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Old 2012-07-08, 01:39 PM   [Ignore Me] #1
thegreekboy
Master Sergeant
 
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A short note on dying


There's been alot of talk on these forums about important gameplay mechanics, teamplay mechanics, gun mechanics, vehicles mechanics, and every other type of mechanic in between. What I have seen a disturbing lack of, however, is talk about one of the most important mechanics in any game that all of us encounter all too often- death.

So, from what I hear and see, in PS2, you will die. Alot. This means that death should be tolerable. Now what do I mean by "tolerable"? I mean that you shouldn't feel as though your death doesn't matter, but you should also not want to throw your mouse through your monitor every time you die.

Now for the examples, every one of us is familiar with the CoD series. Those games are the perfect examples of the worst death system in any game ever made, ever. Forgive me for asking you to do this, but please watch this example.


.....and as another bad example of dying/spawning, this next one


Notice how it has all of the things that make dying both frustrating, and in other instances, not matter at all. First off, it has the dreaded "bloody screen so real", to such an extent that it severely obscures your vision whenever you are close to death, meaning that whenever you die, you can't see ANYTHING, which adds to the frustration of you dying in the first place.

Second, it offers no penalty to death, meaning that when you die, you don't think twice about it. Death should make you ask questions, among these "What did I do wrong?" and "How do I correct this?". Penalty can be in the form of a spawn timer, a walk back to the battle, or even the loss of the battle, but the catch is that the penalty cannot be too great, in which case you come to number 3....

CoD deaths add too much of a penalty, in certain situations. There are times in the CoD games when you have just killed 5 people in a row, and you just need that sixth to get that 1337 gunship and....you die. That stimulates a response in us that can be compared to someone teasing a small child with candy. You make them believe they can have the candy, then you take it away. It makes them, and you, angry.
This can also take many forms. For example, in Ghost Recon: Future Soldier (which is the second worse game of all time relating to death rage), if you and 1 other guy are defending an objective, and you die, you know for a fact that you lost that objective, because that other guy can't defend it on his own, and you can't get back to it in time. That, combined with the TERRIBLE bloody screen, makes you want to quit every time you die, which should NOT happen.

tl;dr PS2 needs to have a balance between the two extremes, death should make you think about why you died and how not to die in the future, while also giving you sufficient penalty. The penalty, however should not be too great as to make you feel as though your death was a crippling blow and make you want to quit.

Wow, that was alot longer that I thought it would be

Last edited by thegreekboy; 2012-07-08 at 01:40 PM.
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Old 2012-07-08, 01:42 PM   [Ignore Me] #2
Stardouser
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Re: A short note on dying


Death is its own penalty and doesn't need enhanced spawn timers.

However...
There are times in the CoD games when you have just killed 5 people in a row, and you just need that sixth to get that 1337 gunship and....you die
Please tell me you're not treating killstreaks as a good thing?
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Old 2012-07-08, 01:45 PM   [Ignore Me] #3
thegreekboy
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Re: A short note on dying


Originally Posted by Stardouser View Post
Death is its own penalty and doesn't need enhanced spawn timers.

However...


Please tell me you're not treating killstreaks as a good thing?
I'm sorry I wan't clearer. What I'm saying is that killstreaks are a gameplay mechanic that contributes to rage upon death to to the "teasing a child with candy" effect.

Also, I wasn't saying that we need enhanced spawn timers, I was instead suggesting that if one was to be implemented, it cannot cross a certain line as to make you mad upon dying.
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Old 2012-07-08, 01:48 PM   [Ignore Me] #4
GreatMazinkaise
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Re: A short note on dying


Yeah, PS2's lack of jam is a relief (especially if we can turn off that stupid red screen border), no doubt helped by the Teen rating they're shooting for.
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Old 2012-07-08, 02:17 PM   [Ignore Me] #5
SUBARU
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Re: A short note on dying


I dont like dying, and i dont plan on dying alot
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Old 2012-07-08, 02:22 PM   [Ignore Me] #6
thegreekboy
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Re: A short note on dying


Originally Posted by SUBARU View Post
I dont like dying, and i dont plan on dying alot
Theres a difference between not liking dying and wanting to quit when you do.
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Old 2012-07-08, 02:32 PM   [Ignore Me] #7
Zebasiz
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Re: A short note on dying


From what we've seen on the videos death does have a timer from 4 to 7 odd seconds or so. No skipping to directly spawn. You could be raised but that takes a few seconds as well. And you don't just spawn right in the midst of battle like in these games. Yeah there's squad spawn every few minutes. But other than that you have to hope someone set up a spawn in or just outside the base or your side is holding a spawn point near the base. So it does have a cost of you having to get back to the fight after spawn.
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Old 2012-07-08, 02:33 PM   [Ignore Me] #8
Littleman
First Lieutenant
 
Re: A short note on dying


Believe it or not, free to play games don't need to be rated by the ESRB. It's mostly there for in-store retail and to keep the government from monitoring the industry too closely.

Last edited by Littleman; 2012-07-08 at 02:34 PM. Reason: Clarified F2P's and ESRB.
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Old 2012-07-08, 02:35 PM   [Ignore Me] #9
DOUBLEXBAUGH
Sergeant Major
 
Re: A short note on dying


1 - There is no bloody screen

2 - Aside from squad spawning (which isn't instant and is on a timer) there is a small spawn timer and you could have a little ways to get back to the fight depending on how your empire uses galaxies.

3 - Killstreaks are just XP bonuses, no choppers or dogs.

/thread?
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Old 2012-07-08, 06:42 PM   [Ignore Me] #10
Dougnifico
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Re: A short note on dying


I think, at least from what I've seen. PS2 has a really good death system. I'm honestly not worried about it at all.
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Old 2012-07-08, 06:46 PM   [Ignore Me] #11
Policenaut
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Re: A short note on dying


I think the walk back to where the fighting is penalty enough.
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Old 2012-07-08, 06:48 PM   [Ignore Me] #12
AvacadoEight
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Re: A short note on dying


Not to mention, you have to think about resources when you die. If you die constantly, and keep going back for a tank or really expensive items, you'll be drained in no time.
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Old 2012-07-09, 04:39 PM   [Ignore Me] #13
Rat
First Sergeant
 
Re: A short note on dying


I die so often in Planetside my spawn timer generally excedes 6 mins......good time to take a leak and grab a beer!!!
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Old 2012-07-09, 04:58 PM   [Ignore Me] #14
OnexBigxHebrew
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Re: A short note on dying


Post title is kind of a lie, but other than that, sure.

I hate killcams.

Bloody screen is a regenerating/hidden number health component, gives you a visual idea of how dead you are for those games. also, Kind of adds urgency/chaos to single player campaigns. Right for PS2? Probably not. However, it serves its purpose in the games it is in, in the same vein as shell shock, etc.

No need to talk about it though, because it isn't in the game.

Also, can we all stop referencing call of duty like it ISNT multiplayer bult around a single player experience? CoD's multiplayer in its current form is built out-of-house, by publisher-commissioned developers designed to try and make it into a good time without much balance in mind. You can't find a shooter more unlike planetside in scope. Give it a rest.
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Old 2012-07-09, 06:00 PM   [Ignore Me] #15
Memeotis
Staff Sergeant
 
Re: A short note on dying


Having just watched the latest stream, I noticed an odd delay where you would stand still for half a second, then collapse. The delay made it seem like you were still alive and on your feet, you just weren't able to shoot or move. I can see this becoming frustration, because time and time again, you will think that you might just be able to kill that pesky MAX, only to realize you've been dead all along.

In that sense CoD does it quite well, since the death animation is instant and there's no unnecessary suspense. I just died, please don't get my hopes up before every death. It's cruel.
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