Storytelling Method: Monoliths - PlanetSide Universe
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View Poll Results: Do you want Lore Objects?
Yes, Monoliths. 27 90.00%
Yes, my method. 1 3.33%
No. (Mostly because I find them useless) 2 6.67%
Voters: 30. You may not vote on this poll

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Old 2012-06-20, 07:33 PM   [Ignore Me] #1
NewSith
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Storytelling Method: Monoliths


For those of you who don't know what it is - a single object on each continent, that (along being counted to the "Exploration" Merit/Achievement) was a lore object, that upon examining, gave you a text, telling continent-specific history.



Do you want to see it come back, in PlanetSide 2 this time around, or, maybe you want some alternative lore method? Anyway, let us know your opinion below, and give your ideas if you have any, let's test the new "Thanks" button.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-06-20 at 07:42 PM.
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Old 2012-06-20, 07:37 PM   [Ignore Me] #2
Bags
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Re: Storytelling Method: Monoliths


I don't really care either way.
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Old 2012-06-20, 07:37 PM   [Ignore Me] #3
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Re: Storytelling Method: Monoliths


Maybe in the footholds, a room that has different terminals on the walls that tell different parts of lore, like 1 terminal tells you about the VS in terms of how your empire sees them, another for TR and NC, and walls that explain how humans came here, etc etc. Maybe all in terms of how your empire sees it, unfortuanatly that sounds like writing 3 different storylines for each piece of info, and maybe a 4th for a neutral understanding of it.

Edit: And i voted my method, because if i understand correctly, it means i write my own version, and vote to say that i wrote my own version of something. Unless thats wrong, then i;m sorry.

Last edited by Toppopia; 2012-06-20 at 07:38 PM.
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Old 2012-06-20, 07:38 PM   [Ignore Me] #4
thegreekboy
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Re: Storytelling Method: Monoliths


sure, why not
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Old 2012-06-20, 07:40 PM   [Ignore Me] #5
NewSith
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Re: Storytelling Method: Monoliths


Originally Posted by Toppopia View Post
Edit: And i voted my method, because if i understand correctly, it means i write my own version, and vote to say that i wrote my own version of something. Unless thats wrong, then i'm sorry.
You got it all right =)
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-06-20, 07:50 PM   [Ignore Me] #6
Immigrant
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Re: Storytelling Method: Monoliths


This sounds like a nice way to get some basic lore info to new players... Anyway I'd like to see some basic lore in the game in whatever form.
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Old 2012-06-20, 08:25 PM   [Ignore Me] #7
Mastachief
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Re: Storytelling Method: Monoliths


Good for lore and great for a mini game of exploration.
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Average play time of 2.5hours per day and falling. Need metagame.

Average play time of 2.0hours per day and falling. Need metagame / Continents.
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Old 2012-06-20, 08:34 PM   [Ignore Me] #8
Meriv
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Re: Storytelling Method: Monoliths


I think sooner or later after the urban kind of continent they will add an archeology one/ruins etc..etc..
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Old 2012-06-20, 08:38 PM   [Ignore Me] #9
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Re: Storytelling Method: Monoliths


No, wasted dev time.
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