Spotting. (The best solution to a good mechanic). - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Terran Republic Tip #347. When in doubt, blow it up.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-06-25, 06:07 AM   [Ignore Me] #1
Toppopia
Major
 
Spotting. (The best solution to a good mechanic).


After commenting in the Spotting Thread, i decided to post my version, probably the most elegant solution to a very distressing topic.

I think the only spotting we need is a person being able to place 1 marker where he is aiming, it doesn't follow anyone, and if he marks another spot, the previous marker disappears so that you don't get spammed by these things, and it tells your nearby friendlies "I spotted something over here, unknown number of hostiles. Or you want to mark an area of interest for your squad to move to, you can mark the ground. This sounds better than most automatic spotting that follows an enemy.

Add so you can place different colored markers. Tap the button once to place red marker to say enemy, danger, warning etc. Double tap to place blue marker for 'area of interest'. And maybe a triple tap for green marker for 'move here' but thats what a blue could be used for.

All feedback is good feedback. (Except for the bad feedback.)

And i would have put this in the idea thread but i didn't know if it was good enough to go there. And plus more people will see it here and maybe a dev.

Last edited by Toppopia; 2012-06-25 at 06:40 AM.
Toppopia is offline  
Reply With Quote
Old 2012-06-25, 06:10 AM   [Ignore Me] #2
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: Spotting. (The best solution to a good mechanic).


Originally Posted by Toppopia View Post
After commenting in the Spotting Thread, i decided to post my version, probably the most elegant solution to a very distressing topic.

I think the only spotting we need is a person being able to place 1 marker where he is aiming, it doesn't follow anyone, and if he marks another spot, the previous marker disappears so that you don't get spammed by these things, and it tells your nearby friendlies "I spotted something over here, unknown number of hostiles. Or you want to mark an area of interest for your squad to move to, you can mark the ground. This sounds better than most automatic spotting that follows an enemy.

Add so you can place different colored markers. Tap the button once to place red marker to say enemy, danger, warning etc. Double tap to place blue marker for 'area of interest'. And maybe a triple tap for green marker for 'move here' but thats what a blue could be used for.

Post suggestions so we can get an awesome system for the devs to implement.
/Idea Vault

Other than that, spotting works fine. I mean, making you able to spot only 1 enemy removes the whole purpose of spotting.

I mean that's what you're also implying, right?
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-06-25 at 06:11 AM.
NewSith is offline  
Reply With Quote
Old 2012-06-25, 06:11 AM   [Ignore Me] #3
kasiraghi
Corporal
 
Re: Spotting. (The best solution to a good mechanic).


I think it's sort of obtuse that all these threads start off on the premise that you know better than the system that the devs are going to implement (before we even know for sure what that is).

Having said that, is it really so unbelievable that a short-term, moving spot wouldn't track targets?

Yes, I think them crowding the screen is wrong, and that spots should only appear on your 2D map but, ffs, in other games you get ridiculously obvious (once you know the terrain) markers on maps when people FIRE weapons, let alone are spotted by enemy troops... and those never come across as OP imho. It's about pinpointing troops using visual and audible cues.

People seem so opposed to this 3D spot, but once you do get used to maps, and distances relative to your mini-map it's very easy to track people. You're never going to be firing into a hill because you couldn't work out that a mark on the mini-map wasn't perfectly on your horizontal plane.

Also, multi-tapping for different kinds of spots would just get far too irritating, and be over-complicated imho.

Last edited by kasiraghi; 2012-06-25 at 06:15 AM.
kasiraghi is offline  
Reply With Quote
Old 2012-06-25, 06:14 AM   [Ignore Me] #4
Toppopia
Major
 
Re: Spotting. (The best solution to a good mechanic).


Originally Posted by kasiraghi View Post
I think it's sort of obtuse that all these threads start off on the premise that you know better than the system that the devs are going to implement (before we even know for sure what that is).

Having said that, is it really so unbelievable that a short-term, moving spot wouldn't track targets?

Yes, I think them crowding the screen is wrong, and that spots should only appear on your 2D map but, ffs, in other games you get ridiculously obvious (once you know the terrain) markers on maps when people FIRE weapons, let alone are spotted by enemy troops... and those never come across as OP imho. It's about pinpointing troops using visual and audible cues.
Its the best solution that i can think of until we see what the devs have done, so until then all we can do is propose ideas and try to think of better ways to do stuff, like that resource denial thread and such.
Toppopia is offline  
Reply With Quote
Old 2012-06-25, 06:29 AM   [Ignore Me] #5
Otleaz
Second Lieutenant
 
Otleaz's Avatar
 
Re: Spotting. (The best solution to a good mechanic).


The suggested system would be lovely. Things like this encourage VOIP communication and teamwork.

"Spotting a sniper"
"Enemy tank heading east from my mark"
"All units, enter from my mark and attack point c"

The spotting that the devs want to use will probably just end up being a point whore gimmick. Not to mention the fact that 10 guys have you on their hud just because someone pressed a button on you.
Otleaz is offline  
Reply With Quote
Old 2012-06-25, 06:31 AM   [Ignore Me] #6
maddoggg
Sergeant
 
Re: Spotting. (The best solution to a good mechanic).


My opinion is that 2D spoting must be on and 3d spoting should either be off or if it's in the game,it should be like OP suggested,basicly like tribes ascend's 3d spoting,where the spoting marker stays at the place at which you spoted the target and it cant be used as wallhack or a n00b tool to help your aim.

I can be ok with more advanced 3d spoting(similar to bf3)ONLY if it's a customization option ONLY for the recon class(and by customization option i mean a trade off).

Last edited by maddoggg; 2012-06-25 at 06:33 AM.
maddoggg is offline  
Reply With Quote
Old 2012-06-25, 06:34 AM   [Ignore Me] #7
kasiraghi
Corporal
 
Re: Spotting. (The best solution to a good mechanic).


Originally Posted by Otleaz View Post
...Not to mention the fact that 10 guys have you on their hud just because someone pressed a button on you.
Why is this so ridiculous?

For me, it's fairly realistic and not OP. This is a system that lets ppl nearby know without the requirement for comms (maybe because they're not in a squad, maybe because they don't have a microphone too).

Also, these 'spots' probably aren't going to be wandering about alone? On your other point, it ENCOURAGES teamwork by letting people who spot get an advantage for their team-mates.

There are a large number of ways this could be done, and for all we know there's a BETTER system already employed.

Last edited by kasiraghi; 2012-06-25 at 06:37 AM.
kasiraghi is offline  
Reply With Quote
Old 2012-06-25, 06:35 AM   [Ignore Me] #8
PredatorFour
Major
 
PredatorFour's Avatar
 
Re: Spotting. (The best solution to a good mechanic).


Sounds good but make it only for sniper/infil class to use. Don`t let any other class use the spotting mechanic.
PredatorFour is offline  
Reply With Quote
Old 2012-06-25, 06:36 AM   [Ignore Me] #9
Otleaz
Second Lieutenant
 
Otleaz's Avatar
 
Re: Spotting. (The best solution to a good mechanic).


Originally Posted by kasiraghi View Post
Why is this so ridiculous?

For me, it's fairly realistic and not OP. This is a system that lets ppl nearby know without the requirement for comms (maybe because they're not in a squad, maybe because they don't have a microphone too).

Also, these 'spots' probably aren't going to be wandering about alone?

There are a large number of ways this could be done, and for all we know there's a BETTER system already employed.
So make it so the spot is stationary, and doesn't follow people.
Otleaz is offline  
Reply With Quote
Old 2012-06-25, 06:43 AM   [Ignore Me] #10
ThermalReaper
First Sergeant
 
ThermalReaper's Avatar
 
Re: Spotting. (The best solution to a good mechanic).


I think a good spotting mechanic would be similar to battlefield 2. You scroll through the commo rose, saying that you've spotted a tank/squad near this location. It brings a last seen marker, like deus ex or splinter cell OMG SO MUCH ACTION or conviction as ubisoft named it. No need for the later battlefield's terrible mechanic of being able to track your guy's movements for 5 centuries because he stuck his toe in your general direction.
ThermalReaper is offline  
Reply With Quote
Old 2012-06-25, 06:51 AM   [Ignore Me] #11
Toppopia
Major
 
Re: Spotting. (The best solution to a good mechanic).


Its funny how no one is talking about the other use i have for the marker, being able to co-ordinate your friends, instead of saying:

"Move over there!"

"Where?"

"There, near that rock and tree."

"What rock? I don't see anything except for a tree and a tank"

"Its past the tank dammit, just go"

"Wouldn't it be easier just to place a blue marker for me."

"WHAT!! I can't hear you over the sound of a Liberator about to bomb us.. oh.... *BOOM*"
Toppopia is offline  
Reply With Quote
Old 2012-06-25, 06:55 AM   [Ignore Me] #12
PredatorFour
Major
 
PredatorFour's Avatar
 
Re: Spotting. (The best solution to a good mechanic).


So basically you mean like we used to use waypoint markers when we were SL`s in planetside??? AMS is here .....(marker) . Its exactly the same and probably will be in the new game.
PredatorFour is offline  
Reply With Quote
Old 2012-06-25, 06:55 AM   [Ignore Me] #13
ThermalReaper
First Sergeant
 
ThermalReaper's Avatar
 
Re: Spotting. (The best solution to a good mechanic).


Oh, I just re read that. Really good idea. Support.
ThermalReaper is offline  
Reply With Quote
Old 2012-06-25, 07:10 AM   [Ignore Me] #14
Otleaz
Second Lieutenant
 
Otleaz's Avatar
 
Re: Spotting. (The best solution to a good mechanic).


Originally Posted by PredatorFour View Post
So basically you mean like we used to use waypoint markers when we were SL`s in planetside??? AMS is here .....(marker) . Its exactly the same and probably will be in the new game.
Great! Now we can remove that terrible spotting system.
Otleaz is offline  
Reply With Quote
Old 2012-06-25, 07:15 AM   [Ignore Me] #15
Rago
Contributor
First Lieutenant
 
Rago's Avatar
 
Re: Spotting. (The best solution to a good mechanic).


We need Good 3d Spotting for Orbital Disruption XD
Rago is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:25 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.