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2012-06-29, 02:48 PM | [Ignore Me] #5 | ||
First Sergeant
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This depends on what you're comparing in the engines.
If it's from a graphical stand point than I'd say Forgelight has an edge when up against Unreal Engine 3 (not the latest one) considering UE3 uses a form of static global illumination to bake into it's scenes through the use of lightmass while Forgelight on the other hand uses realtime indirect lighting through the use of radiosity. In short the difference is static versus dynamic, baked lighting can look just as good if not better than something in realtime but it's harder to work with and it often doesn't give you the same amount of freedom that you can achieve with realtime lighting. I also believe Forgelight uses HBAO (Horizon based ambient occlusion)where as UE3 uses SSAO (Screen space ambient occlusion). I'm not completely sure about the technical differences between the two, only that SSAO is worse and is basically a post processing effect separate from the game world. At any rate they're basically features to simulate corner shadows in games which helps the world look a little bit less flat. Anyway I hope this helps even though I'm sure the biggest differences in the engines are not in how they do lighting. |
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2012-06-29, 02:54 PM | [Ignore Me] #6 | ||
matt said something, that forgelight is not just the graphical interface but also the whole server structure and how the clients and servers communicate. along with a lot of other stuff that caters to MMO games. the unreal engine aims at traditional single- and lowcount multiplayer games. you just cannot run a game with 2000 players on an unreal engine. that´s the main difference, and the insane lighting methods and propably weather effects.
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2012-06-29, 03:07 PM | [Ignore Me] #8 | |||
Corporal
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2012-06-29, 03:19 PM | [Ignore Me] #9 | |||
Major
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The forgeligth engine , also as been designed for massive scales rendering to fit the need of massive MMO like Planetside 2 and everquest next with many objects high res textureand caracter models but also a decent frams per seconds ! mostly thats also Uengine can be also use for MMO but i dont think unreal engine is capable of whats forgeligth is Uengine 4 seams to be better than uengine 3 and more scalable and easy to use but we dont really know yet Forgeligth help to create much more stuff whiouth much effort thats what most engine those but forgeligth is a MMO engine |
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