Grid"


Then you wait just like every other game when a server is full
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Old 2012-06-15, 02:24 PM   [Ignore Me] #8
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Re: Foothold defenses - "Auraxium Defence Grid"


After subbing for the first time in 4 years I can honestly say I will greatly miss the Sanctuary. What about the training areas? The sheer awesomeness of the hart shuttle landing and taking off. Just as newsith said, without the sanc scouts will be able to see armies massing their forces and give them an inherent disadvantage even with defensive turrets and such. I don't like the change due to game play and immersion.
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Old 2012-06-15, 02:27 PM   [Ignore Me] #9
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Re: Foothold defenses - "Auraxium Defence Grid"


Originally Posted by Synapse View Post
2) You really think 500 people are just going to be trapped in there and held by half or a quarter of their number? Don't be silly.
My gaming experience tells me that sometimes idiots gather in one place in big groups. Not only it is impossible to reason with them, their sickness seems to be contagious.

Originally Posted by Synapse View Post
3) Would be boring as hell to camp. I'd let them out just to see some action.
70% of f2p crowd thinks otherwise.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-06-15 at 02:28 PM.
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Old 2012-06-15, 02:32 PM   [Ignore Me] #10
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Re: Foothold defenses - "Auraxium Defence Grid"


I'm still waiting for footholds to be removed and get back Sanctuaries.....Space Sanctuaries. Oribital Santuary would fit the bill.
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Old 2012-06-15, 02:38 PM   [Ignore Me] #11
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Re: Foothold defenses - "Auraxium Defence Grid"


I'll camp those gates all fucking day.

with an eye on the other empire of course.
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Old 2012-06-15, 02:48 PM   [Ignore Me] #12
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Re: Foothold defenses - "Auraxium Defence Grid"


If the game ever gets more than three continents they'll bring sancs back, I'm sure...
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Old 2012-06-15, 02:59 PM   [Ignore Me] #13
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Re: Foothold defenses - "Auraxium Defence Grid"


all grouping up will be easily noticable and easily counterable.
Not if they organize on another continent and then go through the warp-gate
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Old 2012-06-15, 03:44 PM   [Ignore Me] #14
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Re: Foothold defenses - "Auraxium Defence Grid"


I expect a big empire specific access forcefield, If its friendly it can pass-within, if its an enemy it can incinerate/bounce off.
As in planetside i expect weapons to de-activate while within the field itself and have a 3-4 second timer before arming again.
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This is the last VIP post in this thread.   Old 2012-06-15, 04:34 PM   [Ignore Me] #15
Malorn
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Re: Foothold defenses - "Auraxium Defence Grid"


Considering there's capturable territory right outside the warpgate I don't think inside-out shooting weapons should apply.

If camping is what you are concerned about, I think the 3rd empire and other continent options fixes that. I see it playing out two ways.

1) They stay and try to push out.
- they will be successful because the 3rd empire is occupying them elsewhere on the continent, or
- they will distract the campers enough that the 3rd empire starts gobbling up their territory. Eventually this case turns into the one above it.

2) They go to another continent
- The campers eventually get bored with no targets and peel away
- Outfits or squads will make an attempt to break back in over time. If enough campers have lost interests they'll be successful and get a territory, which will bring more folks over.
- They could rally on another continent, making it look like they left, and then jump back in for a big push, creating the same effect as the classic PS1 raids that formed up in Sanc.
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