I think that not having AMSs is a pretty big mistake - PlanetSide Universe
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Old 2012-07-01, 02:08 AM   [Ignore Me] #1
RNFB
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I think that not having AMSs is a pretty big mistake


Galaxies just don't have the stealth capabilities of an AMS... they're huge, and have to fly.

Having smaller trucks that could be put into position without the enemy spotting them to setup forward spawn points between facilities for infantry was a very important part of PlanetSide. Without them, I see a lot of having to either wait for a medic (may not be possible a lot of the time outdoors) or run all the way back from a static spawn point(grabbing an ATV where possible) when your squad spawn is on cooldown... because Galaxies will not last long as spawn points because it will be so easy to spot where they get deployed, and it would be far too difficult to fit them in sneakier spots, especially tree-dense areas.
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Old 2012-07-01, 02:14 AM   [Ignore Me] #2
Bravix
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Re: I think that not having AMSs is a pretty big mistake


Originally Posted by RNFB View Post
Galaxies just don't have the stealth capabilities of an AMS... they're huge, and have to fly.

Having smaller trucks that could be put into position without the enemy spotting them to setup forward spawn points between facilities for infantry was a very important part of PlanetSide. Without them, I see a lot of having to either wait for a medic (may not be possible a lot of the time outdoors) or run all the way back from a static spawn point(grabbing an ATV where possible) when your squad spawn is on cooldown... because Galaxies will not last long as spawn points because it will be so easy to spot where they get deployed, and it would be far too difficult to fit them in sneakier spots, especially tree-dense areas.
Understandable, but...

WAIT FOR BETA!

Only way to tell if its going to work or not.
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Old 2012-07-01, 02:15 AM   [Ignore Me] #3
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Re: I think that not having AMSs is a pretty big mistake


It'll be different, for sure. I don't know that it is a mistake in the game design.

I have heard secondhand that one of the personalities (whomever it may have been) was heard musing about a stealth customization for galaxies, so that's less of an issue.

As for getting a small truck somewhere versus a flying vehicle, I don't think you're on point with that one. A flying anything has more options than a land vehicle regardless of the scale of size differences that we're looking at here.

Finally, in terms of continental design, given that there is a great deal more thought going into the positioning of the bases and surrounding terrain, there will likely be spots that will allow for galaxies to be deployed in useful areas due to the conscious design decisions as to the layout of the entire continent.
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Old 2012-07-01, 02:17 AM   [Ignore Me] #4
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Re: I think that not having AMSs is a pretty big mistake


Originally Posted by RNFB View Post
Galaxies just don't have the stealth capabilities of an AMS... they're huge, and have to fly.

Having smaller trucks that could be put into position without the enemy spotting them to setup forward spawn points between facilities for infantry was a very important part of PlanetSide. Without them, I see a lot of having to either wait for a medic (may not be possible a lot of the time outdoors) or run all the way back from a static spawn point(grabbing an ATV where possible) when your squad spawn is on cooldown... because Galaxies will not last long as spawn points because it will be so easy to spot where they get deployed, and it would be far too difficult to fit them in sneakier spots, especially tree-dense areas.
Agreed, the galaxy is to big and will always be on show, i doubt you can get it close to an objective, i always thought the ams worked well, is that just me being a bittervet?
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Old 2012-07-01, 02:18 AM   [Ignore Me] #5
Electrofreak
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Re: I think that not having AMSs is a pretty big mistake


I started out feeling the same way but the more I've thought about it, the more I realized that AMS (and this comes from someone certed in AMS) are part of a problem in PS1. Instead of using combined arms to protect a large, visible spawn point, AMS encourage infantry to simply spawn and zerg towards the objective, relying upon the stealth field to protect the AMS.

The reality is, the lifespan of any AMS pretty much comes down to it being found and then blown up (which is generally not very difficult and is usually just done by OS).

With visible spawn points, combined arms will need to actually set up a defensive perimeter to protect the spawn point. This encourages team play, and that's never a bad thing.

Sure, Galaxies may not last long, but if that's the case, it's the result of poor defense and planning. The benefit of having a static spawn point near the enemy's base should have a cost associated with it. Without that static spawn point, transport vehicles will need to be relied upon to bring infantry to the battle, and that sounds much more dynamic than the never-ending-infantry zerg.

I guess we'll see how it works in Beta!
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Last edited by Electrofreak; 2012-07-01 at 02:33 AM. Reason: correction
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Old 2012-07-01, 02:28 AM   [Ignore Me] #6
Voltar
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Re: I think that not having AMSs is a pretty big mistake


we'll probably have to modify the way we deploy them. since it flies, it'll be able to setup a spawn on top of mesas and stuff with a specific loadout of aa for it's 3 (right?) guns so you can defend against the only thing that can reach you.

that's just one scenario where we're at an advantage being airborne. plus, amses aren't really that hard to find for those who are paying attention and asking, "where are all these dudes coming from?"

regardless, it'll be a lot different and we'll see relatively soon.
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Old 2012-07-01, 02:45 AM   [Ignore Me] #7
PsychoXR-20
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Re: I think that not having AMSs is a pretty big mistake


Originally Posted by Soothsayer View Post
Finally, in terms of continental design, given that there is a great deal more thought going into the positioning of the bases and surrounding terrain, there will likely be spots that will allow for galaxies to be deployed in useful areas due to the conscious design decisions as to the layout of the entire continent.
This would work against the Galaxy more than it would help it. If there are certain areas specifically designed for Galaxies, that's the first area people are going to look if they suspect one to be nearby. Even if they had cloaking capabilities, it would be quite obvious.

Personally I want to see a line of certs that lets people spawn in an airborne Galaxy, and launch out of drop-pods.

Also, just something I just thought of while writing this response, and I'm just brainstorming here. What if a Galaxy that was certed for it, could launch what could be considered the equivalent of an AMS. Essentially a Galaxy pilot could fly over an area, launch this deployable, immovable, forward base that would allow troops to spawn from it, and get equipment from it, and could also include a stealth field like the AMS.
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Old 2012-07-01, 02:49 AM   [Ignore Me] #8
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Re: I think that not having AMSs is a pretty big mistake


Originally Posted by PsychoXR-20 View Post
Personally I want to see a line of certs that lets people spawn in an airborne Galaxy, and launch out of drop-pods.
I think this should be possible with Squad spawning, though I could see a cert allowing you to open the Gal to Empire spawning while airborne.
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Old 2012-07-01, 02:51 AM   [Ignore Me] #9
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Re: I think that not having AMSs is a pretty big mistake


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Old 2012-07-01, 02:59 AM   [Ignore Me] #10
RNFB
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Re: I think that not having AMSs is a pretty big mistake


Originally Posted by Soothsayer View Post
As for getting a small truck somewhere versus a flying vehicle, I don't think you're on point with that one. A flying anything has more options than a land vehicle regardless of the scale of size differences that we're looking at here.
Sure, a Galaxy could get up on a hill easier, but a truck can fit nicely in a dense forest so that spawning troops have plenty of cover to use when spilling out.
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Old 2012-07-01, 03:08 AM   [Ignore Me] #11
QuantumMechanic
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Re: I think that not having AMSs is a pretty big mistake


The idea of the new forward spawn vehicle not being stealthy is the point of what the devs are doing here. Not only do you have a hulking ship fly in, land and deploy. But there's no invisible cloaking bubble anymore either.

So this is obviously not some oversight on the dev's part, it's the functionality that they have decided upon.

Like everything else, wait and see how it works in beta.
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Old 2012-07-01, 03:11 AM   [Ignore Me] #12
Astrok
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Re: I think that not having AMSs is a pretty big mistake


Originally Posted by RNFB View Post
Galaxies just don't have the stealth capabilities of an AMS... they're huge, and have to fly.

Having smaller trucks that could be put into position without the enemy spotting them to setup forward spawn points between facilities for infantry was a very important part of PlanetSide. Without them, I see a lot of having to either wait for a medic (may not be possible a lot of the time outdoors) or run all the way back from a static spawn point(grabbing an ATV where possible) when your squad spawn is on cooldown... because Galaxies will not last long as spawn points because it will be so easy to spot where they get deployed, and it would be far too difficult to fit them in sneakier spots, especially tree-dense areas.
Just wait till u can play the game.

maybe ps2 aint made for using ams.

just play the game feel the gameplay and u will know why they let stuff out.ps2 is much more fast paced(more like modern day shooters) then ps1 was.so u cant compare them.
just have patience and see for yourself.
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Old 2012-07-01, 03:33 AM   [Ignore Me] #13
EvilNinjadude
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Re: I think that not having AMSs is a pretty big mistake


If you think that the Areas shown in PS2 were open... a lot of footage was taken in a desert canyon. Of course it's going to be open, using small, plain rocks as cover for a massive, colorful vehicle isn't easy here.

We'll see if it works better in other areas. Until then, wait for beta.
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Old 2012-07-01, 03:58 AM   [Ignore Me] #14
Rivenshield
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Re: I think that not having AMSs is a pretty big mistake


It's my impression that anything that freaking huge will have a hard time surviving on the ground at any distances you might want to run to or from something.

It's also my impression that a constant parade of Gals hovering overhead and generating a rain of fresh paratroopers will destroy gameplay. You could ameliorate this by making it impossible to spawn in a Gal while it was in an enemy SOE... but then how can you use it as a land-based spawn point?

I agree with OP. We need something small and versatile that provides its own camouflage. We need the AMS back in some form or another. But...

...yeah. I also agree with everybody else. We're just going to have to wait until beta. AI won't ruthlessly exploit every advantage that even the devs can't think of.
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Old 2012-07-01, 04:17 AM   [Ignore Me] #15
GuyFawkes
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Re: I think that not having AMSs is a pretty big mistake


Maybe the galaxy in ps2 is much more vulnerable when in flight mode. When deployed it could have its own shield ,making it 2x as hard to take out. Air to air missiles maybe wont lock onto it etc.

Once deployed maybe the guns become active and has some chance to defend itself (with players in gun positions),the driver being able to switch to a gun slot.Add certed cloaking to mix and you could have a tough nut to crack.
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