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2012-06-21, 12:21 AM | [Ignore Me] #1 | ||
First Lieutenant
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The current death screen looks awesome, the best I have ever seen to date. Having info on who did what damage is incredible, but it got me thinking. Wouldn't it be cool if your death screen summarized how well you did in one life? Things like K/D, points, accuracy, best weapon, names of people you killed, stuff like that. Maybe there could be a screen where you select what stats you want to see when you die.
That way, when you have an awesome guns blazing, just killed 10 in a row in the middle of a clusterfuck before I died moment, you can screenshot it. |
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2012-06-21, 12:36 AM | [Ignore Me] #3 | ||
Sergeant
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I don't like the idea of pushing the personal ego.
This is not TDM or FFA and players should be encouraged to work together and go aggressively for the objectives rather than trying to boost their own stats. Don't get me wrong, i'm a statistic fanatic and i'm very interested in my personal progress, but i think in-game everything should be focused on how much you contribute to your squad/faction. Don't forget - PS2 is F2P, it gets quite some attention already and it will have loads of people trying it out at the start. You don't want to make them feel like it's some CoD clone, only going for their own stats, ignoring objectives because it could get them killed. My suggestion: Show the killer, his weapon/loadout and his certs on death screen. Scoreboard shouldn't hold K/D at all, should rather have objective score or something on it. Killstreaks - well, those of course tell something, but the system itself shouldn't encourage avoiding deaths, it should rather encourage you to sacrifice yourself if it's needed. (You know, adding this extra seconds of defense force that might be required to get backup in ...) |
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2012-06-21, 12:40 AM | [Ignore Me] #4 | ||
Sergeant
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The death screen does not need to have to much info on it since you can only look at it for a short period of time.
I would say there will be a menu that will have all that and more in one window. And planetside had a k/d and time played toggle-able while playing. Not sure if that will make in PS2 but it could be on the table. Last edited by Dairian; 2012-06-21 at 12:41 AM. |
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2012-06-21, 01:06 AM | [Ignore Me] #5 | ||
Corporal
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Individual stats causes individual gaming -> no teamwork.
I too like looking at my personal stats, but I am tired of all the bagage that comes with especially K/D in the form of narrow-minded egotripping playstyles and grandstanding on the forums. |
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2012-06-21, 10:11 AM | [Ignore Me] #7 | |||
Private
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This argument really blows my mind. If I have killed 10 people before I die; removing them from the battlefield for a measure of time, have I not helped my empire? Is it not possible to care about your K/D while playing a tactical game at the same time? |
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2012-06-21, 10:18 AM | [Ignore Me] #8 | |||
Colonel
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And I have a feeling Beta, at least not closed beta, will not show this properly because the people who get into closed beta are probably more likely to play objectives properly. Then boom, everyone else gets in, and it's one big death match for 2000 per continent. |
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2012-06-21, 10:21 AM | [Ignore Me] #9 | |||
Sergeant
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Of course it helps your empire the more enemies you kill. It's an FPS, so killing is a main goal of the game. But if you promote K/D whoring in just any way, people will go crazy on it. I'd love to see this forum going like: "I capture 3 territories a run" instead of "my KDR is 3+ you noob !". I want my team to be proud of taking objectives, rather than masturbating over their KDR ... |
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2012-06-21, 10:24 AM | [Ignore Me] #10 | |||
Corporal
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." George S. Patton |
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2012-06-21, 10:28 AM | [Ignore Me] #11 | ||
First Lieutenant
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It's the death part in K/D that usually causes the problems. If you Rambo a room and kill 10 people then good for you, you've helped your faction. If you're sitting behind a hill nursing a killstreak or trying not to die then you're probably being useless.
"Sorry guys, I would have stopped them from capping that point but I had a sick killstreak going." That's the kind of thing I'd rather avoid, or at least not encourage. |
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2012-06-21, 10:29 AM | [Ignore Me] #12 | |||
Private
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While I was still playing, our outfit had 4 people on the Emerald VS kill leaderboard, but I daresay we played a more tactical game than the majority of the VS on Emerald. Just because K/D isn't that important to you, doesn't mean everyone should be shoehorned into seeing/playing the game the same way you do. |
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2012-06-21, 10:38 AM | [Ignore Me] #13 | ||
Private
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Yeah the less K/D is promoted as being a measure of player skill the better. Because it's just not, not unless you are playing Unreal Tournament or another simple deathmatch game. If they must have this stat it should only be visible to the player and not anybody else, that way we might not end up with 1000 snipers on a hill when a base needs capping every time.
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2012-06-21, 10:42 AM | [Ignore Me] #14 | |||
Corporal
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Players will be driven mostly by their want to unlock stuff. So long as the base-capture rewards are higher than player-killing rewards, we will see base-capture focused gameplay more than deathmatch gameplay. I cannot see how having extra death-screen information will have a massive effect on the outcome. -RageMasterUK |
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2012-06-21, 10:56 AM | [Ignore Me] #15 | ||
I see no issue with having you personal performance info only it would cause clutter.
However I do not want to see a leaderboard on that fight on that continent or anything. Also please note that all these stats that you treasure are tracked and are available through soe or the mass amount of fansites that will likely arise. |
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