Proximity Mines - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Yes, we ARE too sexy for you.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-07-17, 02:16 PM   [Ignore Me] #1
Nazzov
Private
 
Nazzov's Avatar
 
Proximity Mines


Originally Posted by snok View Post


I believe those are the mines in question
I'd allready taken the screenshots before I saw Snok had posted his.

But I thought I might as well post them.

In the video you can see the mine despawns after the explosion.







Nazzov is offline  
Reply With Quote
Old 2012-07-17, 02:26 PM   [Ignore Me] #2
ParisTeta
Sergeant
 
Re: Proximity Mines


Think the design is pretty neat for indoor, somewhat concealed but still visible due the lightning but not to bright, good balance it seems.
ParisTeta is offline  
Reply With Quote
Old 2012-07-17, 02:28 PM   [Ignore Me] #3
MrBloodworth
Lieutenant Colonel
 
Re: Proximity Mines


I liked the visibility of the originals. The new ones seems to blend in too much. But I suppose that can be overcome as you learn to recognize them over time.
MrBloodworth is offline  
Reply With Quote
Old 2012-07-17, 02:31 PM   [Ignore Me] #4
haticK
First Sergeant
 
haticK's Avatar
 
Re: Proximity Mines


They could be bright pink blobs and you probably still wouldn't notice them when theres tons of other people distracting you
__________________
haticK is offline  
Reply With Quote
Old 2012-07-17, 02:37 PM   [Ignore Me] #5
JoeDragon
Sergeant
 
JoeDragon's Avatar
 
Re: Proximity Mines


Notes to self:

1) Carry Jammer Grenades or equivalent at all times.

2) Never enter a building first.
JoeDragon is offline  
Reply With Quote
Old 2012-07-17, 02:54 PM   [Ignore Me] #6
Haro
Master Sergeant
 
Haro's Avatar
 
Re: Proximity Mines


Honestly, I'm not particularly enthusiastic about how mines look and play right now. In almost every fps I have played, indoor mines are usually not very fun, and are frequently abused by campers. Like you guys, I saw them before Hamma dies in the footage, but the positioning of the mines is such that I am really worried that they could be too powerful. Hopefully there are some shoot through cover mechanics, a better way to detect mines, or some vulnerability in the proximity sensors. Otherwise, this will be child's play to abuse and extremely frustrating to deal with.
__________________
Haro is offline  
Reply With Quote
Old 2012-07-17, 02:55 PM   [Ignore Me] #7
MrBloodworth
Lieutenant Colonel
 
Re: Proximity Mines


Originally Posted by JoeDragon View Post
Notes to self:

1) Carry Jammer Grenades or equivalent at all times.

2) Never enter a building first.

There is a question, are jammers even in?
MrBloodworth is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:29 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.