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View Poll Results: How should population modifiers work? | |||
No pop modifiers. | 16 | 19.51% | |
Pop modifiers for Equipment Cost | 26 | 31.71% | |
Pop modifiers for Resource Collection Rate | 28 | 34.15% | |
Pop modifiers for Respawn Timers | 30 | 36.59% | |
Pop modifiers for Equipment Timers | 22 | 26.83% | |
Pop modifiers for Health | 9 | 10.98% | |
Pop modifiers for Damage | 5 | 6.10% | |
Pop modifiers should be based on floating averages calculated over the most recent day to week | 9 | 10.98% | |
Pop modifiers should be based on floating averages calculated over the most recent day or less | 15 | 18.29% | |
Pop modifers should be based on instant player-counts | 34 | 41.46% | |
Multiple Choice Poll. Voters: 82. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2012-06-20, 04:56 PM | [Ignore Me] #1 | ||
Contributor Major
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In Planetside, there were bonuses and penalties based on relative empire population as a percentage of the total pop.
Empires fighting outnumbered would get bonus health and damage (IIRC), empires with a population advantage would get a penalty to health and damage. Should such a practice continue into Planetside 2, and if so, what kinds of systems should it entail? Should bonuses be offered to disadvantaged empires? Or penalties applied to advantaged ones? Or both? What form should the modifiers take? Bonuses or penalties applied to resources gain? Equipment cost (in resources)? Health? Damage? Equipment timers? Respawn timers? How should the populations be counted for such metrics -- should it be instant (who has more players on RIGHT NOW)? Should it be a floating average, or a weighted floating average (who has more unique players over the last day/week? Or who has the most player-hours over the last day/week?)? Should there be no modifiers based on population at all, and just rely on statistics or recruitment to balance it out? Should the modifiers have an effect only for new players, to encourage the balance to be upheld by skewing the preferences of new players, or should it apply to everybody, as a sort of handicap? |
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2012-06-20, 04:57 PM | [Ignore Me] #2 | |||
Lieutenant General
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And the game should never penalize or buff in the form of damage or health due to faction imbalance. |
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2012-06-20, 05:09 PM | [Ignore Me] #4 | ||
Second Lieutenant
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Troop distribution is part of the game so you can't make it based off of anything but players per continent.
I think the best way to handle it is capture times are increased based on how many more players you have. If you have two times as many players, increase the capture time by 200%. |
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2012-06-20, 05:23 PM | [Ignore Me] #6 | |||
Contributor Major
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2012-06-20, 05:25 PM | [Ignore Me] #7 | |||
Contributor Major
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The latter part may not be an issue based on the claimed depth of the cert tree, but we can't really judge that yet. It's also worth noting that xp bonuses aren't good incentives for players who have certed everything they *care* about, even if they're not max rank yet. |
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2012-06-20, 05:25 PM | [Ignore Me] #8 | ||
Corporal
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Respawn timers I feel are the only viable option here. That way the underdogs will respawn faster making up for the fact that they are outnumbered and make it to where the 'overdog' feels as if they're still fighting against an empire and not just the stragglin remains of one.
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2012-06-20, 05:26 PM | [Ignore Me] #9 | ||
Sergeant Major
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I don't think there should be any negative modifiers for population -- there shouldn't be anything that punishes people for playing just because other people are playing, but if you are playing for the underdog empire then you should get xp or resource boost (dunno about the health thing) and/or maybe reduced resource costs for equipment and vehicles.
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2012-06-20, 05:27 PM | [Ignore Me] #10 | |||
Contributor Major
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2012-06-20, 05:42 PM | [Ignore Me] #15 | ||
The poll doesn't have an option to give the low population empire an XP bonus, which is what I would have voted.
The underdog doesn't necessarily need an advantage - not all fights are even. But he does need a reason to log in and fight anyway, that's what the XP bonus does. |
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