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2012-06-20, 05:50 PM | [Ignore Me] #1 | ||
First Sergeant
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A lot of times when aircrafts are damage , it effects their ability to be flown effectively rather than just exploding. Skilled pilots irl can often mitigate tailspins. Just generic explosions at 0 hp seems worse than this. Would anyone else like to see aircraft being able to to be shot in engines or certain parts and become hard to control of damaged this way enough? Is there any plans for this, because I heard vehicles having many different hitboxes to damage is in
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2012-06-20, 05:54 PM | [Ignore Me] #2 | ||
Major
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I'm not sure how I feel about this idea. It sounds neat in concept, but you have to remember that people playing PS2 aren't going to be pilots. If taking a random shot to an engine means you're ineffective for the rest of a fight, I'm not sure I can get behind that.
I would actually prefer to see planes drop form the sky at 0hp instead of just exploding mid air, though. When your plane hits 0 HP, it just plummets and explodes on impact. Make it so the attacker still gets the kill, but make it seem a little more realistic and fun to watch. |
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2012-06-20, 05:56 PM | [Ignore Me] #4 | ||
Major
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My i direct your attention to this thread? Its about Crash Landing, would is related to this.
http://www.planetside-universe.com/s...ad.php?t=41108 But this would be cool, instead if just exploding aircraft, i would rather lose control and try to beable to land or safely eject, instead of instantly exploding, like in Battlefield 3, i will always try to land my jet to repair, because i am not giving it up to some random person who will most likely suck with it. |
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2012-06-20, 05:58 PM | [Ignore Me] #5 | ||
First Sergeant
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A little like ( Dont hate me ) when Battlefield 3 Jets are below 25 or 15% they start spiraling and becoming extremely hard to control? Yeah, I'd like that.
I think it'd add a certain aspect of realism to flying. But it won't turn it into a flight simulator. Me do likes. I wants. Naow. |
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2012-06-20, 05:59 PM | [Ignore Me] #6 | |||
Colonel
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__________________
ZulthusVS, 34/5 DARK |
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2012-06-20, 06:02 PM | [Ignore Me] #7 | ||
Corporal
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Definitley. Maybe not so much with using hitboxes and if your engine gets hit you'r screwed, but once it reaches a certain threshold of health then it starts smoking and you have to struggle to land or bail.
Also definitely support the idea of just plummeting once you reach 0% health, but if you get hit one more time then you just blow up. Also, when you are plummeting from 0% syndrom, you atleast have some control as to where you fall so you can attempt a last second kamikazi |
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2012-06-20, 06:02 PM | [Ignore Me] #8 | ||
Second Lieutenant
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I was thinking this exact same thing watching the E3 stream. The mosquito tail wings are huge and look like they would be easily shot off.
I like the idea of below 10-25% health an aircraft becomes hard to control, that would be cool. |
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2012-06-20, 06:07 PM | [Ignore Me] #9 | |||
Major
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The delayed death is purely for the benefit of everyone watching. I'm game for this, so long as it isn't determined by hitboxes. I can already see myself taking a random shot in a wing while moving into battle then grumbling the whole way back to get it repaired just so I can do something in the fight. It would also make air battles a bit more decisive. Last edited by Ratstomper; 2012-06-20 at 06:09 PM. |
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2012-06-20, 06:10 PM | [Ignore Me] #11 | |||
Major
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It should be a way for skilled pilots to sometimes survive, and because this is why i keep following jets in Battlefield 3, so i make sure i get the kill, but then they bail out and i get nothing, but if i am on the receiving end, i make sure to do as many erratic manoeuvres as possible then land far outside of the map to repair then fly again. Edit: By surviving the crash land, we should have to land basically perfectly, not just at any old speed, since if our aircraft have proper physics, then it wouldn't be too hard to have what speed we crash corresponds to how our chances of survival are. Last edited by Toppopia; 2012-06-20 at 06:12 PM. |
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2012-06-20, 06:12 PM | [Ignore Me] #12 | |||
Colonel
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__________________
ZulthusVS, 34/5 DARK |
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2012-06-20, 06:13 PM | [Ignore Me] #13 | ||
Private
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Maybe when you reach 0 HP, instead of instantly blowing up there is a chance that your aircraft becomes a flying rock.
You lose all power, you can't eject. Your aircraft bursts into flame, alarms are going off in the cockpit, and there is nothing you can do but watch as you plummet into the ground. And of course, you don't want to be standing where it hits. |
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2012-06-20, 06:14 PM | [Ignore Me] #14 | ||
Staff Sergeant
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No thank you, not unless your gonna make infantry men get critically wounded so can only shuffle around slowly looking for help when they reach a similar level of health.
Last edited by lolroflroflcake; 2012-06-20 at 06:18 PM. |
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2012-06-20, 06:16 PM | [Ignore Me] #15 | ||
Colonel
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Yeah I agree that getting problems in the air while you're still alive isn't such a great idea, but wouldn't you prefer helplessly spiraling into the ground compared to instantly exploding in the air when you die?
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ZulthusVS, 34/5 DARK |
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