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Old 2012-07-05, 09:21 PM   [Ignore Me] #1
SKYeXile
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proper veiwable weapon stats?


I dont know about you guys but when im looking to buy a weapon with money or even ingame aurxiam, its nice to know what to expect from it. the typical:

Damage: ===
Fire Rate: =
Accuracy: =====
ammo: ==

Is rather weak. I started playing blacklight retribution recently and im amazed at the level of customisation and details they tell you ingame.


This video shows off what it does, also when slotting a mod it tell you how the weapon will be effected.


Hopefully if the dev's havnt seen this or planned to do already they can now, get on it. ...and if you have a chance play it, then play it, its no shitty port.

ps: if somebody can fix my typo in the heading, that would be tops.
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Old 2012-07-05, 09:23 PM   [Ignore Me] #2
GreatMazinkaise
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Re: proper veiwable weapon stats?


Real numbers > abstract bars. I'd love it.
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Old 2012-07-05, 09:28 PM   [Ignore Me] #3
DirtyBird
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Re: proper veiwable weapon stats?


That dude sounds like Captain Koons to me.

Carry on.
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Old 2012-07-05, 09:30 PM   [Ignore Me] #4
lMABl
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Re: proper veiwable weapon stats?


Ive never seen any other game have more detailed weapon stats than BlackLight, would love to see PS2 emulate it.
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Old 2012-07-05, 09:33 PM   [Ignore Me] #5
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Re: proper veiwable weapon stats?


As soon as you start giving out numbers, elitists start min-maxing, and then you're considered an idiot because you use X gun instead of Y gun.

It'll probably happen anyhow with some people testing out weapon damage in-game and plugging it into spreadsheets (I'm one to talk, I discovered the Guassian curve formula for how missile damage works in EVE Online back in 2005) but in a game like PlanetSide I'd rather not see it become a mainstream thing.

I've been part of the elitist spreadsheet-humping crowd, and in games like EVE Online it's fine, but I'd like to be able to retreat from that in PlanetSide and just be able to go with whatever weapon "feels right" instead of spending hours crouched over a calculator. I get OCD about numbers and I can't help it... so ignorance is bliss.
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Old 2012-07-05, 09:34 PM   [Ignore Me] #6
SKYeXile
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Re: proper veiwable weapon stats?


Originally Posted by lMABl View Post
Ive never seen any other game have more detailed weapon stats than BlackLight, would love to see PS2 emulate it.
yea, feel like an idiot now though, i brought the premade heavy assault rifle and im like "yea 66 dmg per shot and 500ROF gonna pwn me some bitches" get inagme and im like "arg wtf, scope" fire at something... "ARG RECOIL, ITS SPIRALLING OUT OF CONTROL!" Im now in love though and would like this weapon to be an LMG for the VS HA.

Originally Posted by Electrofreak View Post
As soon as you start giving out numbers, elitists start min-maxing, and then you're considered an idiot because you use X gun instead of Y gun.

It'll probably happen anyhow with some people testing out weapon damage in-game and plugging it into spreadsheets (I'm one to talk, I discovered the Guassian curve formula for how missile damage works in EVE Online back in 2005) but in a game like PlanetSide I'd rather not see it become a mainstream thing.
I think it all comes down to preference and playstyle too...what im good with might not be what somebody else likes or is good with. Im sure though there will be weapons or combos that do just kickass, and hopefully SOE will be resilient in keeping on top of fixing stuff. but either way, yea people are gonna find shit out, may as well just not make it painful and give people a proper clue on what they're buying since they have said there is no VR.
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Old 2012-07-05, 09:43 PM   [Ignore Me] #7
mintyc
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Re: proper veiwable weapon stats?


Real numbers, yes please.

bars are all well and good for sizeing up things at a glance but real numbers are much better in my opinion.

also if the devs dont give real numbers the players will find a way to get to them, and it will just end up being annoing to everyone (seen it happen in other games, they ended up giveing real numbers after all).
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Old 2012-07-05, 09:46 PM   [Ignore Me] #8
Electrofreak
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Re: proper veiwable weapon stats?


Originally Posted by SKYeXile View Post
I think it all comes down to preference and playstyle too...what im good with might not be what somebody else likes or is good with. Im sure though there will be weapons or combos that do just kickass, and hopefully SOE will be resilient in keeping on top of fixing stuff. but either way, yea people are gonna find shit out, may as well just not make it painful and give people a proper clue on what they're buying since they have said there is no VR.
Well, you make a good point about the no VR. If I don't have much of an option of trying a weapon before I buy it, we might as well have as much info as possible.

Ugh. I really wanted to avoid the numbers game in PS2. A virtual firing range or a weapon trial option would be optimal.
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Old 2012-07-05, 09:53 PM   [Ignore Me] #9
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Re: proper veiwable weapon stats?


Originally Posted by Electrofreak View Post
As soon as you start giving out numbers, elitists start min-maxing, and then you're considered an idiot because you use X gun instead of Y gun.

It'll probably happen anyhow with some people testing out weapon damage in-game and plugging it into spreadsheets (I'm one to talk, I discovered the Guassian curve formula for how missile damage works in EVE Online back in 2005) but in a game like PlanetSide I'd rather not see it become a mainstream thing.

I've been part of the elitist spreadsheet-humping crowd, and in games like EVE Online it's fine, but I'd like to be able to retreat from that in PlanetSide and just be able to go with whatever weapon "feels right" instead of spending hours crouched over a calculator. I get OCD about numbers and I can't help it... so ignorance is bliss.
That spreadsheet min/max thing is very dangerous in the wrong hands. I generally fire 5-7 shot bursts. My recoil needs to be adjusted for that number of rounds. If my outfit leader uses full-auto for 30 rounds then any min/maxing they do on my behalf will be useless.

So the whole outfit rule of "You must cert level 4 in recoil dampening and level 3 of accuracy before you're allowed to join" just makes me want to join another outfit.
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Old 2012-07-05, 09:56 PM   [Ignore Me] #10
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Re: proper veiwable weapon stats?


Well, from the video, they said they give the real cash mods a week rental. I know that's been asked for on PS2. Not a bad idea. The amount of customization they show in the vid is crazy! I'd defiantly use the week rental when 1st starting to figure out all that crap... Also, I really liked how the showed the graphical image of the mod on the weapon. Really nice touch!
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Old 2012-07-05, 10:13 PM   [Ignore Me] #11
Otleaz
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Re: proper veiwable weapon stats?


"The reason to go for bars instead is because numbers scare people away" says a variety of different sources with several years of research backing them. Even if it is unfathomable that there are people like that, there is no denying it.

Normally you wouldn't want to touch people like that with a 10 foot pole, but since this is a F2P game you need those people.

The best course of action is to do what Diablo 3 did. Have the normal options on by default, and allow the min/max options to be enabled in the option menu.
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Old 2012-07-05, 10:19 PM   [Ignore Me] #12
SKYeXile
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Re: proper veiwable weapon stats?


Originally Posted by Otleaz View Post
"The reason to go for bars instead is because numbers scare people away" says a variety of different sources with several years of research backing them. Even if it is unfathomable that there are people like that, there is no denying it.

Normally you wouldn't want to touch people like that with a 10 foot pole, but since this is a F2P game you need those people.

The best course of action is to do what Diablo 3 did. Have the normal options on by default, and allow the min/max options to be enabled in the option menu.
Yea you make a good point and i would totally believe that those stats are right and having 2 options is a good compromise.

i think highlighting the tradeoffs in red and green help though.
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Old 2012-07-05, 10:35 PM   [Ignore Me] #13
Tsunami
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Re: proper veiwable weapon stats?


personally I love the more info you get. I'm really big into TheoryCrafting and when devs put shit like increase rate of fire "substantially" with more certs would seriously piss me off.
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Old 2012-07-05, 11:52 PM   [Ignore Me] #14
PhoenixDog
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Re: proper veiwable weapon stats?


Keep just the bars. Having the 2nd option like in Diablo 3 is all and good for a game like D3 which is *about* min/maxing. In Planetside we don't want that. We don't want there to be a "perfect gun", because then everyone will use it and there goes the variety and customization for the game. Having arbitrary bars prevents that sort of attitude and allows people to customize the guns to their own liking...Which is how the game is intended.
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Old 2012-07-05, 11:54 PM   [Ignore Me] #15
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Re: proper veiwable weapon stats?


Technically, all we need is numerical health values. With these, all else can be determined.

Example (TF2)

Even without these, numbers can still be put to everything through testing, they will just not be in the same units used by the developers.

I love numbers.

Last edited by Mechlord; 2012-07-06 at 12:03 AM.
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