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2012-06-30, 04:13 PM | [Ignore Me] #1 | ||
First Sergeant
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I've noticed the TTK is such that is appears it would be almost impossible to heal a friendly that is under fire.
Is the medic role more oriented around healing those that took a few shots and managed to get to cover before dieing and you heal them up in hiding? Or can you actually toss someone a heal in time that is taking a burst of fire? |
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2012-06-30, 04:21 PM | [Ignore Me] #2 | ||
Captain
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Don't really think you're gonna be able to save someone while they're being shot (though you're free to pick up the pieces), though I'm sure TTK's gonna go up a bit during/after beta.
The most likely scenario is that medics will tend to a squad's injuries as each subsequent wave of enemies is destroyed, Rebirthing as needed.
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No, I shall stand! Sitting is for the weak and feeble. |
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2012-06-30, 04:29 PM | [Ignore Me] #5 | ||
Aye the medic's role will probably be more about keeping up the pressure than keeping team mates alive during intense fire fights.
But who knows, their aoe healing might stack for all we know.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-06-30, 05:35 PM | [Ignore Me] #8 | ||
Sergeant
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Basically like WoW or any other MMORPG where the medic is constantly healing a player that takes all of the damage. It takes away from the game's realism (which is why it fits good in MMORPGs and TF2).
I'm guessing the PS2 medic is going to serve more of a prefight-buff/mid fight rezzing role rather than constantly topping off teammates while they are taking MAX chainguns to the face (you'll still probably be able to drop a med pack on the ground that gives health or use the AOE health ability but that will only serve a minor role in the middle of firefights). |
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2012-06-30, 06:05 PM | [Ignore Me] #9 | |||
The TTK will hopefully be long enough for this to be a deciding factor. Medics probably will be able to outheal damage if we're only talking about sporadic fire, but the size of PS2 alone will probably mean that most battles will feature a lot of concentrated fire
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2012-06-30 at 06:09 PM. |
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2012-06-30, 06:15 PM | [Ignore Me] #10 | ||
First Sergeant
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It's more about triage and momentum. Plus you are a combat medic so you can dish it out too.
edit: in the picture on the main page here on psu , you can see a tr/nc/vs medic . The vs medic has a teal cross , yet the tr and nc medics both have a red cross on their helmet. Is this intentional? another 'nc are too dumb to recognise a medic if their cross is blue' thing. Last edited by GuyFawkes; 2012-06-30 at 06:22 PM. |
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2012-06-30, 06:19 PM | [Ignore Me] #11 | ||
Corporal
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Just think about real war. Combat medics don't run up to men WHILE THEY ARE BEING SHOT to patch them up. They do it behind a bit of cover, or after the threat is eliminated. If your squad is smart, they will know to make efficient use of their medics by ducking out of the line of sight for a few moments.
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2012-06-30, 06:21 PM | [Ignore Me] #12 | ||
First Lieutenant
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Revives will be a bigger part of a medic's role. That, and I imagine they are the equivalent of a medium assault class when it comes to dishing it out. That's how many will probably think of them, medium assault with triage powers.
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2012-06-30, 06:24 PM | [Ignore Me] #13 | ||
Corporal
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@Comet: Battlefield 3 has a TTK that would eat an average Planetside heavy assault player for breakfast, and assault kits with healing right now dominate the infantry meta game. That's because when you get into a gun fight where you trade hits at all, you get hurt. If you're way lower health than the next guy that comes around the corner, you won't likely survive the next head on gun fight. You also might take a fluke shot to the head, but medics fix that problem with a fast rez once the coast is clear.
Medics will only "not count" if the zerg acts the way they do in Planetside 1, where infantry battles are hall way Rockem Sockem Strafin' Robots five feet from each other with heavy assault weapons. Smart players who play sight lines, peek for a few shots, and disappear before they die can benefit greatly from having constant healing in a battle. Also, the ability to spot rez can keep entire teams alive, and as far as we know medics also get an aoe slow regeneration/shield ability that can be tossed down during a fire fight to help keep your side alive. Last edited by Mezorin; 2012-06-30 at 06:25 PM. |
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