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2012-06-28, 04:59 PM | [Ignore Me] #1 | ||
Corporal
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Something that worries me with resource costs for vehicles is the possibility of players not wanting to leave vehicles unattended for fear of wasted resources.
In PS1 you could get a vehicle for transport purposes, drive to your destination, and hop out to join the indoor fight on foot. The only real worry was if your vehicle got hacked while unattended. What will happen with tank crews in PS2? Are they going to be willing to climb out and help push inside of bases, or are they going to hold on to their tank as long as possible and instead camp doors? What about galaxy pilots wanting to use them as mobile spawns? Will they be forced to sit around babysitting the galaxy, especially as it appears the gal is particularly resource expensive? I like the idea of vehicles costing resources for combat purposes, but for transport it gives me pause. It could lead to stagnant fights where people are afraid to leave their vehicles, slowing the process of base capture. Can anyone think of other possible side effects of the vehicle resource cost? |
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2012-06-28, 05:01 PM | [Ignore Me] #2 | ||
First Sergeant
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There's going to be way more fights along a contiguous front. It's not like the zerg goes to a base and stops there, fighting indoors. A tanker can just leave after the outside is secured and join the fight in the next door hex.
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2012-06-28, 05:03 PM | [Ignore Me] #4 | |||
Sergeant
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In your tank example you have the choice between holding on to your tank and getting no xp or fighting inside the base where you'll get XP AND the ressources for a new tank... It's a non issue. Last edited by roguy; 2012-06-28 at 05:05 PM. |
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2012-06-28, 05:09 PM | [Ignore Me] #7 | |||
Sergeant Major
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2012-06-28, 05:38 PM | [Ignore Me] #9 | ||||
Corporal
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Also, prepare to be infuriated constantly, because all vehicles in PS2 will (gasp) be used at transport. |
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2012-06-28, 05:54 PM | [Ignore Me] #11 | ||
Corporal
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The point here isn't about people buying a tank purely for transport and then not being able to dump it at their destination.
It's about the psychological effect of a vehicle costing something and how that might affect people's behavior once it's time to get out and fight on foot, regardless of the purpose they bought the vehicle for. |
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2012-06-28, 07:18 PM | [Ignore Me] #14 | ||
First Sergeant
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My guess is that all the tanks won't need to be emptied, some of the bases let them get pretty far in. Of course there'll need infantry support to cover what they cannot see, but that is the beauty of combined arms. The base in E3 was just begging for a good armored column to role up and nuke it, straight through the front door.
Also, logically the lightest stuff won't be too pricey if you just want to get from A - B. It made me think that perhaps there will be options to make a vehicle cheaper for transport, (or perhaps faster) while sacrificing armor or weapons. Last edited by Karrade; 2012-06-28 at 07:36 PM. |
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