Heavy Assault looks a bit outclassed. - PlanetSide Universe
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Old 2012-06-28, 02:55 PM   [Ignore Me] #1
Karrade
First Sergeant
 
Heavy Assault looks a bit outclassed.


Hello all, I realise we've only seen snapshots, so that is all I have to go on.

At the moment I cannot see the reason for the heavy assault, as it can't do anything that something else can't do better.

Is there anything I a missing about them?

Maxes can hit harder, take more damage, (do they hold more ammo), and move not too slow compared to HA, a bit slower but not much.

2 Engineers, 6/7 Maxes, 1/2 Medics, seems the perfect squad? LA seems reasonable but i'd probably take an infil instead as you seem to be able to get about the base easy enough with the jump pads.

If you're primary going a vehicle pilot route, the engineer, infil, LA, even medic seems preferable to give you options either in or out of the vehicle. So what can the HA do better than anything else, do they hold more grenades or something? I know they get the shield but still a max seems to be able to outclass them in how much damage they can take.

Thanks for any help.

imho if this is the case, a revive shouldn't go to the engineer, it should go to the HA .
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Old 2012-06-28, 02:59 PM   [Ignore Me] #2
Aurmanite
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Re: Heavy Assault looks a bit outclassed.


Their shield and heavy weapons. We haven't seen Lashers, Mini Chainguns, or Jack Hammers yet.
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Old 2012-06-28, 03:01 PM   [Ignore Me] #3
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Lightbulb Use MAX's weaps instead


Originally Posted by Aurmanite View Post
We haven't seen Lashers, Mini Chainguns, or Jack Hammers yet.
Instead of Lasher, Jacker and Minigunner what about having them use a single MAX weapon instead? And Hvy Ast being the only class able to scavenge enemy MAX weapons.

Sounds rather awesome idea, tbh.
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Last edited by Tikuto; 2012-06-28 at 03:04 PM.
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Old 2012-06-28, 03:01 PM   [Ignore Me] #4
Karrade
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Re: Heavy Assault looks a bit outclassed.


Originally Posted by Aurmanite View Post
Their shield and heavy weapons. We haven't seen Lashers, Mini Chainguns, or Jack Hammers yet.
Does their shield allow them to take more damage than a max if used right?

Do their heavy weapons put out more damage than a max kitted for 1/2 infantry, 1/2 vehicle, if so great! If not, then they are outclassed, in the videos I've watched so far 1/2 maxes seem to hold their own against nearly all HA's they come across.


Originally Posted by Tikuto View Post
Instead of Lasher, Jacker and Minigunner what about having them use a single MAX weapon instead? And Hvy Ast being the only class able to scavenge enemy MAX weapons.

Sounds rather awesome idea, tbh.
That does sound cool, to scavenge max parts for weapons or a physical shield of armor perhaps - Think Guardians out of ME 3. A squad of HA's would get stronger the more max's they faced heh.

Last edited by Karrade; 2012-06-28 at 03:03 PM.
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Old 2012-06-28, 03:04 PM   [Ignore Me] #5
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Question hm..


Originally Posted by Karrade View Post
to scavenge max parts for weapons or a physical shield of armor perhaps
was thinking of just 'pick-up enemy MAX's weapon and shoot' tbh
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Old 2012-06-28, 03:04 PM   [Ignore Me] #6
infected
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Re: Heavy Assault looks a bit outclassed.


wait and see for yourself.

edit: i can't see how you can discount all the things HA can do that MAX cannot.

can capture points
can drive vehicles
can crouch
no cooldown on respawn same kit after death
no resource cost to spawn
can get healed by medics rather than engineers
can deploy shields
you personally move faster = faster operations possible. your entire unit/squad is only as fast as its slowest unit
can rotate faster
can reload faster?
can jump better?

also, MAX's are still pretty vulnerable to headshot damage, so they aren't as buff as you may believe.

Last edited by infected; 2012-06-28 at 03:16 PM.
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Old 2012-06-28, 03:05 PM   [Ignore Me] #7
Sabrak
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Re: Heavy Assault looks a bit outclassed.


Originally Posted by Karrade View Post
in the videos I've watched so far 1/2 maxes seem to hold their own against nearly all HA's they come across.
This might just be because you've watched videos of people who didn't actually knew how to play, and didn't have the reflex to use their missile launcher on MAXes instead of their "standard" heavy assault weapon.
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Old 2012-06-28, 03:05 PM   [Ignore Me] #8
Karrade
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Re: hm..


Originally Posted by Tikuto View Post
was thinking of just 'pick-up enemy MAX's weapon and shoot' tbh
Yeah which is good, but you're still only doing half what they can do. If you could scavenge them for parts, maybe strap on some of the metal, you'd be evening the odds a bit.

Originally Posted by Sabrak View Post
This might just be because you've watched videos of people who didn't actually knew how to play, and didn't have the reflex to use their missile launcher on MAXes instead of their "standard" heavy assault weapon.
This what I want to hear, does the missile launcher put out more damage on a max, than a max using an anti infantry weapon? A 1/2 Max for comparison, otherwise we are back to the same point.
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Old 2012-06-28, 03:07 PM   [Ignore Me] #9
Bags
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Re: Heavy Assault looks a bit outclassed.


HA can hack terminals, HA can probably use all vehicles, HA have a temp shield that lets them survive tank fire, HA won't have a timer or cost resources like a max might.
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Old 2012-06-28, 03:08 PM   [Ignore Me] #10
Karrade
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Re: Heavy Assault looks a bit outclassed.


Originally Posted by infected View Post
wait and see for yourself.

edit: i can't see how you can discount all the things HA can do that MAX cannot.

capture points
drive vehicles
get healed by medics rather than engineers
deploy shields
move faster
rotate faster
reload faster?
Because something else does all those better.

Originally Posted by Bags View Post
HA can hack terminals, HA can probably use all vehicles, HA have a temp shield that lets them survive tank fire, HA won't have a timer or cost resources like a max might.
Ah so the max costs resources, this is great, thank you
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Old 2012-06-28, 03:09 PM   [Ignore Me] #11
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Re: Heavy Assault looks a bit outclassed.


The max is suppose to take more resources in order to spawn right?
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Old 2012-06-28, 03:12 PM   [Ignore Me] #12
Aurmanite
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Re: Heavy Assault looks a bit outclassed.


Let's not forget the AV weaponry. Heavy assault exclusive.

During the E3 videos we didn't get to see much coordinated work. Imagine a group of HA's charging into a room, popping their shields, and just going buck wild with heavy weaponry/rocket launchers.
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Old 2012-06-28, 03:12 PM   [Ignore Me] #13
Bags
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Re: Heavy Assault looks a bit outclassed.


Originally Posted by Karrade View Post
Ah so the max costs resources, this is great, thank you
Not as of E3, but they mentioned probably doing so. Possibly with a timer.
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Old 2012-06-28, 03:12 PM   [Ignore Me] #14
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Re: Heavy Assault looks a bit outclassed.


I havent seen a max duck to get cover yet.
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Old 2012-06-28, 03:14 PM   [Ignore Me] #15
Eyeklops
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Re: Heavy Assault looks a bit outclassed.


Maxes do not have a shield to repair, so they MUST stay near an engineer if they want to stay alive for any long period of time during a firefight. HA has a shield that recharges, so they have the potential to take damage and fully recover on their own.
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