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PSU: Terran Republic Tip #347. When in doubt, blow it up.
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2012-06-25, 06:07 AM | [Ignore Me] #1 | ||
Major
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After commenting in the Spotting Thread, i decided to post my version, probably the most elegant solution to a very distressing topic.
I think the only spotting we need is a person being able to place 1 marker where he is aiming, it doesn't follow anyone, and if he marks another spot, the previous marker disappears so that you don't get spammed by these things, and it tells your nearby friendlies "I spotted something over here, unknown number of hostiles. Or you want to mark an area of interest for your squad to move to, you can mark the ground. This sounds better than most automatic spotting that follows an enemy. Add so you can place different colored markers. Tap the button once to place red marker to say enemy, danger, warning etc. Double tap to place blue marker for 'area of interest'. And maybe a triple tap for green marker for 'move here' but thats what a blue could be used for. All feedback is good feedback. (Except for the bad feedback.) And i would have put this in the idea thread but i didn't know if it was good enough to go there. And plus more people will see it here and maybe a dev. Last edited by Toppopia; 2012-06-25 at 06:40 AM. |
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2012-06-25, 06:10 AM | [Ignore Me] #2 | |||
Other than that, spotting works fine. I mean, making you able to spot only 1 enemy removes the whole purpose of spotting. I mean that's what you're also implying, right? Last edited by NewSith; 2012-06-25 at 06:11 AM. |
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2012-06-25, 06:11 AM | [Ignore Me] #3 | ||
Corporal
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I think it's sort of obtuse that all these threads start off on the premise that you know better than the system that the devs are going to implement (before we even know for sure what that is).
Having said that, is it really so unbelievable that a short-term, moving spot wouldn't track targets? Yes, I think them crowding the screen is wrong, and that spots should only appear on your 2D map but, ffs, in other games you get ridiculously obvious (once you know the terrain) markers on maps when people FIRE weapons, let alone are spotted by enemy troops... and those never come across as OP imho. It's about pinpointing troops using visual and audible cues. People seem so opposed to this 3D spot, but once you do get used to maps, and distances relative to your mini-map it's very easy to track people. You're never going to be firing into a hill because you couldn't work out that a mark on the mini-map wasn't perfectly on your horizontal plane. Also, multi-tapping for different kinds of spots would just get far too irritating, and be over-complicated imho. Last edited by kasiraghi; 2012-06-25 at 06:15 AM. |
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2012-06-25, 06:14 AM | [Ignore Me] #4 | |||
Major
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2012-06-25, 06:29 AM | [Ignore Me] #5 | ||
Second Lieutenant
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The suggested system would be lovely. Things like this encourage VOIP communication and teamwork.
"Spotting a sniper" "Enemy tank heading east from my mark" "All units, enter from my mark and attack point c" The spotting that the devs want to use will probably just end up being a point whore gimmick. Not to mention the fact that 10 guys have you on their hud just because someone pressed a button on you. |
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2012-06-25, 06:31 AM | [Ignore Me] #6 | ||
Sergeant
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My opinion is that 2D spoting must be on and 3d spoting should either be off or if it's in the game,it should be like OP suggested,basicly like tribes ascend's 3d spoting,where the spoting marker stays at the place at which you spoted the target and it cant be used as wallhack or a n00b tool to help your aim.
I can be ok with more advanced 3d spoting(similar to bf3)ONLY if it's a customization option ONLY for the recon class(and by customization option i mean a trade off). Last edited by maddoggg; 2012-06-25 at 06:33 AM. |
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2012-06-25, 06:34 AM | [Ignore Me] #7 | |||
Corporal
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For me, it's fairly realistic and not OP. This is a system that lets ppl nearby know without the requirement for comms (maybe because they're not in a squad, maybe because they don't have a microphone too). Also, these 'spots' probably aren't going to be wandering about alone? On your other point, it ENCOURAGES teamwork by letting people who spot get an advantage for their team-mates. There are a large number of ways this could be done, and for all we know there's a BETTER system already employed. Last edited by kasiraghi; 2012-06-25 at 06:37 AM. |
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2012-06-25, 06:36 AM | [Ignore Me] #9 | |||
Second Lieutenant
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2012-06-25, 06:43 AM | [Ignore Me] #10 | ||
First Sergeant
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I think a good spotting mechanic would be similar to battlefield 2. You scroll through the commo rose, saying that you've spotted a tank/squad near this location. It brings a last seen marker, like deus ex or splinter cell OMG SO MUCH ACTION or conviction as ubisoft named it. No need for the later battlefield's terrible mechanic of being able to track your guy's movements for 5 centuries because he stuck his toe in your general direction.
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2012-06-25, 06:51 AM | [Ignore Me] #11 | ||
Major
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Its funny how no one is talking about the other use i have for the marker, being able to co-ordinate your friends, instead of saying:
"Move over there!" "Where?" "There, near that rock and tree." "What rock? I don't see anything except for a tree and a tank" "Its past the tank dammit, just go" "Wouldn't it be easier just to place a blue marker for me." "WHAT!! I can't hear you over the sound of a Liberator about to bomb us.. oh.... *BOOM*" |
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