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2012-06-15, 02:10 PM | [Ignore Me] #1 | ||
Let's move right on point:
As we know footholds will be warpgates, but not actual bases, so how do you envision the foothold defenses if you envision any. Example:
Note: I'm not only talking about active defenses, I'm including passive defenses like, say, special wall formation outside the dome... Last edited by NewSith; 2012-06-15 at 02:21 PM. |
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2012-06-15, 02:17 PM | [Ignore Me] #3 | ||
Without defensive measures footholds will be easily camped if the enemy manages to lock the empire in it. With sanc system you could organise a counter-rush unseen makin' rain on dem hoes, but with the new system, all grouping up will be easily noticable and easily counterable.
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2012-06-15, 02:24 PM | [Ignore Me] #6 | |||
First Sergeant
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2) You really think 500 people are just going to be trapped in there and held by half or a quarter of their number? Don't be silly. 3) Would be boring as hell to camp. I'd let them out just to see some action. |
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2012-06-15, 02:24 PM | [Ignore Me] #8 | ||
Corporal
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After subbing for the first time in 4 years I can honestly say I will greatly miss the Sanctuary. What about the training areas? The sheer awesomeness of the hart shuttle landing and taking off. Just as newsith said, without the sanc scouts will be able to see armies massing their forces and give them an inherent disadvantage even with defensive turrets and such. I don't like the change due to game play and immersion.
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2012-06-15, 02:27 PM | [Ignore Me] #9 | |||
70% of f2p crowd thinks otherwise. Last edited by NewSith; 2012-06-15 at 02:28 PM. |
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2012-06-15, 03:44 PM | [Ignore Me] #14 | ||
Contributor First Sergeant
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I expect a big empire specific access forcefield, If its friendly it can pass-within, if its an enemy it can incinerate/bounce off.
As in planetside i expect weapons to de-activate while within the field itself and have a 3-4 second timer before arming again. |
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2012-06-15, 04:34 PM | [Ignore Me] #15 | ||
Contributor PlanetSide 2
Game Designer |
Considering there's capturable territory right outside the warpgate I don't think inside-out shooting weapons should apply.
If camping is what you are concerned about, I think the 3rd empire and other continent options fixes that. I see it playing out two ways. 1) They stay and try to push out. - they will be successful because the 3rd empire is occupying them elsewhere on the continent, or - they will distract the campers enough that the 3rd empire starts gobbling up their territory. Eventually this case turns into the one above it. 2) They go to another continent - The campers eventually get bored with no targets and peel away - Outfits or squads will make an attempt to break back in over time. If enough campers have lost interests they'll be successful and get a territory, which will bring more folks over. - They could rally on another continent, making it look like they left, and then jump back in for a big push, creating the same effect as the classic PS1 raids that formed up in Sanc. Last edited by Malorn; 2012-06-15 at 04:36 PM. |
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