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2012-07-17, 12:33 PM | [Ignore Me] #1 | ||
Lieutenant General
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@Hamma's vid, starting 4:30.
Did I see correctly that the *stationary* Lightning took out your *stationary* full health Prowler in 2.5 salvos of 4 or 5 shots to the side and the Lightning itself started to smoke heavily after just one double shot salvo? Meaning making someone miss or catching off guard makes you equal to a MBT and if it had been two or three solo tanks you'd have died in one salvo? Meaning that even if you had had an AV gunner (while you're probably going to bring an AA gunner), after one salvo you might have killed one of two or three, but by then they'd have already killed you with the LIGHTEST, CHEAPEST tanks? And how was that on par with what we've seen in more recently taped footage? The same... And with so many guns to change after they've painstackingly tried to balance them through alpha... Yeah right. Goodbye TankGunnerSide teamvehicles, hello TankSoloSide AV MBTs + AA Lightning teams (as predicted...). No need for gunners if you're just going to get torn apart. Goodbye DynamicCombat, hello StaticCombat. Without gunners, combat is going to be stationary every time tanks encounter enemies so they can line up a nice shot without hitting rocks or getting stuck and become pretty easy targets (as predicted...). Oh well, I'm sure there's going to be people who think that's absolutely more awesome than DynamicCombat with more challenging opponents and being rewarded for playing together. Oh wait, threads and threads of people who never consider what we've seen in footage "real" and it'll all work out as we will see for ourselves in beta, because we can't count shots or make observations from hours and hours of footage showing just how squishy multi-crew vehicles are in relation to solo vehicles, because they are balanced AS solo vehicles... Hate being right all the time. Anyway. Bio Dome looks interesting, am curious though, how are you going to spawn near that to fight over it? I saw one barracks inside the dome, how many more can we expect there to be per dome or direct vicinity of domes? Hamma, you said small units could go after the various little outposts and hold those. Aside from a spawnpoint (and being capturable by the first hot dropper that lands behind you on the roof), what's the benefit of holding a single outpost? I also presume only the dark green spawnpoints can be used as you said they were going to clean that up? If someone starts a mission in the vicinity of one of the other spawnpoints, will those points become available if you accept that mission? Something else I noticed in this footage and a lot of other footage: friendlies are continuously targeted as they are very hard to identify leading to lots of TKing (no proper IFF-markers). Personally feel there's a few too many other (capture point) markers that distract continuously. At least they draw my attention when you swirl around instead of any movement from troops (which are often pretty hard to see and identify anyway). Hope you can turn off those capture point markers and only show their directions on the map rather than on screen. For the record, people in PS1 already complain about the blue squad experience waypoint or if someone placed or left a waypoint very close to a base. So they won't really want to see many markers, just the ones they're interested in (so some sort of quick interactive toggle to activate markers on the left side of the screen where all the capture points are highlighted would be nice). Also couldn't half hear what the guy in the teaser had to say due to the background noise overwhelming his speech. Otherwise, bit incoherent due to having been cut presumably, but mostly hard to make out the empires, but decent enough. |
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2012-07-17, 12:40 PM | [Ignore Me] #5 | |||
Lieutenant General
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Only the last salvo hit him in the rear. He had already turned largely sideways to face the Magrider when he first took damage, while the first and second salvo did pretty much equal damage.
As you can see, he drove over it and it never fired a shot at him. @Raymac: go troll somewhere else. Last edited by Figment; 2012-07-17 at 12:41 PM. |
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2012-07-17, 12:43 PM | [Ignore Me] #6 | |||
Captain
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Do you ever get tired of being wrong? Last edited by Aurmanite; 2012-07-17 at 12:45 PM. |
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2012-07-17, 12:47 PM | [Ignore Me] #7 | |||
Lieutenant General
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So all in all, combat level will go down and will be less dynamic, yes. See ANY World of Tank footage for confirmation of what a low TTK and static combat does to tank combat. :/ You'll get some basic circling maneuvres when used in teams and they'll go statically sit behind an enemy instead of in front of 'm, but that's about it. I'm simply being realistic here, if you don't like my realism, just keep on the pink goggles, works perfectly from that perspective. Where's that heavy you were talking about? I see two lightnings (BR3 and 5). |
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2012-07-17, 12:49 PM | [Ignore Me] #8 | |||
Captain
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2012-07-17, 12:59 PM | [Ignore Me] #14 | |||
Lieutenant General
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Tank vs tank balance based on single player tanks in far more variants than PS2, differences in hitpoints, rotation speed, speed, layout, profile, variety of guns and most importantly: directional damage mitigation. So it's an absolutely quick and easy comparison to compare two players regarding their combat efficiency in single player tanks. As I'm well above average in WoT, I'd like to see how average you are while making personal attacks. |
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2012-07-17, 12:59 PM | [Ignore Me] #15 | |||
Second Lieutenant
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Battlefield 3 is a much more legitimate comparison and the tank combat there is quite good. It's also much more similar to what we've seen of PlanetSide 2.
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