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2012-07-05, 09:21 PM | [Ignore Me] #1 | ||
Major General
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I dont know about you guys but when im looking to buy a weapon with money or even ingame aurxiam, its nice to know what to expect from it. the typical:
Damage: === Fire Rate: = Accuracy: ===== ammo: == Is rather weak. I started playing blacklight retribution recently and im amazed at the level of customisation and details they tell you ingame. This video shows off what it does, also when slotting a mod it tell you how the weapon will be effected. Hopefully if the dev's havnt seen this or planned to do already they can now, get on it. ...and if you have a chance play it, then play it, its no shitty port. ps: if somebody can fix my typo in the heading, that would be tops. Last edited by SKYeXile; 2012-07-05 at 09:25 PM. |
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2012-07-05, 09:33 PM | [Ignore Me] #5 | ||
As soon as you start giving out numbers, elitists start min-maxing, and then you're considered an idiot because you use X gun instead of Y gun.
It'll probably happen anyhow with some people testing out weapon damage in-game and plugging it into spreadsheets (I'm one to talk, I discovered the Guassian curve formula for how missile damage works in EVE Online back in 2005) but in a game like PlanetSide I'd rather not see it become a mainstream thing. I've been part of the elitist spreadsheet-humping crowd, and in games like EVE Online it's fine, but I'd like to be able to retreat from that in PlanetSide and just be able to go with whatever weapon "feels right" instead of spending hours crouched over a calculator. I get OCD about numbers and I can't help it... so ignorance is bliss. Last edited by Electrofreak; 2012-07-05 at 09:42 PM. |
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2012-07-05, 09:34 PM | [Ignore Me] #6 | ||||
Major General
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2012-07-05, 09:43 PM | [Ignore Me] #7 | ||
Corporal
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Real numbers, yes please.
bars are all well and good for sizeing up things at a glance but real numbers are much better in my opinion. also if the devs dont give real numbers the players will find a way to get to them, and it will just end up being annoing to everyone (seen it happen in other games, they ended up giveing real numbers after all). |
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2012-07-05, 09:46 PM | [Ignore Me] #8 | |||
Ugh. I really wanted to avoid the numbers game in PS2. A virtual firing range or a weapon trial option would be optimal. |
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2012-07-05, 09:53 PM | [Ignore Me] #9 | |||
Second Lieutenant
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So the whole outfit rule of "You must cert level 4 in recoil dampening and level 3 of accuracy before you're allowed to join" just makes me want to join another outfit. |
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2012-07-05, 09:56 PM | [Ignore Me] #10 | ||
Major General
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Well, from the video, they said they give the real cash mods a week rental. I know that's been asked for on PS2. Not a bad idea. The amount of customization they show in the vid is crazy! I'd defiantly use the week rental when 1st starting to figure out all that crap... Also, I really liked how the showed the graphical image of the mod on the weapon. Really nice touch!
Last edited by Crator; 2012-07-05 at 09:58 PM. |
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2012-07-05, 10:13 PM | [Ignore Me] #11 | ||
Second Lieutenant
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"The reason to go for bars instead is because numbers scare people away" says a variety of different sources with several years of research backing them. Even if it is unfathomable that there are people like that, there is no denying it.
Normally you wouldn't want to touch people like that with a 10 foot pole, but since this is a F2P game you need those people. The best course of action is to do what Diablo 3 did. Have the normal options on by default, and allow the min/max options to be enabled in the option menu. |
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2012-07-05, 10:19 PM | [Ignore Me] #12 | |||
Major General
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i think highlighting the tradeoffs in red and green help though. |
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2012-07-05, 11:52 PM | [Ignore Me] #14 | ||
First Sergeant
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Keep just the bars. Having the 2nd option like in Diablo 3 is all and good for a game like D3 which is *about* min/maxing. In Planetside we don't want that. We don't want there to be a "perfect gun", because then everyone will use it and there goes the variety and customization for the game. Having arbitrary bars prevents that sort of attitude and allows people to customize the guns to their own liking...Which is how the game is intended.
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2012-07-05, 11:54 PM | [Ignore Me] #15 | ||
Private
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Technically, all we need is numerical health values. With these, all else can be determined.
Example (TF2) Even without these, numbers can still be put to everything through testing, they will just not be in the same units used by the developers. I love numbers. Last edited by Mechlord; 2012-07-06 at 12:03 AM. |
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