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Old 2012-07-10, 12:54 PM   [Ignore Me] #1
Hyperz
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Death/revive animation


So I was just watching the VOD from Higby's stream and apart from what others have already mentioned about things like the huge king-sized notifications, does anyone else think the death and being revived animation looks very unnatural? It's like a tree falling over sideways or something and being revived looks like the same thing played backwards . Thoughts?
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Old 2012-07-10, 12:55 PM   [Ignore Me] #2
willaguy
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Re: Death/revive animation


I wonder if it has something to do with the fact that it is still in alpha/beta?
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Old 2012-07-10, 12:57 PM   [Ignore Me] #3
lolroflroflcake
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Re: Death/revive animation


Maybe the medics revive tool is just an extremely localized time machine that just rewinds time for the wounded/dead soldier only. This would explain why it shows the reverse animation for a dead guy being revived.
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Old 2012-07-10, 01:00 PM   [Ignore Me] #4
MrBloodworth
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Re: Death/revive animation


Its the lack of ragdoll, and that's fine.
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Old 2012-07-10, 01:06 PM   [Ignore Me] #5
Hyperz
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Re: Death/revive animation


Originally Posted by MrBloodworth View Post
Its the lack of ragdoll, and that's fine.
This has little to do with ragdolls. I'm talking about the animation you see in first person view (you fall over to the right side like a stiff object).
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Old 2012-07-10, 01:09 PM   [Ignore Me] #6
Sephirex
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Re: Death/revive animation


When I drop dead, I'll be sure to keep a camcorder recording point of view so we can capture the footage for future animators.
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Old 2012-07-10, 01:13 PM   [Ignore Me] #7
MrBloodworth
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Re: Death/revive animation


Originally Posted by Hyperz View Post
This has little to do with ragdolls. I'm talking about the animation you see in first person view (you fall over to the right side like a stiff object).
Rag doll. Ps2 Uses canned animations, your POV is attached to the head of the skeletal structure.

If ragdoll was used, your POV would follow the head.
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Old 2012-07-10, 01:15 PM   [Ignore Me] #8
Snipefrag
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Beta
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Old 2012-07-10, 01:16 PM   [Ignore Me] #9
SixShooter
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Re: Death/revive animation


Originally Posted by Sephirex View Post
When I drop dead, I'll be sure to keep a camcorder recording point of view so we can capture the footage for future animators.
Very Blair Witch.
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Old 2012-07-10, 01:18 PM   [Ignore Me] #10
Hyperz
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Re: Death/revive animation


I know what ragdolls are but your assumption is incorrect. For one, the models death animation (which other people see) is not the same as the first person animation (what you get to see). As much as I hate BF3 and comparing it with PS2, take a look at this: . BF3 has ragdolls but the animation you see is static and never changes. It also looks more natural.
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Old 2012-07-10, 01:24 PM   [Ignore Me] #11
SnipeGrzywa
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Re: Death/revive animation


I thought it was awesome how when he died zoomed in you kept that few. Made my chuckle a little
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Old 2012-07-10, 01:38 PM   [Ignore Me] #12
Murkie
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Re: Death/revive animation


Originally Posted by Hyperz View Post
I know what ragdolls are but your assumption is incorrect. For one, the models death animation (which other people see) is not the same as the first person animation (what you get to see). As much as I hate BF3 and comparing it with PS2, take a look at this: Battlefield 3: 64 Player Metro Madness! - YouTube. BF3 has ragdolls but the animation you see is static and never changes. It also looks more natural.
Yeah, it just looks like the camera has no physics attribute added for the death animation. Not something I'd be concerned about at this stage of development.
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Old 2012-07-10, 02:07 PM   [Ignore Me] #13
Anderz
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Re: Death/revive animation


It looked a little floaty, I agree. Not a big deal though for me.
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Old 2012-07-10, 02:11 PM   [Ignore Me] #14
QuantumMechanic
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Re: Death/revive animation


Not to be picky about wording, but I'm going to be picky about wording.

When Brewko revived Higby, at the "choose your respawn point" screen Higby got a dialog that read, "Accept revive request?". The word "Request" just seems like this wrong word to me in this situation. "Accept revive offer?" sounds better.
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Old 2012-07-10, 02:11 PM   [Ignore Me] #15
MrBloodworth
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Re: Death/revive animation


Originally Posted by Hyperz View Post
I know what ragdolls are but your assumption is incorrect.
I stand corrected. Thanks. I just figured from what I had seen this is one of those things you have to give up due to the scale of the game.
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