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Old 2012-07-13, 04:48 AM   [Ignore Me] #1
Canaris
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Enter/Exit vehicles (No God mode please)


Sorry for making a separate post about the Enter/Exit mechanic just wanted to say to the dev's one thing I'd not like to see carry over from PS1 is the instant god mode you get while the animation is active.

Can be very frustrating when you catch someone out of their vehicle and start killing them just to have them press G to re-enter. Even though the avatar is still there going through the animation and being riddled with shots you can't hurt them.

Many a enemy has escaped their fate this way.


p.s. if a Mod doesn't think this deserves it's own spot please kick it over to whichever thread is suitable, just wanted Dev's to see it.
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Old 2012-07-13, 04:55 AM   [Ignore Me] #2
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Re: Enter/Exit vehicles (No God mode please)


Originally Posted by elfailo View Post
You could have used one of the 1100 existing threads about this topic.
that's why I added a post script
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Old 2012-07-13, 04:58 AM   [Ignore Me] #3
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Re: Enter/Exit vehicles (No God mode please)


Perhaps you looked at it in an entirely bizarre way and should think on that in a different style.

It didn't make you invincible, it made you vulnerable, you are just looking at it wrong. In current PS2 style, it's the exact same, only there is no period of vulnerability.

No vulnerability you say? Invincible? You're shooting at the wrong target. The vehicle is still susceptible to damage. And that's several seconds the vehicle is not shooting you. In the current PS2 system, they can do the same as you fear, but the time in which they seem "invincible", they will be tracking their turrets toward your head. Really, what you fear is very much an aesthetics than a problem. You see a person, so you shoot at the person, you should have just shot the vehicle with a rocket. In both PS1 and PS2, the moment they hit the enter button they become the vehicle, PS1 just had fancy animations to go with it.

In the mean time, look around the idea forums, I made a post on just having nice long boot up and boot down sequences in vehicles, a bit more thought out than Higby mentioned one time, that would cure your aesthetics problem and still keep that vulnerable period when they can't fight back.
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Old 2012-07-13, 05:06 AM   [Ignore Me] #4
Rago
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Re: Enter/Exit vehicles (No God mode please)


Im still against enter and Exit Animations.
It´s just something that is not necessary.
I See The Sniper Squad Killing People on the Vehicle Spawn,...XD
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Old 2012-07-13, 05:18 AM   [Ignore Me] #5
Canaris
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Re: Enter/Exit vehicles (No God mode please)


Originally Posted by Rago View Post
Im still against enter and Exit Animations.
It´s just something that is not necessary.
I See The Sniper Squad Killing People on the Vehicle Spawn,...XD
I'm not sure how vehicle spawn will work in PS2, we've seen both kinds so far instant and having to manually do it but in PS1 it has a good system that as the driver you are generated into your vehicle when it spawns, I think that's fine and hope it stays. My issue with no delay on E/E after spawned is I believe it would be detrimental to the game. Just look at all the BF troll videos for the source of all the foolishness that can ruin game play.

Planetside 1s aspect of the delay animation makes it more tactical and you can't just hop in and out with impunity, I just feel that they really cut a corner with making the person entering a vehicle invulnerable to damage even though there are technically outside the vehicle and getting in.

In the mean time, look around the idea forums, I made a post on just having nice long boot up and boot down sequences in vehicles, a bit more thought out than Higby mentioned one time, that would cure your aesthetics problem and still keep that vulnerable period when they can't fight back.
That's a great idea for a quick fix but I still hope they make an animation for it, those were brilliant in the original.
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Old 2012-07-13, 11:17 AM   [Ignore Me] #6
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Re: Enter/Exit vehicles (No God mode please)


So this is about when you exit a vehicle (in the current system) being vulnerable immediately right? I'm fairly certain that is how it is.
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Old 2012-07-13, 11:30 AM   [Ignore Me] #7
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Re: Enter/Exit vehicles (No God mode please)


Its about that when you instantly exit vehicle you have advantage against enemy who has AV in a hand and shooting tank. So you just pop out kill him and go back inside vehicle. With animation (even when you are invincible during them), enemy has time to react that you exiting so you cant abuse that system.
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Old 2012-07-13, 11:52 AM   [Ignore Me] #8
Flaropri
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Re: Enter/Exit vehicles (No God mode please)


Originally Posted by ThGlump View Post
Its about that when you instantly exit vehicle you have advantage against enemy who has AV in a hand and shooting tank.
So... you shouldn't have an advantage with a vehicle over someone without a vehicle? Even so...

So you just pop out kill him and go back inside vehicle. With animation (even when you are invincible during them), enemy has time to react that you exiting so you cant abuse that system.
I think you're overestimating weapon deadliness and underestimating player reaction times. Plus it's not like AV can't murder a player with a direct hit. Only way you can't hot-switch your weapon is (maybe) if you're reloading (need to confirm that) in which case it's not any different from coming out of cover for example while someone is reloading, and they are being stupid if they aren't in/near cover (especially against a tank) in the first place.

Even if they continue to attack the tank and get killed by you for it, it isn't like they weren't be doing damage, unlike when attacking someone with frames of invulnerability (as opposed to the vehicle itself) which was the concern of the OP.
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Old 2012-07-13, 12:39 PM   [Ignore Me] #9
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Re: Enter/Exit vehicles (No God mode please)


Originally Posted by Flaropri View Post
So... you shouldn't have an advantage with a vehicle over someone without a vehicle? Even so...
Sure you should have advantage when in vehicle. But at the same time you should be vulnerable to AV weapons. If you can instantly switch and use advantage of vehicle and soldier without penalty (delay in this case) then tanks isnt a vehicle, its a power up to your soldier that you can use without any consequence.


Originally Posted by Flaropri View Post
I think you're overestimating weapon deadliness and underestimating player reaction times. Plus it's not like AV can't murder a player with a direct hit. Only way you can't hot-switch your weapon is (maybe) if you're reloading (need to confirm that) in which case it's not any different from coming out of cover for example while someone is reloading, and they are being stupid if they aren't in/near cover (especially against a tank) in the first place.
Switching weapons take time and in that time you will be dead to someone who instantly popped out of tank (more so if you were hit from that tank before). Its not someone new on battlefield who surprised you. Its someone you know about and trying to kill with weapons suited for it and then he instantly change so soldier and your weapon is ineffective. Before you change weapon you will be likely dead. If not he just enter vehicle again and wait till you pull out AV again.
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Old 2012-07-13, 12:48 PM   [Ignore Me] #10
Kriegson
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Re: Enter/Exit vehicles (No God mode please)


Might be of relevance; The sunderer has a certification for quickly exiting the vehicle, with the first level reducing it to 1.25 seconds (or so).

That being said, exiting vehicles under fire sounds like it might be a risky proposition not for the obvious reason of being shot at, but possible due to not being able to bail out immediately (as a passenger only?) and thus getting blown up El-masse if the driver wanders into a very dangerous situation.

So devs might very well be toying with the system currently.

Last edited by Kriegson; 2012-07-13 at 12:50 PM.
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Old 2012-07-13, 12:58 PM   [Ignore Me] #11
Bravix
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Re: Enter/Exit vehicles (No God mode please)


Originally Posted by Kriegson View Post
Might be of relevance; The sunderer has a certification for quickly exiting the vehicle, with the first level reducing it to 1.25 seconds (or so).
First I've heard of that, though if it's true that's certainly interesting.
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Old 2012-07-13, 01:00 PM   [Ignore Me] #12
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Re: Enter/Exit vehicles (No God mode please)


Originally Posted by Bravix View Post
First I've heard of that, though if it's true that's certainly interesting.
Indeed.
http://wiki.planetside-universe.com/ps/Quick_Exit

Also says it's available for "most vehicles" so it might pertain to more than the sundy.
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Old 2012-07-13, 01:00 PM   [Ignore Me] #13
Raymac
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Re: Enter/Exit vehicles (No God mode please)


Yeah. I'm not a big fan of the instantaneous entering and exiting. I think there should be a short period of time before you become active either way. For me, the main reason would be losing out on vehicle kills because the guy instantly jumps out at the last minute. That's why I liked the "bailing mechanism failure" they had for aircraft in PS1.
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Old 2012-07-13, 01:07 PM   [Ignore Me] #14
EisenKreutzer
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Re: Enter/Exit vehicles (No God mode please)


I was under the impression that there were no entry/exit animations in PS2. Which means there are no invincibility frames, since there is no animation to be invincible while performing. So moot point.
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Old 2012-07-13, 02:00 PM   [Ignore Me] #15
Stardouser
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Re: Enter/Exit vehicles (No God mode please)


Originally Posted by ThGlump View Post
Sure you should have advantage when in vehicle. But at the same time you should be vulnerable to AV weapons. If you can instantly switch and use advantage of vehicle and soldier without penalty (delay in this case) then tanks isnt a vehicle, its a power up to your soldier that you can use without any consequence.




Switching weapons take time and in that time you will be dead to someone who instantly popped out of tank (more so if you were hit from that tank before). Its not someone new on battlefield who surprised you. Its someone you know about and trying to kill with weapons suited for it and then he instantly change so soldier and your weapon is ineffective. Before you change weapon you will be likely dead. If not he just enter vehicle again and wait till you pull out AV again.
There's also a couple of other questions:
1. Why were you so close to the tank that the driver was able to pop out and shoot you, instead of firing from cover, or from a good range?
2. Where was your squad?

Also, subject to actually playing it, but it feels like tanks will be nimble and precise enough that, IF they are paying attention, they can back up or zip forward fast to get a firing angle on infantry that close, such that popping out to try and kill someone that way would be far riskier.
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