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2012-07-14, 10:20 AM | [Ignore Me] #1 | ||
PSU Admin
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In addition to having Matt on tonight we are going to have several people (including myself) who have played PlanetSide 2 and we are going to talk about it.
If there is anything specific you want us to cover post it here. Keep in mind the game is not feature complete something you ask about here may not be in the game. We are NOT in beta at this time. Our knowledge comes from Community Day as well as my trips to San Diego. EDIT: This is not questions for Higby but discussion points you would like to see from the people who played.
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2012-07-14 at 10:24 AM. |
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2012-07-14, 10:28 AM | [Ignore Me] #5 | ||
Private
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I'd like to know that if you buy camo do you have to buy it for every class, vehicle, and gun or if you just buy the pattern and can apply it to everything you want as many times as you want?
Edit: Oh, you just edited to topic. Sorry. Last edited by Evildude; 2012-07-14 at 10:29 AM. |
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2012-07-14, 10:28 AM | [Ignore Me] #6 | ||
Sergeant
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I'd like to hear your take on infiltrators, from what I've seen you cant be cloaked for a longer period of time, the "energy" of your infil suit drains regardless of you standing still or moving?
For example in PS1 you could sit still and you could be cloaked and your energy would go up anyways. Is that even possible in PS2? I'd also like to know how you feel about the cloak itself, it looks like you can very easily spot cloaked players. Thoughts on this? How will it effect cloakers that enjoy assassinations and backstabbing enemy infantry?
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Above content may contain traces of nonsense. Reality is simply an unrealistic version of online gaming. |
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2012-07-14, 10:33 AM | [Ignore Me] #9 | ||
Sergeant
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How did you feel about the currency? Every vehicle cost something to deploy, whats your take on that?
How easy is it to really defend a deployed galaxy, now when they have taken the AMS's role? It feels like its a pretty big target, making strategic placement of galaxies and spawns really hard to hold? Or will most players just use squad spawns..?
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Above content may contain traces of nonsense. Reality is simply an unrealistic version of online gaming. |
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2012-07-14, 11:00 AM | [Ignore Me] #13 | ||
How do the classes feel so far? Any favorites?
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-14, 11:02 AM | [Ignore Me] #14 | ||
First Lieutenant
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I'd be interested to hear what you guys think about the TTK and how it's affected by headshots. Do you think once everyone gets used to aiming for heads with these weapons that the TTK will end up being too low? Headshots are usually a lot easier from above, do you think the fact that bases have a lot of vertical combat will lead to headshots being too common inside them?
I guess what I'm asking is will headshots be easy and common enough to become the defacto TTK? Because I've seen this happen in several shooters, most recently in Blacklight. |
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2012-07-14, 11:03 AM | [Ignore Me] #15 | ||
Staff Sergeant
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Related to sanctuaries:
Do the 3 maps feel like a connected global map or are they instances? Does travel to a different map feel like spawning into another instance or are you travelling across the world? Do you care what happens on the other maps since there are no home continents and you only get resources from the map you are on? Last edited by fvdham; 2012-07-15 at 07:16 AM. |
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