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Old 2012-07-14, 10:20 AM   [Ignore Me] #1
Hamma
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Question AGN Tonight - Gameplay Experience


In addition to having Matt on tonight we are going to have several people (including myself) who have played PlanetSide 2 and we are going to talk about it.

If there is anything specific you want us to cover post it here. Keep in mind the game is not feature complete something you ask about here may not be in the game.

We are NOT in beta at this time. Our knowledge comes from Community Day as well as my trips to San Diego.

EDIT: This is not questions for Higby but discussion points you would like to see from the people who played.
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Last edited by Hamma; 2012-07-14 at 10:24 AM.
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Old 2012-07-14, 10:22 AM   [Ignore Me] #2
TheDrone
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Re: AGN Tonight - Gameplay Experience


What worries me most, and I'd love Higby to talk about this, is the lag. In all footage of every playtest so far I've seen isntances of jumping tanks and jumping players.
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Old 2012-07-14, 10:23 AM   [Ignore Me] #3
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Re: AGN Tonight - Gameplay Experience


Do you have a better understanding of how the store works?

I want to support this game, but I'm not really into spending money on gimmicks.
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Old 2012-07-14, 10:24 AM   [Ignore Me] #4
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Re: AGN Tonight - Gameplay Experience


To be clear: This thread is not for Higby questions we already have those in place.

This is topics for the community members who played.
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Old 2012-07-14, 10:28 AM   [Ignore Me] #5
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Re: AGN Tonight - Gameplay Experience


I'd like to know that if you buy camo do you have to buy it for every class, vehicle, and gun or if you just buy the pattern and can apply it to everything you want as many times as you want?

Edit: Oh, you just edited to topic. Sorry.

Last edited by Evildude; 2012-07-14 at 10:29 AM.
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Old 2012-07-14, 10:28 AM   [Ignore Me] #6
Wakken
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Re: AGN Tonight - Gameplay Experience


I'd like to hear your take on infiltrators, from what I've seen you cant be cloaked for a longer period of time, the "energy" of your infil suit drains regardless of you standing still or moving?

For example in PS1 you could sit still and you could be cloaked and your energy would go up anyways. Is that even possible in PS2?

I'd also like to know how you feel about the cloak itself, it looks like you can very easily spot cloaked players. Thoughts on this? How will it effect cloakers that enjoy assassinations and backstabbing enemy infantry?
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Old 2012-07-14, 10:29 AM   [Ignore Me] #7
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Re: AGN Tonight - Gameplay Experience


Sweet! How do you feel about the spawn mechanics since you've had a chance to try them out? (Squad spawning/GAL spawning/Base spawning)
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Old 2012-07-14, 10:31 AM   [Ignore Me] #8
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Re: AGN Tonight - Gameplay Experience


Will PS2 feature toggle crouch and scope zoom?
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Old 2012-07-14, 10:33 AM   [Ignore Me] #9
Wakken
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Re: AGN Tonight - Gameplay Experience


How did you feel about the currency? Every vehicle cost something to deploy, whats your take on that?

How easy is it to really defend a deployed galaxy, now when they have taken the AMS's role? It feels like its a pretty big target, making strategic placement of galaxies and spawns really hard to hold? Or will most players just use squad spawns..?
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Old 2012-07-14, 10:34 AM   [Ignore Me] #10
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Re: AGN Tonight - Gameplay Experience


Simple question for you. If you had to compare PS2 to another game. What would that be. In terms of shooting and overall feel.
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Old 2012-07-14, 10:57 AM   [Ignore Me] #11
Mastachief
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Re: AGN Tonight - Gameplay Experience


What pella said.

Also can we get a good description of how this spotting crap is currently working?
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Old 2012-07-14, 11:00 AM   [Ignore Me] #12
SgtExo
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Re: AGN Tonight - Gameplay Experience


How much better are the MBTs when they have the secondary gunner position filled compared to a solo MBT?
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Old 2012-07-14, 11:00 AM   [Ignore Me] #13
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Re: AGN Tonight - Gameplay Experience


How do the classes feel so far? Any favorites?
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Old 2012-07-14, 11:02 AM   [Ignore Me] #14
Gandhi
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Re: AGN Tonight - Gameplay Experience


I'd be interested to hear what you guys think about the TTK and how it's affected by headshots. Do you think once everyone gets used to aiming for heads with these weapons that the TTK will end up being too low? Headshots are usually a lot easier from above, do you think the fact that bases have a lot of vertical combat will lead to headshots being too common inside them?

I guess what I'm asking is will headshots be easy and common enough to become the defacto TTK? Because I've seen this happen in several shooters, most recently in Blacklight.
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Old 2012-07-14, 11:03 AM   [Ignore Me] #15
fvdham
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Re: AGN Tonight - Gameplay Experience


Related to sanctuaries:

Do the 3 maps feel like a connected global map or are they instances?

Does travel to a different map feel like spawning into another instance or are you travelling across the world?

Do you care what happens on the other maps
since there are no home continents
and you only get resources from the map you are on?

Last edited by fvdham; 2012-07-15 at 07:16 AM.
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