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2012-07-11, 09:11 PM | [Ignore Me] #1 | ||
Corporal
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I'm not sure how this may play out in a game such was planetside, or ps2, having no experience in those games, but in theory I think it may work well.
Since many hardcore fans are against regenerative health and regenerative health is enjoyed by many casuals how about a midway so when your health is at 2% your health would heal itself back to 25, or maybe 50 percent. That way you can't hide in a corner and come back like brand new, but your still injured enough for that damage to still affect you. For example in the game blacklight retribution when your health is above a certain amount, your health does not regenerate and can only be recovered by heal injectors or supply depots in the same way I described so it works in other games. I really how this post isn't as bad as I thought it was. ~Canadian
Last edited by Canadian Vanu; 2012-07-11 at 09:13 PM. |
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2012-07-11, 09:14 PM | [Ignore Me] #2 | ||
Lieutenant General
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I'm a hardcore fan. The first planetside had better regenerating health (implant) than this one appears to have.
I don't see what the big deal is. Having a medic >>>>>>>>>>>>>>>>>>>>>> waiting 25 seconds for a slow self heal. I don't see many people taking the self heal. If you die to someone because they self regended mid fight, you are doing it wrong. Note: this is all based on E3 footage... |
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2012-07-11, 09:22 PM | [Ignore Me] #4 | ||
Major
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Well the current system is kind of like the original Halo. You have a regenerating shield that is about half your health. Then none regenerating normal health. Or maybe it regenerates too but its too slowly to be of much use. Basically they tried to go for a midway approach already cause they didn't want the Medic to be useless. Though with the current game pace he already nearly is.
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2012-07-11, 09:23 PM | [Ignore Me] #5 | ||
First Lieutenant
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Regenerating health takes a while to kick in, but I do somewhat agree. I can understand that the armor may have medical system built in that aren't nearly as efficient as an actual applicator with a trained medic behind it, but regening up to full might be a bit... cheap I guess?
Then again, it does take a while to kick in. Theoretically, one could have died and hoofed back in the time it takes to naturally recover, but that's really dependent on how far the nearest spawn point is from that person or their destination. One could also be spotted and attacked, possibly restarting the count down. Last edited by Littleman; 2012-07-11 at 09:24 PM. |
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2012-07-11, 09:29 PM | [Ignore Me] #8 | |||
Sergeant Major
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Great choice by the Devs. |
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2012-07-11, 09:32 PM | [Ignore Me] #10 | |||
First Lieutenant
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Either way, I have no problem with it. If someone finds a nice cozy spot to let his or her suit do some work on their wounds, that's fine, they're out of the fight for that duration. Might as well have been killed and making their way back to the fight as far as I'm concerned. Best part is (for their enemy,) unless they're an engineer, they aren't packing a full pack of ammo. So really, to save your precious K/D or just to be 100% for the next fight, you're somewhat STILL at something of a disadvantage without engineer support. |
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2012-07-11, 09:37 PM | [Ignore Me] #11 | |||
Lieutenant General
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I rarely found stamina to be a limiting factor. Only time I worried about it was for surge. I guess the NC with their P-shield it would be an issue. I see teaming up with a medic and using the implant for something else 300x better. Last edited by Bags; 2012-07-11 at 09:39 PM. |
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2012-07-11, 09:41 PM | [Ignore Me] #12 | ||
First Sergeant
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Probably because the 3 implant slots were used better with other more important implants. Nearly everyone had medic certed anyways so the implant wouldn't provide much benefit if you could just use the tool for 3 seconds rather than the implant for 20 seconds (or however long it takes).
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2012-07-11, 09:43 PM | [Ignore Me] #13 | |||
Lieutenant General
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Their loss, I say please leave it in. Easy kills are always nice. |
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2012-07-11, 09:46 PM | [Ignore Me] #14 | |||
Colonel
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Last edited by Stardouser; 2012-07-11 at 09:47 PM. |
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2012-07-11, 09:48 PM | [Ignore Me] #15 | |||
Lieutenant General
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At GDC it took 15 seconds to kick in, so they actually nerfed it. I don't think they're going to completely revert it and buff it to BF3 levels. I don't see that invalidating medics, but you're free to believe so and cripple yourself. Again, easy kills for me. Not to mention if you wait 25 seconds to heal... you might as well die and respawn, lol. |
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