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PSU: Pull the pin and count to what?
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2012-07-17, 01:57 PM | [Ignore Me] #1 | ||
First Sergeant
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Was just watching Hamma's new video and thought of it. Near the end he rides around in an ATV, and right when he is about to go over a ledge that the thinks is a cliff, he enters third person mode. With the ability for vehicles to go inside buildings and how cheap an ATV is, it'll be easy for players to abuse it by wallhumping. Except this time they can also jump into something with extra armor.
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2012-07-17, 02:01 PM | [Ignore Me] #2 | ||
Lieutenant Colonel
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The real reasons are:
Last edited by MrBloodworth; 2012-07-17 at 02:02 PM. |
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2012-07-17, 02:02 PM | [Ignore Me] #3 | |||
Master Sergeant
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2012-07-17, 02:05 PM | [Ignore Me] #4 | |||
Master Sergeant
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2012-07-17, 02:06 PM | [Ignore Me] #5 | ||
Staff Sergeant
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For entering planes that are in the air, it could be done by not allowing ppl to enter vehicles while they are moving. This would solve the problem of bailing in an aircraft and getting back in.
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2012-07-17, 02:08 PM | [Ignore Me] #7 | ||
Sergeant Major
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Honestly, I have no problem with this. Maybe because I didn't play Planetside. Most games with vehicles I have played have had instant entry/exit, and I never saw a problem with it in those either. *shrug*
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2012-07-17, 02:08 PM | [Ignore Me] #8 | |||
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-07-17, 02:08 PM | [Ignore Me] #9 | ||
Sergeant Major
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Vehicles aren't that practical indoors, even with the ability to have 3rd person views, and of all the ground vehicles, the Flash (and Sunderer) deserve to have instant bailing the most.
Combine that with uncertain position and facing adjustments on exit, and the limitations of Flash armaments, I don't think it'll be an actual problem. I've got no problem with a (very short) startup time for someone getting into the driver's seat of a stopped vehicle though, or even as a general rule requiring someone to draw their weapon (as if switching to it) when exiting a vehicle, but whether those are necessary I'll have to wait to get into the game myself to come to a personal conclusion. All told, I don't think that wallhumping in vehicles is a solid enough tactic (so far) to be a reason to require delays on entry/exit. |
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2012-07-17, 02:10 PM | [Ignore Me] #10 | |||
Lieutenant Colonel
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Two titles in the vast FPS genre do not a genre make. But I respect your opinion. Last edited by MrBloodworth; 2012-07-17 at 02:11 PM. |
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2012-07-17, 02:17 PM | [Ignore Me] #11 | |||
btw: Is there any official statement from the devs regarding this? Did they say they dont want it or is it just not in yet? Last edited by Sturmhardt; 2012-07-17 at 02:20 PM. |
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2012-07-17, 02:21 PM | [Ignore Me] #12 | ||
Colonel
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Delays are also anti-immersive. Delays may be realistic but they are anti-immersive to the flow of combat. Realism isn't the only immersion, and expediency matters in gaming.
Also, why not just remove third person? |
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2012-07-17, 02:21 PM | [Ignore Me] #13 | ||
Staff Sergeant
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I'd like it. But it's already been explained several times, by devs on IRC, (and on the forums i suppose) why it's not going to happen at launch.
I agree with MrBloodworth's post though. But i'm being a little realistic. |
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