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2012-07-09, 09:15 PM | [Ignore Me] #1 | ||
Sergeant
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I didn't notice this upon first viewing of Higby's stream, but a weapon option for the Reaver is clusterbombs.
Description: Cluster bombs trade propulsion for a larger payload. They inherit the vehicle's speed when released and fall to the ground. The bombs do area damage upon detonation. I was worried for a while that PS2 wouldn't include any air-to-ground weapons besides missiles and rockets (I hadn't seen any real bombs yet), but it looks like we'll all be able to high altitude bomb the crap out stuff just like in PS1. Hurray! |
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2012-07-09, 09:20 PM | [Ignore Me] #3 | |||
Second Lieutenant
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2012-07-09, 09:21 PM | [Ignore Me] #4 | ||
First Lieutenant
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Reaver Tooltips:
Reaver Composite Armor - Adds composite armor on the Reaver Light Aircraft that will add resistance from small arms fire. Decoy flares - Launches several decoy flares, disrupting lock-ons and any missiles currently tracking the vehicle. Hellfire Rockets - The Hellfire Rockets are dumb-fire rockets that can do massive damage on direct hits. These rockets are ideal for engaging ground targets from the air. Coyote A5M - The Coyote Air to Ground Missiles are capable of locking-on to enemy vehicles. Once a lock has been acquired, simply fire the weapon and it will begin tracking your target. Cluster Bombs - Cluster Bombs trade propulsion for a larger payload. They inherit the vehicles speed when launched and will fall to the ground. Cluster bombs do area damage on detonation.
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2012-07-09, 09:56 PM | [Ignore Me] #5 | ||
Brigadier General
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I can't wait to use my Scythes superior maneuverability to immediately turn and fly straight upwards over a narrow gap between buildings and drop cluster bombs straight down on the unsuspecting heathens below.
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2012-07-09, 10:23 PM | [Ignore Me] #11 | |||
Brigadier General
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Toss bombing is for rookies. |
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2012-07-09, 10:25 PM | [Ignore Me] #12 | ||
First Sergeant
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I don't need bombs to kill NC and TR. Pretty sure throwing a box or a phonebook out of my cockpit is enough to kill one of those pathetic stragglers on the ground. Bombs cost money NC and TR aren't worth...
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~Xen of Onslaught Member Since: September 2003 ~XoO Planetside 2 Air Division Commander ~Recruiting Now! Check our our PSU Recruitment Thread Here |
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2012-07-09, 10:31 PM | [Ignore Me] #14 | |||
@Broadside - Continuously Calculated Impact Point. A HUD function that displays an estimation of where ordinance would land if released, based on current airspeed, altitude, heading and elevation, air temperature, munition drag, etc. In more modern aircraft with navigational databases, it also considers the altitude above sea level of the target pip itself. These days, most "dumb" bombs are still given considerable computational assistance before being released. Last edited by maradine; 2012-07-09 at 10:46 PM. |
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2012-07-09, 10:31 PM | [Ignore Me] #15 | |||
First Sergeant
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I want a phonebook mod.
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~Xen of Onslaught Member Since: September 2003 ~XoO Planetside 2 Air Division Commander ~Recruiting Now! Check our our PSU Recruitment Thread Here |
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