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2012-06-28, 02:55 PM | [Ignore Me] #1 | ||
First Sergeant
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Hello all, I realise we've only seen snapshots, so that is all I have to go on.
At the moment I cannot see the reason for the heavy assault, as it can't do anything that something else can't do better. Is there anything I a missing about them? Maxes can hit harder, take more damage, (do they hold more ammo), and move not too slow compared to HA, a bit slower but not much. 2 Engineers, 6/7 Maxes, 1/2 Medics, seems the perfect squad? LA seems reasonable but i'd probably take an infil instead as you seem to be able to get about the base easy enough with the jump pads. If you're primary going a vehicle pilot route, the engineer, infil, LA, even medic seems preferable to give you options either in or out of the vehicle. So what can the HA do better than anything else, do they hold more grenades or something? I know they get the shield but still a max seems to be able to outclass them in how much damage they can take. Thanks for any help. imho if this is the case, a revive shouldn't go to the engineer, it should go to the HA . |
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2012-06-28, 03:01 PM | [Ignore Me] #3 | ||
Major
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Instead of Lasher, Jacker and Minigunner what about having them use a single MAX weapon instead? And Hvy Ast being the only class able to scavenge enemy MAX weapons.
Sounds rather awesome idea, tbh.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2012-06-28 at 03:04 PM. |
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2012-06-28, 03:01 PM | [Ignore Me] #4 | |||
First Sergeant
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Do their heavy weapons put out more damage than a max kitted for 1/2 infantry, 1/2 vehicle, if so great! If not, then they are outclassed, in the videos I've watched so far 1/2 maxes seem to hold their own against nearly all HA's they come across. That does sound cool, to scavenge max parts for weapons or a physical shield of armor perhaps - Think Guardians out of ME 3. A squad of HA's would get stronger the more max's they faced heh. Last edited by Karrade; 2012-06-28 at 03:03 PM. |
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2012-06-28, 03:04 PM | [Ignore Me] #5 | ||
Major
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was thinking of just 'pick-up enemy MAX's weapon and shoot' tbh
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2012-06-28, 03:04 PM | [Ignore Me] #6 | ||
Staff Sergeant
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wait and see for yourself.
edit: i can't see how you can discount all the things HA can do that MAX cannot. can capture points can drive vehicles can crouch no cooldown on respawn same kit after death no resource cost to spawn can get healed by medics rather than engineers can deploy shields you personally move faster = faster operations possible. your entire unit/squad is only as fast as its slowest unit can rotate faster can reload faster? can jump better? also, MAX's are still pretty vulnerable to headshot damage, so they aren't as buff as you may believe. Last edited by infected; 2012-06-28 at 03:16 PM. |
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2012-06-28, 03:05 PM | [Ignore Me] #7 | ||
Contributor First Sergeant
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This might just be because you've watched videos of people who didn't actually knew how to play, and didn't have the reflex to use their missile launcher on MAXes instead of their "standard" heavy assault weapon.
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2012-06-28, 03:05 PM | [Ignore Me] #8 | ||
First Sergeant
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Yeah which is good, but you're still only doing half what they can do. If you could scavenge them for parts, maybe strap on some of the metal, you'd be evening the odds a bit.
This what I want to hear, does the missile launcher put out more damage on a max, than a max using an anti infantry weapon? A 1/2 Max for comparison, otherwise we are back to the same point. |
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2012-06-28, 03:08 PM | [Ignore Me] #10 | |||
First Sergeant
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Ah so the max costs resources, this is great, thank you |
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2012-06-28, 03:12 PM | [Ignore Me] #12 | ||
Captain
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Let's not forget the AV weaponry. Heavy assault exclusive.
During the E3 videos we didn't get to see much coordinated work. Imagine a group of HA's charging into a room, popping their shields, and just going buck wild with heavy weaponry/rocket launchers. |
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2012-06-28, 03:14 PM | [Ignore Me] #15 | ||
First Lieutenant
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Maxes do not have a shield to repair, so they MUST stay near an engineer if they want to stay alive for any long period of time during a firefight. HA has a shield that recharges, so they have the potential to take damage and fully recover on their own.
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