Originally Posted by CheeZeX
I actually really agree with this sentiment. Another thing that kinda bugged me but I'm reserving judgement is how when they were hovering over a item/customization, it took like 1/2 a second to a second to popup information regarding it.
I HATE that design choice. As a software developer it's one of the main complaints I receive from clients regarding old software and how they want that style of delayed information removed.
It almost feels slightly obnoxious and it wastes the end users time. There should be no delay.
EDIT: Unless that data is stored server side so it must query each time to receive the information, then the delay is justified. But if its clientside then it really shouldn't have a delay.
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The justification of course is that people who already know what things are don't want alt-text clogging up their screen every time they move their cursor across it.
The obvious solution being to set the trigger time to zero by default and put in an option to slow it down/remove alt-text entirely in user preferences. I've seen it done (can't recall where, EVE maybe?), but it could really do with being a much more common feature.
Originally Posted by Nemises
not sure I understand?..that is the concept of a tooltip..
Once you know what it is, you dont want the tooltip text popping up, you just click on it...if you can't remember / want to know what it is, then just pause for .5 second and the tooltip appears..
...this has been the standard for all guis since..I dunno, the 80's ?
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Users who know what they are doing well enough to not want tooltips are generally going to be experienced enough to be able to turn them off or slow them down in options; assuming that the majority of users would be largely competent was a pretty common failing among early programmers.
Knowing differently, we have no reason not to change things. "That's the way it's always been" is a really poor excuse.